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passives.json
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passives.json
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{
'barbarian': {
'pound-of-flesh': {
'desc': 'Increases the chance of finding a health globe by <span class="skill-highlight">25%</span> and you gain <span class="skill-highlight">100%</span> additional Life from health globes.',
'effect': {
'health-globes': 1,
}
},
'ruthless': {
'desc': 'Critical Hit Chance increased by <span class="skill-highlight">5%</span>. Critical Hit Damage increased by <span class="skill-highlight">50%</span>.',
'effect': {
'critical-hit': 0.05,
'critical-hit-damage': 0.5
}
},
'nerves-of-steel': {
'desc': 'Your Armor is increased by <span class="skill-highlight">100%</span> of your Vitality.',
'effect': {
'vitality-to-armor': 1,
}
},
'weapons-master': {
'desc': 'Gain a bonus based on the weapon type of your main hand weapon:<br />Swords/Daggers: <span class="skill-highlight">15%</span> increased damage<br />Maces/Axes: <span class="skill-highlight">10%</span> Critical Hit Chance<br />Polearms/Spears: <span class="skill-highlight">10%</span> attack speed<br />Mighty Weapons: <span class="skill-highlight">3</span> Fury per hit',
'effect': {
'switch': {
'lookup': 'type',
'against': 'mainhand',
'cases': [
{
"caseOf": "sword|dagger|2h-sword",
'effect': {
'plus-damage': 0.15
}
},
{
"caseOf": "mace|axe|2h-axe|2h-mace",
'effect': {
'critical-hit': 0.1
}
},
{
"caseOf": "spear|polearm",
'effect': {
'attack-speed': 0.1
}
},
{
"caseOf": "mighty|2h-mighty",
'effect': {
}
}
]
}
}
},
'berserker-rage': {
'desc': 'You inflict an additional <span class="skill-highlight">25%</span> damage while at maximum Fury.',
'effect': {
'plus-damage-conditional': 25
}
},
'inspiring-presence': {
'desc': 'The duration of your shouts is doubled. After using a shout you regenerate <span class="skill-highlight">1%</span> of your maximum Life per second for <span class="skill-highlight">60</span> seconds.'
},
'bloodthirst': {
'desc': 'Gain <span class="skill-highlight">3%</span> of all damage done as Life.',
'effect': {
'life-steal': 0.03
}
},
'animosity': {
'desc': 'Increases Fury generation by <span class="skill-highlight">10%</span> and maximum Fury is increased by <span class="skill-highlight">20</span>.',
'effect': {
'max-fury': 20
}
},
'superstition': {
'desc': 'Reduces all non-Physical damage by <span class="skill-highlight">20%</span>. Whenever you take damage from a ranged or elemental attack, you have a chance to gain <span class="skill-highlight">3</span> Fury.',
'effect': {
'damage-reduce-conditional': 20
}
},
'tough-as-nails': {
'desc': 'Increases Armor by <span class="skill-highlight">25%</span>.<br />Thorns damage dealt increased by <span class="skill-highlight">50%</span>.',
'effect': {
'plus-armor': 0.25,
'plus-thorns': 0.5
}
},
'no-escape': {
'desc': 'Increases the damage of Ancient Spear and Weapon Throw by <span class="skill-highlight">10%</span>. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return <span class="skill-highlight">14</span> Fury.'
},
'relentless': {
'desc': 'While below <span class="skill-highlight">20%</span> Life, all skills cost no Fury and all damage taken is reduced by <span class="skill-highlight">50%</span>.'
},
'brawler': {
'desc': 'As long as there are <span class="skill-highlight">3</span> enemies within <span class="skill-highlight">8</span> yards, all of your damage is increased by <span class="skill-highlight">30%</span>.'
},
'juggernaut': {
'desc': 'The duration of control impairing effects on you are reduced by <span class="skill-highlight">20%</span>. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover <span class="skill-highlight">15%</span> of your maximum Life.',
'effect': {
'cc-reduce': 0.2
}
},
'unforgiving': {
'desc': 'You no longer degenerate Fury. Instead, you gain <span class="skill-highlight">1</span> Fury every <span class="skill-highlight">2</span> seconds.'
},
'boon-of-bul-kathos': {
'desc': 'The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by <span class="skill-highlight">30</span> seconds.'
}
},
'monk': {
'fleet-footed': {
'desc': 'Increases movement speed by <span class="skill-highlight">10%</span>.',
'effect': {
'plus-movement-speed': 0.1
}
},
'resolve': {
'desc': 'Damage you deal reduces enemy damage by <span class="skill-highlight">25%</span> for <span class="skill-highlight">2.5</span> seconds.'
},
'exalted-soul': {
'desc': 'Increases maximum Spirit by <span class="skill-highlight">100</span>.',
'effect': {
'max-spirit': 100
}
},
'transcendence': {
'desc': 'Every point of Spirit spent heals you for <span class="skill-highlight">62.0</span> Life.'
},
'chant-of-resonance': {
'desc': 'Duration of all Mantras increased by <span class="skill-highlight">7</span> minutes. While one of your Mantras is active you gain <span class="skill-highlight">2</span> Spirit every second.'
},
'seize-the-initiative': {
'desc': 'Your Armor is increased by <span class="skill-highlight">100%</span> of your Dexterity.',
'effect': {
'dexterity-to-armor': 1
}
},
'the-guardians-path': {
'desc': 'While dual-wielding, you gain a <span class="skill-highlight">15%</span> chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by <span class="skill-highlight">25%</span>.',
'effect': {
'switch': {
'against': 'isDuelWielding',
'cases': [
{
"caseOf": true,
'effect': {
'plus-dodge': 0.15
}
},
{
"caseOf": false,
'effect': {
'plus-spirit-regen': 0.25
}
}
]
}
}
},
'sixth-sense': {
'desc': 'Your dodge chance is increased by an amount equal to <span class="skill-highlight">30%</span> of your Critical Hit Chance.',
'effect': {
'critical-to-dodge': 0.3
}
},
'pacifism': {
'desc': 'While you are under a Stun, Fear or Charm effect, all damage taken is reduced by <span class="skill-highlight">75%</span>.'
},
'beacon-of-ytar': {
'desc': 'Reduces all cooldowns by <span class="skill-highlight">15%</span>.'
},
'guiding-light': {
'desc': 'Whenever you use a direct heal skill on another player you and the other player deal <span class="skill-highlight">16%</span> more damage for <span class="skill-highlight">15</span> seconds.'
},
'one-with-everything': {
'desc': 'Your resistance to all elements is equal to your highest elemental resistance.',
'effect': {
'flatten-resists': 1
}
},
'combination-strike': {
'desc': 'Each different Spirit Generator ability you use increases your damage by <span class="skill-highlight">8%</span> for <span class="skill-highlight">3</span> seconds.',
'effect': {
'spirit-combo-strike': 1
}
},
'near-death-experience': {
'desc': 'When receiving fatal damage, you are instead restored to <span class="skill-highlight">35%</span> of maximum Life and <span class="skill-highlight">35%</span> Spirit.'
},
},
'wizard': {
'blur': {
'desc': 'Decreases melee damage taken by <span class="skill-highlight">20%</span>.',
'effect': {
'melee-reduce': 0.20
},
},
'power-hungry': {
'desc': 'Gain <span class="skill-highlight">30</span> Arcane Power whenever you are healed by a health globe.'
},
'evocation': {
'desc': 'Reduces all cooldowns by <span class="skill-highlight">15%</span>.'
},
'glass-cannon': {
'desc': 'Increases all damage done by <span class="skill-highlight">15%</span>, but decreases Armor and resistances by <span class="skill-highlight">10%</span>.',
'effect': {
'plus-damage': 0.15,
'plus-resist-all': -0.10,
'plus-armor': -0.10
}
},
'prodigy': {
'desc': 'When you deal damage with a Signature spell, you gain <span class="skill-highlight">4</span> Arcane Power.<br/>The following skills are Signature spells:<ul><li>Magic Missile</li><li>Shock Pulse</li><li>Spectral Blade</li><li>Electrocute</li></ul>'
},
'astral-presence': {
'desc': 'Increases your maximum Arcane Power by <span class="skill-highlight">20</span> and Arcane Power regeneration by <span class="skill-highlight">2</span> per second.'
},
'illusionist': {
'desc': 'Whenever you suffer more than <span class="skill-highlight">15%</span> of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.'
},
'cold-blooded': {
'desc': 'All damage dealt to chilled and frozen targets is increased by <span class="skill-highlight">20%</span>.',
'effect': {
'plus-damage-conditional': 20
}
},
'conflaguration': {
'desc': 'Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by <span class="skill-highlight">10%</span> for 3 seconds.'
},
'paralysis': {
'desc': 'Lightning damage dealt to enemies has up to a <span class="skill-highlight">8%</span> chance to Stun the target for <span class="skill-highlight">2</span> seconds.'
},
'galvanizing-ward': {
'desc': 'Increases the duration of your Armor spells by <span class="skill-highlight">120</span> seconds. As long as an Armor spell is active, you gain <span class="skill-highlight">310</span> Life per second. The following skills are improved:<ul><li>Energy Armor</li><li>Ice Armor</li><li>Storm Armor</li></ul>'
},
'temporal-flux': {
'desc': 'Whenever you deal Arcane damage, enemies are slowed by <span class="skill-highlight">30%</span> for <span class="skill-highlight">2</span> seconds.'
},
'critical-mass': {
'desc': 'Critical Hits have a chance to reduce the cooldown of your spells by <span class="skill-highlight">1</span> second.'
},
'arcane-dynamo': {
'desc': 'When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals <span class="skill-highlight">75%</span> additional damage. The following skills are Signature spells:<ul><li>Magic Missile</li><li>Shock Pulse</li><li>Spectral Blade</li><li>Electrocute</li></ul>'
},
'unstable-anomaly': {
'desc': 'When reduced below <span class="skill-highlight">20%</span> Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.'
}
},
'demon-hunter': {
'tactical-advantage': {
'desc': 'Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain <span class="skill-highlight">60%</span> movement speed for <span class="skill-highlight">2</span> seconds.'
},
'thrill-of-the-hunt': {
'desc': 'Every <span class="skill-highlight">10</span> seconds, your next bow attack will immobilize your target for <span class="skill-highlight">3</span> seconds.'
},
'vengeance': {
'desc': 'Your maximum Hatred is increased by <span class="skill-highlight">25</span>. In addition, gain <span class="skill-highlight">20</span> Hatred and <span class="skill-highlight">2</span> Discipline whenever you are healed by a health globe.',
'effect': {
'max-hatred': 25
}
},
'steady-aim': {
'desc': 'As long as there are no enemies within <span class="skill-highlight">10</span> yards, all damage is increased by <span class="skill-highlight">20%</span>.',
'effect': {
'plus-damage-conditional': 20
}
},
'cull-the-weak': {
'desc': 'Damage against slowed enemies increased by <span class="skill-highlight">15%</span>.'
},
'night-stalker': {
'desc': 'Critical Hits have a chance to restore <span class="skill-highlight">1</span> Discipline.'
},
'brooding': {
'desc': 'As long as you have not taken damage in the last <span class="skill-highlight">3</span> seconds you gain <span class="skill-highlight">1%</span> of your maximum Life per second.'
},
'hot-pursuit': {
'desc': 'Whenever you are at full Hatred, movement speed is increased by <span class="skill-highlight">15%</span>.'
},
'archery': {
'desc': 'Gain a bonus based on the weapon type of your main hand weapon:<br />Bow: <span class="skill-highlight">15%</span> increased damage<br />Crossbows: <span class="skill-highlight">50%</span> Critical Hit Damage<br />Hand Crossbows: <span class="skill-highlight">10%</span> Critical Hit Chance',
'effect': {
'switch': {
'lookup': 'type',
'against': 'mainhand',
'cases': [
{
"caseOf": "bow",
'effect': {
'plus-damage': 0.15
}
},
{
"caseOf": "crossbow",
'effect': {
'critical-hit-damage': 0.5
}
},
{
"caseOf": "hand-crossbow",
'effect': {
'critical-hit': 0.1
}
}
]
}
}
},
'numbing-traps': {
'desc': 'Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by <span class="skill-highlight">25%</span> for <span class="skill-highlight">3</span> seconds.'
},
'perfectionist': {
'desc': 'Reduces the Discipline cost of all skills by <span class="skill-highlight">10%</span>.'
},
'custom-engineering': {
'desc': 'The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by <span class="skill-highlight">100%</span>.'
},
'grenadier': {
'desc': 'Increases Hatred generated from Grenades by <span class="skill-highlight">2</span> and reduces the Hatred cost of Cluster Arrow by <span class="skill-highlight">10</span>. Upon death, you drop a giant grenade that explodes for <span class="skill-highlight">450%</span> weapon damage as Fire.'
},
'sharpshooter': {
'desc': 'Gain <span class="skill-highlight">3%</span> Critical Hit Chance every second. This bonus is reset <span class="skill-highlight">1</span> second after you successfully critically hit.',
'effect': {
'sharpshooter': true
}
},
'ballistics': {
'desc': 'Damage from rockets increased by <span class="skill-highlight">50%</span>. '
},
},
'witch-doctor': {
'circle-of-life': {
'desc': 'Whenever an enemy dies within <span class="skill-highlight">12</span> yards, there is a <span class="skill-highlight">5%</span> chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.'
},
'jungle-fortitude': {
'desc': 'Reduces all damage taken by you and your pets by <span class="skill-highlight">20%</span>.',
'effect': {
'damage-reduce': 0.20
}
},
'spiritual-attunement': {
'desc': 'Maximum Mana is increased by <span class="skill-highlight">20%</span>. Regenerate <span class="skill-highlight">1%</span> of your maximum Mana per second.',
'effect': {
'plus-mana': 0.2
}
},
'gruesome-feast': {
'desc': 'Whenever you are healed by a health globe, you gain <span class="skill-highlight">10%</span> of your maximum Mana and <span class="skill-highlight">10%</span> Intelligence for <span class="skill-highlight">10</span> seconds. The Intelligence bonus can stack up to <span class="skill-highlight">5</span> times.'
},
'bad-medicine': {
'desc': 'Whenever you deal Poison damage to an enemy, their damage is reduced by <span class="skill-highlight">20%</span> for <span class="skill-highlight">3</span> seconds.'
},
'blood-ritual': {
'desc': '<span class="skill-highlight">15%</span> of Mana costs are paid with Life. In addition, you regenerate <span class="skill-highlight">1%</span> of your maximum Life per second.'
},
'zombie-handler': {
'desc': 'You can have <span class="skill-highlight">4</span> Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by <span class="skill-highlight">20%</span>.'
},
'pierce-the-veil': {
'desc': 'All of your damage is increased by <span class="skill-highlight">20%</span>, but your Mana costs are increased by <span class="skill-highlight">30%</span>.',
'effect': {
'plus-damage': 0.2
}
},
'fetish-sycophants': {
'desc': 'Whenever you cast a physical realm spell, you have a <span class="skill-highlight">3%</span> chance to summon a dagger-wielding Fetish to fight by your side for <span class="skill-highlight">60</span> seconds.'
},
'spirit-vessel': {
'desc': 'Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by <span class="skill-highlight">2</span> seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for <span class="skill-highlight">3</span> seconds and heal to <span class="skill-highlight">10%</span> of your maximum Life. This effect cannot occur more than once every <span class="skill-highlight">90</span> seconds.'
},
'rush-of-essence': {
'desc': 'Spirit spells return <span class="skill-highlight">30%</span> of their Mana cost over <span class="skill-highlight">10</span> seconds.'
},
'vision-quest': {
'desc': 'Any time you have <span class="skill-highlight">4</span> or more skills on cooldown, your Mana regeneration is increased by <span class="skill-highlight">300%</span>.'
},
'fierce-loyalty': {
'desc': 'All your pets get <span class="skill-highlight">100%</span> of the benefit of your Thorns and Life regeneration items.'
},
'grave-injustice': {
'desc': 'Whenever an enemy dies within <span class="skill-highlight">8</span> yards, regain <span class="skill-highlight">1%</span> of your maximum Life and Mana and the cooldown on all of your abilities is reduced by <span class="skill-highlight">1</span> second. This range is extended by items that increase your gold pickup radius.'
},
'tribal-rites': {
'desc': 'The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by <span class="skill-highlight">25%</span>.'
},
}
}