diff --git a/addons/reloadlaunchers/CfgEventHandlers.hpp b/addons/reloadlaunchers/CfgEventHandlers.hpp index 6c29240403a..f6503c2479b 100644 --- a/addons/reloadlaunchers/CfgEventHandlers.hpp +++ b/addons/reloadlaunchers/CfgEventHandlers.hpp @@ -1,4 +1,3 @@ - class Extended_PreStart_EventHandlers { class ADDON { init = QUOTE(call COMPILE_SCRIPT(XEH_preStart)); diff --git a/addons/reloadlaunchers/CfgVehicles.hpp b/addons/reloadlaunchers/CfgVehicles.hpp index eccd30d1f77..6ce2f4b8529 100644 --- a/addons/reloadlaunchers/CfgVehicles.hpp +++ b/addons/reloadlaunchers/CfgVehicles.hpp @@ -1,4 +1,3 @@ - class CfgVehicles { class Man; class CAManBase: Man { diff --git a/addons/reloadlaunchers/CfgWeapons.hpp b/addons/reloadlaunchers/CfgWeapons.hpp index 678528502e7..268b4d84d71 100644 --- a/addons/reloadlaunchers/CfgWeapons.hpp +++ b/addons/reloadlaunchers/CfgWeapons.hpp @@ -1,4 +1,3 @@ - class CfgWeapons { class Launcher_Base_F; class launch_Titan_base: Launcher_Base_F { diff --git a/addons/reloadlaunchers/XEH_PREP.hpp b/addons/reloadlaunchers/XEH_PREP.hpp index b730d2780eb..4d63905e754 100644 --- a/addons/reloadlaunchers/XEH_PREP.hpp +++ b/addons/reloadlaunchers/XEH_PREP.hpp @@ -1,4 +1,3 @@ - PREP(addMissileReloadActions); PREP(canLoad); PREP(getLoadableMissiles); diff --git a/addons/reloadlaunchers/XEH_postInit.sqf b/addons/reloadlaunchers/XEH_postInit.sqf index 8c18d430c49..2671da8e102 100644 --- a/addons/reloadlaunchers/XEH_postInit.sqf +++ b/addons/reloadlaunchers/XEH_postInit.sqf @@ -1,4 +1,4 @@ // by commy2 #include "script_component.hpp" -[QGVAR(reloadLauncher), {_this call DFUNC(reloadLauncher)}] call CBA_fnc_addEventHandler; +[QGVAR(reloadLauncher), LINKFUNC(reloadLauncher)] call CBA_fnc_addEventHandler; diff --git a/addons/reloadlaunchers/config.cpp b/addons/reloadlaunchers/config.cpp index 09f01e05946..bf9a5fa9289 100644 --- a/addons/reloadlaunchers/config.cpp +++ b/addons/reloadlaunchers/config.cpp @@ -15,6 +15,5 @@ class CfgPatches { }; #include "CfgEventHandlers.hpp" - #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" diff --git a/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf b/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf index 42af3e50270..6a3b57363a7 100644 --- a/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf +++ b/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf @@ -1,17 +1,17 @@ #include "script_component.hpp" /* * Author: commy2 - * Create one action per reloadable missile + * Create one action per reloadable missile. * * Arguments: - * 1: Target - * 0: Player + * 0: Unit equipped with the launcher + * 1: Unit to execute the reload * * Return Value: * Children actions * * Example: - * [bob, kevin] call ace_reloadlaunchers_fnc_addMissileReloadActions + * [cursorTarget, player] call ace_reloadlaunchers_fnc_addMissileReloadActions * * Public: No * @@ -20,8 +20,9 @@ params ["_target", "_unit"]; TRACE_2("params",_target,_unit); -//Fast exit for common case: +// Fast exit for common cases private _weapon = secondaryWeapon _target; + if ((_weapon == "") || {(getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled))) == 0}) exitWith { TRACE_1("weapon not supported",_weapon); [] @@ -32,16 +33,18 @@ private _actions = []; private _loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles); TRACE_2("",_weapon,_loadableMissiles); +private _cfgMagazines = configFile >> "CfgMagazines"; + { private _name = format [QGVAR(Missile_%1), _x]; - private _displayName = format [localize LSTRING(LoadMagazine), getText (configFile >> "CfgMagazines" >> _x >> "displayName")]; + private _displayName = format [LLSTRING(LoadMagazine), getText (_cfgMagazines >> _x >> "displayName")]; private _statement = { - (_this select 2) call DFUNC(load); + (_this select 2) call FUNC(load); }; private _condition = { - (_this select 2) call DFUNC(canLoad) + (_this select 2) call FUNC(canLoad) }; private _action = [_name, _displayName, "", _statement, _condition, {}, [_unit, _target, _weapon, _x], "", 4] call EFUNC(interact_menu,createAction); diff --git a/addons/reloadlaunchers/functions/fnc_canLoad.sqf b/addons/reloadlaunchers/functions/fnc_canLoad.sqf index af08ed80138..6d446809663 100644 --- a/addons/reloadlaunchers/functions/fnc_canLoad.sqf +++ b/addons/reloadlaunchers/functions/fnc_canLoad.sqf @@ -4,16 +4,16 @@ * Check of the unit can reload the launcher of target unit. * * Arguments: - * 0: Unit to do the reloading - * 1: Unit eqipped with launcher - * 2: weapon name - * 3: missile name + * 0: Unit to execute the reload + * 1: Unit equipped with the launcher + * 2: Launcher name + * 3: Missile name * * Return Value: * None * * Example: - * [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_canLoad + * [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_canLoad * * Public: No */ @@ -21,21 +21,21 @@ params ["_unit", "_target", "_weapon", "_magazine"]; TRACE_4("params",_unit,_target,_weapon,_magazine); -if (!alive _target) exitWith {false}; -if (vehicle _target != _target) exitWith {false}; +// Target must be awake +if !(_target call EFUNC(common,isAwake)) exitWith {false}; + +// Target must not be in a vehicle +if !(isNull objectParent _target) exitWith {false}; if !([_unit, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; -// target is awake -if (_target getVariable ["ACE_isUnconscious", false]) exitWith {false}; +// Check if the launcher is compatible +if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled)) == 0) exitWith {false}; -// has secondary weapon equipped +// Check if target has its secondary weapon equipped if !(_weapon in weapons _target) exitWith {false}; -// check if the target really needs to be reloaded -if (count secondaryWeaponMagazine _target > 0) exitWith {false}; - -// check if the launcher is compatible -if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled)) == 0) exitWith {false}; +// Check if the target's launcher's primary muzzle really needs to be reloaded +if (_target ammo _weapon != 0) exitWith {false}; -// check if the magazine compatible with targets launcher +// Check if the magazine is compatible with target's launcher _magazine in ([_unit, _weapon] call FUNC(getLoadableMissiles)) diff --git a/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf b/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf index 6bded89110b..10649a3318f 100644 --- a/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf +++ b/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf @@ -1,17 +1,17 @@ #include "script_component.hpp" /* - * Author: commy2 + * Author: commy2, johnb43 * Return all magazine types from reloaders inventory that are compatible with given weapon. * * Arguments: - * 0: Unit to to the reload - * 1: A launcher + * 0: Unit to execute the reload + * 1: Launcher name * * Return Value: * Reloable magazines * * Example: - * [bob, launcher] call ace_reloadlaunchers_fnc_getLoadableMissiles + * [player, "launch_RPG32_F"] call ace_reloadlaunchers_fnc_getLoadableMissiles * * Public: No */ @@ -19,11 +19,5 @@ params ["_unit", "_weapon"]; TRACE_2("params",_unit,_weapon); -// get available magazines of reloader, Note: "magazines" does not include currently loaded magazines -private _magazines = magazines _unit; - -// case sensitvity -_magazines = _magazines apply {toLower _x}; - -// get reloaders magazine types compatible with targets launcher. No duplicates. -getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines") select {toLower _x in _magazines} // return +// Look for primary muzzle magazines only +(compatibleMagazines [_weapon, "this"]) arrayIntersect (magazines _unit) diff --git a/addons/reloadlaunchers/functions/fnc_load.sqf b/addons/reloadlaunchers/functions/fnc_load.sqf index 27d4cafbf2f..f4c851412dc 100644 --- a/addons/reloadlaunchers/functions/fnc_load.sqf +++ b/addons/reloadlaunchers/functions/fnc_load.sqf @@ -1,19 +1,19 @@ #include "script_component.hpp" /* * Author: commy2 - * Reload a launcher + * Start reloading a launcher, reload started by the unit who has the missile. * * Arguments: - * 0: Unit with magazine - * 1: Unit with launcher - * 2: weapon name - * 3: missile name + * 0: Unit executing the reload + * 1: Unit equipped with the launcher + * 2: Launcher name + * 3: Missile name * * Return Value: * None * * Example: - * [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_load + * [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_load * * Public: No */ @@ -21,30 +21,37 @@ params ["_unit", "_target", "_weapon", "_magazine"]; TRACE_4("params",_unit,_target,_weapon,_magazine); -private _reloadTime = if (isNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(buddyReloadTime))) then { - getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(buddyReloadTime)) +private _config = configFile >> "CfgWeapons" >> _weapon >> QGVAR(buddyReloadTime); + +private _reloadTime = if (isNumber _config) then { + getNumber _config } else { 2.5 }; -// do animation +// Play animation [_unit] call EFUNC(common,goKneeling); -// show progress bar - +// Show progress bar private _onSuccess = { - (_this select 0 select 0) removeMagazine (_this select 0 select 3); - [QGVAR(reloadLauncher), _this select 0, _this select 0 select 1] call CBA_fnc_targetEvent; + (_this select 0) params ["_unit", "_target", "_weapon", "_magazine"]; + + _unit removeMagazine _magazine; - [localize LSTRING(LauncherLoaded)] call DEFUNC(common,displayTextStructured); + // Reload target's launcher + [QGVAR(reloadLauncher), [_unit, _target, _weapon, _magazine], _target] call CBA_fnc_targetEvent; + + [LLSTRING(LauncherLoaded)] call EFUNC(common,displayTextStructured); }; private _onFailure = { - [localize ELSTRING(common,ActionAborted)] call DEFUNC(common,displayTextStructured); + [LELSTRING(common,ActionAborted)] call EFUNC(common,displayTextStructured); }; private _condition = { - (_this select 0) call DFUNC(canLoad) && {(_this select 0 select 0) distance (_this select 0 select 1) < 4} + (_this select 0) params ["_unit", "_target"]; + + (_this select 0) call FUNC(canLoad) && {_unit distance _target < 4} }; -[_reloadTime, [_unit, _target, _weapon, _magazine], _onSuccess, _onFailure, localize LSTRING(LoadingLauncher), _condition, ["isNotInside", "isNotSwimming"]] call EFUNC(common,progressBar); +[_reloadTime, [_unit, _target, _weapon, _magazine], _onSuccess, _onFailure, LLSTRING(LoadingLauncher), _condition, ["isNotInside", "isNotSwimming"]] call EFUNC(common,progressBar); diff --git a/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf b/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf index 1765a3350c6..a371406dc37 100644 --- a/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf +++ b/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf @@ -1,24 +1,24 @@ #include "script_component.hpp" /* * Author: commy2 - * Reload a launcher + * Reload a launcher for the unit who has the launcher. * * Arguments: - * 0: Unit to do the reloading - * 1: Target to rload - * 2: weapon name - * 3: missile name + * 0: Unit executing the reload + * 1: Unit equipped with the launcher + * 2: Launcher name + * 3: Missile name * * Return Value: * None * * Example: - * [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_reloadLauncher + * [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_reloadLauncher * * Public: No */ -params ["_unit","_target","_weapon","_magazine"]; +params ["_unit", "_target", "_weapon", "_magazine"]; TRACE_4("params",_unit,_target,_weapon,_magazine); _target selectWeapon _weapon;