This is a high-level changelog for each released versions of the plugin. For a more detailed list of past and incoming changes, see the commit history.
- Complete rewrite using a node-tree approach, each node has its own parameters
- Ported to GDNative C++ for speed
- Basic leaves support
- Texturing
- Much more parameters, and some can be modulated with curves
- Jittered approach to randomization, so regular trees are also possible
seek_sun
parameter to bend branches up or down- Adaptative branch geometry to reduce polycount
- Nodes can be turned on/off
- The tree can be saved as an
ArrayMesh
asset (.mesh
)
- Open-sourced
- Only generates branches at random
- Only one set of parameters with multipliers for child branches
- Pure GDScript