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0.13.1

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@Darkblader24 Darkblader24 released this 01 May 23:14
· 245 commits to master since this release
7378c1f
  • Fix Model:

    • Added option to not join the meshes
    • Now greatly reduces clipping distance
      • This will allow you to move much closer to the model without clipping into it
    • All bones with exactly one child bone will now be connected to that child
    • Improved compatibility with VRoid 6.X
    • Fixed bug which caused the FBT fix to create multiple leg bones when "Remove Zero Weight Bones"
      was unchecked
  • Custom Model Creation:

    • Merge Armatures and Attach Mesh are now compatible with Blender 2.80
    • Renamed "Merge Same Bones Only" to "Merge All Bones" to better reflect what it actually does
    • Merge Armatures now always merges bones that have the exact same name and position
  • Model Options:

    • QOL: Objects not longer get unhidden, unselected or get their mode changed when performing any action
    • Added "Separate by Shape Keys"
      • This splits the mesh into two parts, depending on whether it is effected by a shape key or not
    • Fixed "Join Selected Meshes" joining all meshes
    • "Remove Doubles" now ignores vertices effected by shape keys
      • This prevents cases like upper and lower teeth getting merged together
  • Eye Tracking:

    • Fixed empty shape keys sometimes not exporting correctly
      • This fixes the bug that you would open your mouth when looking down in VRChat
  • Optimization:

    • Removed support for old v1.x Material Combiner versions
      • This fixes the random "Material Combiner missing" errors
      • If you still want to use old versions, please use them directly via the shotariya tab
  • Import:

    • If a required plugin is not installed, it will now show you the link to the correct version
      depending on if you use Blender 2.79 or 2.80
    • Added .vrm files to the "Import Any Model" button in Blender 2.79
  • Export:

    • Improved export warnings
      • They will no longer exaggerate as much as before
    • Added warning when Eye Tracking is set up but there are no meshes named "Body"
    • Blender 2.80: MMD models will now have their textures correctly assigned to their materials in Unity
      • VRM models as well but only partially at this moment
  • Shapekeys:

    • "Apply Shapekey to Basis" now applies the shapekey at its current strength into the basis
      instead of at full strength
  • General:

    • Modified default FBX Exporter to always export empty shape keys
      • This fixes the above described eye tracking bug
    • Added multiple Blender 2.8 compatibility fixes
    • Fixed all compatibility issues with other plugins
    • Updated mmd_tools
    • Fixed multiple errors