0.13.1
-
Fix Model:
- Added option to not join the meshes
- Now greatly reduces clipping distance
- This will allow you to move much closer to the model without clipping into it
- All bones with exactly one child bone will now be connected to that child
- Improved compatibility with VRoid 6.X
- Fixed bug which caused the FBT fix to create multiple leg bones when "Remove Zero Weight Bones"
was unchecked
-
Custom Model Creation:
- Merge Armatures and Attach Mesh are now compatible with Blender 2.80
- Renamed "Merge Same Bones Only" to "Merge All Bones" to better reflect what it actually does
- Merge Armatures now always merges bones that have the exact same name and position
-
Model Options:
- QOL: Objects not longer get unhidden, unselected or get their mode changed when performing any action
- Added "Separate by Shape Keys"
- This splits the mesh into two parts, depending on whether it is effected by a shape key or not
- Fixed "Join Selected Meshes" joining all meshes
- "Remove Doubles" now ignores vertices effected by shape keys
- This prevents cases like upper and lower teeth getting merged together
-
Eye Tracking:
- Fixed empty shape keys sometimes not exporting correctly
- This fixes the bug that you would open your mouth when looking down in VRChat
- Fixed empty shape keys sometimes not exporting correctly
-
Optimization:
- Removed support for old v1.x Material Combiner versions
- This fixes the random "Material Combiner missing" errors
- If you still want to use old versions, please use them directly via the shotariya tab
- Removed support for old v1.x Material Combiner versions
-
Import:
- If a required plugin is not installed, it will now show you the link to the correct version
depending on if you use Blender 2.79 or 2.80 - Added .vrm files to the "Import Any Model" button in Blender 2.79
- If a required plugin is not installed, it will now show you the link to the correct version
-
Export:
- Improved export warnings
- They will no longer exaggerate as much as before
- Added warning when Eye Tracking is set up but there are no meshes named "Body"
- Blender 2.80: MMD models will now have their textures correctly assigned to their materials in Unity
- VRM models as well but only partially at this moment
- Improved export warnings
-
Shapekeys:
- "Apply Shapekey to Basis" now applies the shapekey at its current strength into the basis
instead of at full strength
- "Apply Shapekey to Basis" now applies the shapekey at its current strength into the basis
-
General:
- Modified default FBX Exporter to always export empty shape keys
- This fixes the above described eye tracking bug
- Added multiple Blender 2.8 compatibility fixes
- Fixed all compatibility issues with other plugins
- Updated mmd_tools
- Fixed multiple errors
- Modified default FBX Exporter to always export empty shape keys