diff --git a/addons/aircraft/CfgAmmo.hpp b/addons/aircraft/CfgAmmo.hpp
index 0da9c7760fa..dd93606d8a5 100644
--- a/addons/aircraft/CfgAmmo.hpp
+++ b/addons/aircraft/CfgAmmo.hpp
@@ -1,6 +1,6 @@
class CfgAmmo {
class BulletBase;
- class B_20mm : BulletBase {
+ class B_20mm: BulletBase {
hit = 80;
indirectHit = 12;
indirectHitRange = 2; //2;
@@ -15,8 +15,8 @@ class CfgAmmo {
model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
};
- class ACE_20mm_HE : B_20mm {};
- class ACE_20mm_AP : B_20mm {
+ class ACE_20mm_HE: B_20mm {};
+ class ACE_20mm_AP: B_20mm {
hit = 50;
indirectHit = 12;
indirectHitRange = 0.3; //2;
@@ -39,15 +39,53 @@ class CfgAmmo {
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
- hit = 80; // default: 180
+ hit = 70; // default: 180
indirectHit = 12; // default: 4
- indirectHitRange = 3; // default: 3
+ indirectHitRange = 4; // default: 3
caliber = 1.4; // default: 5
deflecting = 3; // default: 5
fuseDistance = 3; // default: 10
tracerStartTime = 0.02; // default: 0.1
timeToLive = 40; // default: 6
};
+
+ // adjust damage and splash damage, AP Rounds
+ class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
+ explosive = 0.05; // default: 0.4
+ caliber = 5; // default: 5
+ deflecting = 8; // default: 5
+ hit = 110; // default: 180
+ indirectHit = 2.5; // default: 4
+ indirectHitRange = 1; // default: 3
+ fuseDistance = 0.2; // default: 10
+ };
+
+ // adds submunition logic, enabling multiple rounds per frame
+ class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
+ submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
+ weaponType = "cannon";
+ submunitionConeType[] = {"poissondisccenter", 3};
+ submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
+ model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
+ triggerTime = 0.005;
+ ACE_caliber = 1.4;
+ };
+
+ class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
+ submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
+ ACE_caliber = 1.4;
+ };
+
+ class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
+ submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
+ ACE_caliber = 1.4;
+ };
+
+ class ACE_Gatling_30mm_Sub_CM51: ACE_Gatling_30mm_Sub_HEI {
+ submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.83,"Cannon_30mm_HE_Plane_CAS_01_F",0.17};
+ ACE_caliber = 1.4;
+ };
+
// adjust damage and splash damage, closer to bluefor gatling with same caliber
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
diff --git a/addons/aircraft/CfgMagazines.hpp b/addons/aircraft/CfgMagazines.hpp
index 19797b53d87..d08a460bb83 100644
--- a/addons/aircraft/CfgMagazines.hpp
+++ b/addons/aircraft/CfgMagazines.hpp
@@ -2,9 +2,36 @@ class CfgMagazines {
// shoot helper object to tripple rof
class VehicleMagazine;
class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
+ ammo = "ACE_Gatling_30mm_Sub_CM51";
+ displayName = CSTRING(GatlingDescriptionCM51);
+ displayNameShort = CSTRING(GatlingDescriptionShortCM51);
count = 1170;
};
+ class ACE_1000Rnd_Gatling_30mm_Plane_CAS_HEI: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
+ ammo = "ACE_Gatling_30mm_Sub_HEI";
+ displayName = CSTRING(GatlingDescriptionHEI);
+ displayNameShort = CSTRING(GatlingDescriptionShortHEI);
+ };
+
+ class ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
+ ammo = "ACE_Gatling_30mm_Sub_AP";
+ displayName = CSTRING(GatlingDescriptionAP);
+ displayNameShort = CSTRING(GatlingDescriptionShortAP);
+ };
+
+ class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
+ ammo = "ACE_Gatling_30mm_Sub_CM41";
+ displayName = CSTRING(GatlingDescriptionCM41);
+ displayNameShort = CSTRING(GatlingDescriptionShortCM41);
+ };
+
+ class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
+ ammo = "ACE_Gatling_30mm_Sub_CM51";
+ displayName = CSTRING(GatlingDescriptionCM51);
+ displayNameShort = CSTRING(GatlingDescriptionShortCM51);
+ };
+
// an extended magazine for the comanche
class 300Rnd_20mm_shells;
class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells {
diff --git a/addons/aircraft/CfgWeapons.hpp b/addons/aircraft/CfgWeapons.hpp
index 5543925b5b0..7c1a87e2fc8 100644
--- a/addons/aircraft/CfgWeapons.hpp
+++ b/addons/aircraft/CfgWeapons.hpp
@@ -2,7 +2,7 @@ class Mode_FullAuto;
class CfgWeapons {
class RocketPods;
- class ACE_AIR_SAFETY : RocketPods {
+ class ACE_AIR_SAFETY: RocketPods {
CanLock = 0;
displayName = "SAFE";
displayNameMagazine = "SAFE";
@@ -16,8 +16,21 @@ class CfgWeapons {
magazineReloadTime = 0.1;
};
- // bigger mag for comanche
class CannonCore;
+ // Fix attrocious A-10 Cannon Dispersion; Add high ROF capability
+ class Gatling_30mm_Plane_CAS_01_F: CannonCore {
+ magazines[] += {"ACE_1000Rnd_Gatling_30mm_Plane_CAS_HEI","ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51"};
+ class LowROF: Mode_FullAuto {
+ multiplier = 3;
+ burst = 1;
+ burstRangeMax = 1;
+ reloadtime = 0.046;
+ dispersion = 0.0046; //0.279508497 = 0.25 * sqrt(0.8^-1); (80%, 5mil. https://en.wikipedia.org/wiki/GAU-8_Avenger#Accuracy) - Luke
+ magazines[] = {"1000Rnd_Gatling_30mm_Plane_CAS_01_F", "ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM"};
+
+ };
+ };
+ // bigger mag for comanche
class gatling_20mm: CannonCore {
magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"};
diff --git a/addons/aircraft/stringtable.xml b/addons/aircraft/stringtable.xml
index 0c523972428..cc8cd469439 100644
--- a/addons/aircraft/stringtable.xml
+++ b/addons/aircraft/stringtable.xml
@@ -49,5 +49,29 @@
關閉貨艙門
关闭货舱门
+
+ 30mm High-Explosive Incendiary
+
+
+ 30mm HEI
+
+
+ 30mm DU Armor Piercing
+
+
+ 30mm DU AP
+
+
+ 30mm Combat Mix 4:1 DU:HEI
+
+
+ 30mm CM 4:1
+
+
+ 30mm Combat Mix 5:1 DU:HEI
+
+
+ 30mm CM 5:1
+