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Spectator - Backspace key doesn't hide all of the UI #10440

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Coryf88 opened this issue Oct 19, 2024 · 3 comments · Fixed by #10465
Closed

Spectator - Backspace key doesn't hide all of the UI #10440

Coryf88 opened this issue Oct 19, 2024 · 3 comments · Fixed by #10465
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@Coryf88
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Coryf88 commented Oct 19, 2024

Mods:

  • Arma 3: 2.18 stable
  • CBA: 3.18.1 stable
  • ACE3: 3.18.1 stable

Description:
In ACE's spectator, pressing the backspace key doesn't hide the map, help, compass, nor unit markers.

Steps to reproduce:

  1. Create a new mission.
  2. Place a ACE Spectator logic entity.
  3. Play.
  4. Press Backspace.

Expected behavior:
All of the spectator UI to be hidden.

Where did the issue occur?
Dedicated and Editor (Singleplayer/Multiplayer)

Log Files:
Editor (Singleplayer)

Additional context:
Also worthy of note, "Side" is spammed in the log file while spectator map is open. Tell me if I should make another issue specifically for it.

Screenshots:
20241019165527_1
20241019165530_1

@johnb432
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Imo backspace shouldn't handle the map, as there's already a separate keybind for it.

@johnb432
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Also worthy of note, "Side" is spammed in the log file while spectator map is open. Tell me if I should make another issue specifically for it.

Make a new issue. I've tried to find the cause, but I can't find the culprit. All I know is that it runs every frame when you are in the map screen at mission start.

@Coryf88
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Coryf88 commented Oct 29, 2024

Imo backspace shouldn't handle the map, as there's already a separate keybind for it.

Help also has a separate keybind.
It'd be nice to have it at least hide both and have to press the relevant keybind to show again, so could hide everything with just a single keypress for say time sensitive screenshots, instead of having to potentially press 3 different keys to hide all of the UI.

Make a new issue. I've tried to find the cause, but I can't find the culprit. All I know is that it runs every frame when you are in the map screen at mission start.

Seems Arma is responsible for the RPT spam, with this being the trigger:

switchCamera GVAR(camAgentFree); // Fix draw3D while in free camera for case where player is perma-dead

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2 participants