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Fix missing binds
🚪 Windows Extension Builds #508: Commit e06b92b pushed by Zylann
March 13, 2024 21:15 11m 2s master
March 13, 2024 21:15 11m 2s
Move INV_TAU and SQRT3 to math::
🚪 Windows Extension Builds #507: Commit 0b19bdb pushed by Zylann
March 12, 2024 22:26 12m 45s master
March 12, 2024 22:26 12m 45s
Attempt at working around compiling failure on GCC
🚪 Windows Extension Builds #506: Commit 7e99038 pushed by Zylann
March 11, 2024 23:58 8m 25s master
March 11, 2024 23:58 8m 25s
Fix type name
🚪 Windows Extension Builds #505: Commit d1efcdc pushed by Zylann
March 11, 2024 23:03 3m 39s master
March 11, 2024 23:03 3m 39s
Remove unused variable
🚪 Windows Extension Builds #504: Commit cb9cf37 pushed by Zylann
March 11, 2024 22:19 11m 20s master
March 11, 2024 22:19 11m 20s
Fix enum in extension build
🚪 Windows Extension Builds #503: Commit 17f93a1 pushed by Zylann
March 11, 2024 21:57 10m 22s master
March 11, 2024 21:57 10m 22s
Add experimental Tracy-enabled build, with extra Godot instrumentation
🚪 Windows Extension Builds #502: Commit 9ab5022 pushed by Zylann
March 11, 2024 21:37 9m 39s master
March 11, 2024 21:37 9m 39s
Fix crash in cube blocky model preview
🚪 Windows Extension Builds #501: Commit ced457c pushed by Zylann
March 7, 2024 19:08 2m 32s master
March 7, 2024 19:08 2m 32s
Improve quality of separated chunks on smooth terrains.
🚪 Windows Extension Builds #500: Commit 92b39bb pushed by Zylann
March 6, 2024 21:47 4m 11s master
March 6, 2024 21:47 4m 11s
Fix possible artifacts at terrain boundaries.
🚪 Windows Extension Builds #499: Commit 4866275 pushed by Zylann
March 5, 2024 20:30 9m 43s master
March 5, 2024 20:30 9m 43s
Fix possible artifacts at terrain boundaries.
🚪 Windows Extension Builds #498: Commit 44c35df pushed by Zylann
March 5, 2024 20:23 7m 16s master
March 5, 2024 20:23 7m 16s
Fix size_t not always defined.
🚪 Windows Extension Builds #497: Commit b4fffbb pushed by Zylann
March 3, 2024 18:06 2m 34s master
March 3, 2024 18:06 2m 34s
Fix missing initializers
🚪 Windows Extension Builds #496: Commit 6e93e7a pushed by Zylann
March 3, 2024 17:37 2m 50s master
March 3, 2024 17:37 2m 50s
Shortcut for vector find and contains
🚪 Windows Extension Builds #495: Commit acb1ef5 pushed by Zylann
March 3, 2024 17:26 3m 45s master
March 3, 2024 17:26 3m 45s
Remove unused function
🚪 Windows Extension Builds #494: Commit cd6a1ed pushed by Zylann
March 3, 2024 17:13 2m 45s master
March 3, 2024 17:13 2m 45s
Remove unused block_size from SaveBlockDataTask
🚪 Windows Extension Builds #493: Commit 98143a1 pushed by Zylann
March 3, 2024 16:53 4m 13s master
March 3, 2024 16:53 4m 13s
Tweak changelog
🚪 Windows Extension Builds #492: Commit 7acd586 pushed by Zylann
March 3, 2024 16:41 4m 32s master
March 3, 2024 16:41 4m 32s
Remove error print
🚪 Windows Extension Builds #491: Commit 199b31b pushed by Zylann
March 3, 2024 02:26 4m 56s master
March 3, 2024 02:26 4m 56s
🚪 Windows Extension Builds
🚪 Windows Extension Builds #490: by Zylann
March 1, 2024 20:39 3m 39s master
March 1, 2024 20:39 3m 39s
Fix compiling with latest Godot 4.3
🚪 Windows Extension Builds #486: Commit 2e91857 pushed by Zylann
February 26, 2024 20:02 10m 13s master
February 26, 2024 20:02 10m 13s
Fix default inputs not used by output nodes when generating shader
🚪 Windows Extension Builds #485: Commit f94e348 pushed by Zylann
February 25, 2024 00:45 3m 7s master
February 25, 2024 00:45 3m 7s
Undo workaround for compatibility breakage in Godot 4.3, it was rever…
🚪 Windows Extension Builds #484: Commit 538be36 pushed by Zylann
February 24, 2024 23:05 2m 34s master
February 24, 2024 23:05 2m 34s
Update markdown API docs
🚪 Windows Extension Builds #483: Commit 9c7b4f4 pushed by Zylann
February 24, 2024 22:38 9m 49s master
February 24, 2024 22:38 9m 49s