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trie_tree.h
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trie_tree.h
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//
// Created by codercat on 19-4-16.
//
#ifndef CPP_ALGORITHMS_TRIE_TREE_H
#define CPP_ALGORITHMS_TRIE_TREE_H
#include <cstring>
#include <cassert>
using namespace std;
class TrieTree {
private:
typedef struct Node {
public:
int element;
char c;
bool isKey;
short int childNodeNum = 0;
Node(char c) {
this->c = c;
}
Node() {
}
Node *findChildNode(char c) {
for (int i = 0; i < this->childNodeNum; i ++) {
if (this->childNodes[i]->c == c) {
return this->childNodes[i];
}
}
return NULL;
}
void addChildNode(Node *node) {
this->childNodes[this->childNodeNum] = node;
this->childNodeNum ++;
}
private:
// flexible array
Node *childNodes[1];
} Node;
Node *rootNode = NULL;
int size = 0;
public:
TrieTree() {
this->rootNode = new Node;
}
void insert(string key, int element) {
Node *currentNode = this->rootNode;
for(int i = 0; i <= key.length(); i ++) {
if (Node *node = currentNode->findChildNode(key[i])) {
currentNode = node;
continue;
}
Node *newNode = new Node(key[i]);
currentNode->addChildNode(newNode);
currentNode = newNode;
}
if (!currentNode->isKey) {
this->size ++;
currentNode->isKey = true;
}
currentNode->element = element;
}
Node *find(string key) {
Node *currentNode = this->rootNode;
for(int i = 0; i <= key.length(); i ++) {
if (Node *node = currentNode->findChildNode(key[i])) {
currentNode = node;
continue;
}
return NULL;
}
if (currentNode->isKey) {
return currentNode;
}
return NULL;
}
};
#endif //CPP_ALGORITHMS_TRIE_TREE_H