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Now with official release of Godot 4.0, will this plugin be supporting it? #360
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That's not a duplicate, that's a reminder! Godot 4 is on stable now the overall porting process should have started some time ago, didn't it? I'm not trying to complain but this is the best terrain editor plugin out there in godot and I understand that porting 3.5.x to 4.0 it's hard, pretty much of syntax was changed it's a complex plugin too. But There are much people here waiting, good luck to you guys in developing the port 😄 |
If you read the linked issue, you'll see that the plugin currently uses features that didn't survive into Godot 4.0, so it seems the port will need to wait for 4.1. |
Oh thx I didn't saw that, let's hope these things come with the 4.1 |
Remember that this plugin is provided for free with no obligation of support (nor any warranty). |
I had 4 reminders at this point, it's still a duplicate. Although I decided to pin the issue with most information, and close the others. |
Sorry, I didn't intend to be disrespectful with you guys |
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