diff --git a/meshers/blocky/types/voxel_blocky_type.cpp b/meshers/blocky/types/voxel_blocky_type.cpp index 59f7bfd8f..9d6993518 100644 --- a/meshers/blocky/types/voxel_blocky_type.cpp +++ b/meshers/blocky/types/voxel_blocky_type.cpp @@ -20,7 +20,7 @@ namespace zylann::voxel { // Making types can get quite complicated, config files sound like a better solution compared to messing around in the -// inspector, see how Minecraft defines their models: https://minecraft.fandom.com/wiki/Tutorials/Models +// inspector, see how Minecraft defines their models: https://minecraft.wiki/w/Tutorials/Models VoxelBlockyType::VoxelBlockyType() { _name = VoxelStringNames::get_singleton().unnamed;