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skia.h
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skia.h
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// skia.h generated by GN.
#ifndef skia_h_DEFINED
#define skia_h_DEFINED
#include "GrBackendSemaphore.h"
#include "GrBackendSurface.h"
#include "GrBlend.h"
#include "GrConfig.h"
#include "GrContext.h"
#include "GrContextOptions.h"
#include "GrDriverBugWorkarounds.h"
#include "GrGpuResource.h"
#include "GrRenderTarget.h"
#include "GrResourceKey.h"
#include "GrSamplerState.h"
#include "GrSurface.h"
#include "GrTexture.h"
#include "GrTypes.h"
#include "Sk1DPathEffect.h"
#include "Sk2DPathEffect.h"
#include "SkAlphaThresholdFilter.h"
#include "SkArithmeticImageFilter.h"
#include "SkBBHFactory.h"
#include "SkBitmap.h"
#include "SkBlurDrawLooper.h"
#include "SkBlurImageFilter.h"
#include "SkBlurMaskFilter.h"
#include "SkCGUtils.h"
#include "SkCamera.h"
#include "SkCanvas.h"
#include "SkCanvasStateUtils.h"
#include "SkColor.h"
#include "SkColorFilter.h"
#include "SkColorFilterImageFilter.h"
#include "SkColorMatrix.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
#include "SkDeferredDisplayListRecorder.h"
#include "SkDeque.h"
#include "SkDiscretePathEffect.h"
#include "SkDisplacementMapEffect.h"
#include "SkDocument.h"
#include "SkDrawFilter.h"
#include "SkDrawLooper.h"
#include "SkDrawable.h"
#include "SkDropShadowImageFilter.h"
#include "SkEventTracer.h"
#include "SkFlattenable.h"
#include "SkFontArguments.h"
#include "SkFontLCDConfig.h"
#include "SkFontStyle.h"
#include "SkFrontBufferedStream.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkImage.h"
#include "SkImageEncoder.h"
#include "SkImageFilter.h"
#include "SkImageGenerator.h"
#include "SkImageInfo.h"
#include "SkImageSource.h"
#include "SkInterpolator.h"
#include "SkLayerDrawLooper.h"
#include "SkLightingImageFilter.h"
#include "SkLumaColorFilter.h"
#include "SkMagnifierImageFilter.h"
#include "SkMallocPixelRef.h"
#include "SkMaskFilter.h"
#include "SkMath.h"
#include "SkMatrix.h"
#include "SkMatrix44.h"
#include "SkMetaData.h"
#include "SkMorphologyImageFilter.h"
#include "SkMultiPictureDraw.h"
#include "SkNWayCanvas.h"
#include "SkNoDrawCanvas.h"
#include "SkNullCanvas.h"
#include "SkOffsetImageFilter.h"
#include "SkOverdrawCanvas.h"
#include "SkOverdrawColorFilter.h"
#include "SkPaint.h"
#include "SkPaintFilterCanvas.h"
#include "SkPaintFlagsDrawFilter.h"
#include "SkPaintImageFilter.h"
#include "SkParse.h"
#include "SkParsePath.h"
#include "SkPath.h"
#include "SkPathEffect.h"
#include "SkPathMeasure.h"
#include "SkPathOps.h"
#include "SkPerlinNoiseShader.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkPixelRef.h"
#include "SkPoint.h"
#include "SkPoint3.h"
#include "SkPreConfig.h"
#include "SkRRect.h"
#include "SkRSXform.h"
#include "SkRandom.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkRegion.h"
#include "SkScalar.h"
#include "SkShader.h"
#include "SkShadowUtils.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkStrokeRec.h"
#include "SkSurface.h"
#include "SkSurfaceCharacterization.h"
#include "SkSwizzle.h"
#include "SkTLazy.h"
#include "SkTableColorFilter.h"
#include "SkTableMaskFilter.h"
#include "SkTextBlob.h"
#include "SkTileImageFilter.h"
#include "SkTime.h"
#include "SkToSRGBColorFilter.h"
#include "SkTypeface.h"
#include "SkTypes.h"
#include "SkUnPreMultiply.h"
#include "SkVertices.h"
#include "SkXfermodeImageFilter.h"
#include "gl/GrGLAssembleInterface.h"
#include "gl/GrGLConfig.h"
#include "gl/GrGLExtensions.h"
#include "gl/GrGLFunctions.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLTypes.h"
#endif//skia_h_DEFINED