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Error C2039 when compiling #468
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Looks like you don't have the latest version or something? This file doesn't look like your screenshot https://github.com/Zylann/godot_voxel/blob/master/util/godot/image.h |
Note, there are two ways to build this:
Either way, you should be using the |
I normally do a full fetch on both Godot and Voxel tools before I compile, Master branch on both, using GitHub Desktop. If what you guys are saying is true, I suspect that the files aren't getting updated locally when I bring up Visual Studio Code. I'll have to look into that. |
I've been using Master branch on both Godot and Voxel tools and compiling the entire engine. I'm thinking GitHub Desktop isn't updating the files locally properly so I will be looking into that. |
Ah HA! I found the problem. I accidentally nested the updated directory in the directory with the older version so fetching the latest build was putting it in the wrong place for the compiler. So instead of putting the files in modules/voxel, it was putting the updates into modules/voxel/voxel_tools. Updated & compiled without errors. Thank you guys for pointing out that the files were out of date, it clued me in to what the problem was. |
I get a
'create': is not a member of 'image' (C2039) [Ln 16, Col 1] on image.h
when compiling in Visual Studio Code. I'm not a good coder and I'm just trying to use Godot with Voxel-Tools so I don't know if this is a big issue or not. I should note that Godot still runs despite this.
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