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ability_item_usage_ember_spirit.lua
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ability_item_usage_ember_spirit.lua
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-- v1.7 template by AaronSong321
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local AbilityNames, Abilities, Talents = fun1:InitAbility(npcBot)
local AbilityToLevelUp = {
AbilityNames[3],
AbilityNames[2],
AbilityNames[3],
AbilityNames[1],
AbilityNames[3],
AbilityNames[5],
AbilityNames[3],
AbilityNames[2],
AbilityNames[1],
AbilityNames[1],
AbilityNames[2],
AbilityNames[1],
AbilityNames[2],
"talent",
"talent",
AbilityNames[5],
"nil",
AbilityNames[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end,
}
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
local cast = {
Desire = {},
Target = {},
Type = {},
}
local Consider = {}
local CanCast = {
function(t)
return fun1:StunCanCast(t, Abilities[1], false, false, true, false)
end,
fun1.PhysicalCanCastFunction,
fun1.NormalCanCastFunction,
function()
return true
end,
function()
return true
end,
}
local attackRange
local health
local maxHealth
local healthPercent
local mana
local maxMana
local manaPercent
local enemies
local realEnemies
local friends
local friendCount
local enemyCreeps
local friendCreeps
local neutralCreeps
local tower
local function IsUsingSleightOfFist()
return npcBot:HasModifier "modifier_ember_spirit_sleight_of_fist_in_progress"
end
local function IsUsingRemnant()
return npcBot:HasModifier "modifier_ember_spirit_fire_remnant"
end
local fistCastLocation
Consider[1] = function()
local ability = Abilities[1]
if not ability:IsFullyCastable() then
return 0
end
local abilityLevel = ability:GetLevel()
local castRange = ability:GetCastRange()
local castPoint = ability:GetCastPoint()
local manaCost = ability:GetManaCost()
local duration = ability:GetDuration()
local unitCount = ability:GetSpecialValueInt "unit_count"
local allEnemies = fun1:GetNearbyHeroes(npcBot, castRange)
local enemies = allEnemies:Filter(function(it)
return fun1:MayNotBeIllusion(npcBot, it) and CanCast[1](it)
end)
local enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, castRange)
local neutralCreeps = npcBot:GetNearbyNeutralCreeps(castRange)
local damage = ability:GetSpecialValueInt "total_damage"
local weakCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() < t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL)
end)
local forbiddenCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() > t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL) and
t:GetHealth() <=
t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL) +
fun1:AttackOnceDamage(npcBot, t) * (0.9 + #enemyCreeps * 0.1)
end)
if #friendCreeps == 0 then
forbiddenCreeps = forbiddenCreeps:Filter(function(it)
return false
end)
end
local allTargets = allEnemies:Concat(fun1:GetNearbyCreeps(npcBot, castRange, true)):Filter(CanCast[1])
local targetNumber = #allTargets
if targetNumber <= unitCount then
targetNumber = unitCount
end
local function ChainExpectancy(targetNumber, unitCount, allUnits)
local t = targetNumber
if targetNumber > unitCount then
t = unitCount
end
return fun1:Aggregate(0, fun1:Range(1, t), function(seed, target)
return seed + fun1:Combination(t, target) * fun1:Combination(allUnits - t, t - target) * target
end) / fun1:Combination(unitCount, allUnits)
end
if fun1:IsFarmingOrPushing(npcBot) then
if mana >= maxMana * 0.6 + manaCost and #enemyCreeps >= 2 then
return BOT_ACTION_DESIRE_LOW
end
end
if fun1:IsAttackingEnemies(npcBot) then
if #enemies > 0 then
local p = ChainExpectancy(#enemies, unitCount, targetNumber)
if p >= 0.5 and mana >= maxMana * 0.6 + manaCost then
return RemapValClamped(p, 0.5, 1, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_VERYHIGH)
end
if mana >= maxMana * 0.4 + manaCost and p >= 0.8 then
return RemapValClamped(p, 0.5, 1, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_VERYHIGH)
end
end
end
if fun1:IsRetreating(npcBot) then
if #enemies > 0 then
local p = ChainExpectancy(#enemies, unitCount, targetNumber)
if p >= 0.5 then
return RemapValClamped(p, 0.5, 1, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_VERYHIGH)
end
end
else
do
local target = fun1:GetTargetIfGood(npcBot)
if target then
local p = ChainExpectancy(#enemies, unitCount, targetNumber)
if p >= 0.5 then
return RemapValClamped(p, 0.5, 1, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_VERYHIGH)
end
else
local target = fun1:GetTargetIfBad(npcBot)
if target then
local p = ChainExpectancy(#enemies, unitCount, targetNumber)
if p >= 1 then
return RemapValClamped(p, 0.5, 1, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_VERYHIGH)
end
end
end
end
end
return 0
end
Consider[2] = function()
local ability = Abilities[2]
if not ability:IsFullyCastable() or IsUsingRemnant() or IsUsingSleightOfFist() or fun1:CannotMove(npcBot) or
ability:GetCurrentCharges() == 0 then
return 0
end
local abilityLevel = ability:GetLevel()
local castRange = ability:GetCastRange() + 100
local radius = ability:GetAOERadius()
local castPoint = ability:GetCastPoint()
local manaCost = ability:GetManaCost()
local duration = ability:GetDuration()
local enemies = fun1:GetNearbyHeroes(npcBot, castRange + radius)
local realEnemies = fun1:Filter(enemies, function(t)
return fun1:MayNotBeIllusion(npcBot, t)
end)
local targettableEnemies = fun1:Filter(enemies, function(t)
return fun1:NormalCanCast(t, true, DAMAGE_TYPE_PHYSICAL, true) and not fun1:CannotBeAttacked(t)
end)
local friends = fun1:GetNearbyHeroes(npcBot, 1200, true)
local friendCount = fun1:GetEnemyHeroNumber(npcBot, friends)
local enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, castRange + radius)
local friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
local neutralCreeps = npcBot:GetNearbyNeutralCreeps(castRange)
local weakestEnemy, enemyHealth = utility.GetWeakestUnit(targettableEnemies)
local creepDamage = npcBot:GetAttackDamage() * (1 + ability:GetSpecialValueInt "creep_damage_penalty" / 100)
local weakCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() < t:GetActualIncomingDamage(creepDamage, DAMAGE_TYPE_MAGICAL)
end)
local weakestCreep = utility.GetWeakestUnit(weakCreeps)
local forbiddenCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() > t:GetActualIncomingDamage(creepDamage, DAMAGE_TYPE_MAGICAL) and
t:GetHealth() <=
t:GetActualIncomingDamage(creepDamage, DAMAGE_TYPE_MAGICAL) +
fun1:AttackOnceDamage(npcBot, t) * (0.9 + #enemyCreeps * 0.1)
end)
if #friendCreeps == 0 then
forbiddenCreeps = {}
end
local damage = npcBot:GetAttackDamage() + ability:GetSpecialValueInt "bonus_hero_damage"
if fun1:GetAvailableItem(npcBot, "item_lesser_crit") then
damage = damage * 1.7
elseif fun1:GetAvailableItem(npcBot, "item_greater_crit") then
damage = damage * 2.3
end
local hasBattleFury = fun1:GetAvailableItem(npcBot, "item_bfury") ~= nil
local projectiles = fun1:GetIncomingDodgeWorthProjectiles(npcBot) or {}
projectiles = fun1:Any(projectiles, function(t)
return GetUnitToLocationDistance(npcBot, t.location) <= 200
end)
if projectiles then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), castRange + 60, radius, 0, 0)
if locationAoE.count >= 2 then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc
end
end
if fun1:IsFarmingOrPushing(npcBot) then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), castRange + 150, radius, 0, 0)
if hasBattleFury and
(
locationAoE.count >= 4 and manaPercent >= 0.3 + manaCost or
locationAoE.count >= 3 and manaPercent >= 0.6 + manaCost) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
end
elseif fun1:IsLaning(npcBot) then
if manaPercent >= 0.6 + manaCost and #enemies == 1 and enemies[1]:CanBeSeen() and healthPercent >= 0.8 and
abilityLevel >= 3 then
return BOT_ACTION_DESIRE_HIGH,
fun1:FindAOELocationAtSingleTarget(npcBot, enemies[1], radius, castRange, castPoint)
end
if manaPercent >= 0.3 and #enemies == 1 and enemies[1]:CanBeSeen() and healthPercent >= 0.75 and
abilityLevel >= 4 then
return BOT_ACTION_DESIRE_HIGH,
fun1:FindAOELocationAtSingleTarget(npcBot, enemies[1], radius, castRange, castPoint)
end
end
if fun1:NotRetreating(npcBot) then
local findPlace = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), castRange + 100, radius, 0, 0)
if findPlace.count >= 3 then
if GetUnitToLocationDistance(npcBot, findPlace.targetloc) <= castRange then
return BOT_ACTION_DESIRE_VERYHIGH, findPlace.targetloc
else
return BOT_ACTION_DESIRE_MODERATE + 0.05, findPlace.targetloc
end
elseif findPlace.count >= 2 then
return BOT_ACTION_DESIRE_MODERATE, findPlace.targetloc
end
if weakestEnemy ~= nil and enemyHealth ~= -1 then
local damageTaken = weakestEnemy:GetActualIncomingDamage(damage, DAMAGE_TYPE_PHYSICAL)
if enemyHealth <= damageTaken or enemyHealth <= damageTaken * 1.5 and mana > 200 + manaCost then
local targetLocation = fun1:FindAOELocationAtSingleTarget(npcBot, weakestEnemy, radius, castRange,
castPoint)
return BOT_ACTION_DESIRE_HIGH, targetLocation
end
end
local target = npcBot:GetTarget()
if target ~= nil and target:CanBeSeen() and fun1:NormalCanCast(target, true, DAMAGE_TYPE_PHYSICAL) and
not fun1:CannotBeAttacked(target) and
(
mana >= 200 and
target:GetHealth() <
target:GetActualIncomingDamage(damage, DAMAGE_TYPE_PHYSICAL) * (0.9 + friendCount * 0.1)) then
return BOT_ACTION_DESIRE_HIGH,
fun1:FindAOELocationAtSingleTarget(npcBot, target, radius, castRange, castPoint)
end
end
return 0
end
Consider[3] = function()
local ability = Abilities[3]
if not ability:IsFullyCastable() or npcBot:HasModifier "modifier_ember_spirit_flame_guard" or
npcBot:HasModifier "modifier_shadow_demon_purge_slow" then
return 0
end
local abilityLevel = ability:GetLevel()
local castRange = ability:GetCastRange()
local radius = ability:GetAOERadius()
local castPoint = ability:GetCastPoint()
local manaCost = ability:GetManaCost()
local duration = ability:GetDuration()
local enemies = fun1:GetNearbyHeroes(npcBot, radius)
local realEnemies = fun1:Filter(enemies, function(t)
return fun1:MayNotBeIllusion(npcBot, t)
end)
local targettableEnemies = fun1:Filter(realEnemies, function(t)
return fun1:NormalCanCast(t)
end)
local enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, 900)
local friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
local neutralCreeps = npcBot:GetNearbyNeutralCreeps(castRange)
local weakestEnemy, enemyHealth = utility.GetWeakestUnit(targettableEnemies)
local weakCreeps = enemyCreeps
local weakestCreep = utility.GetWeakestUnit(weakCreeps)
local forbiddenCreeps = {}
local manaMaintain = npcBot:GetMaxMana() * 0.6 + manaCost
if fun1:IsFarmingOrPushing(npcBot) then
if #enemyCreeps >= 4 and mana >= manaMaintain and abilityLevel >= 3 then
if not (friendCount >= 3 or npcBot:GetNetWorth() >= 10000 and fun1:GetAvailableItem("item_bfury")) then
return BOT_ACTION_DESIRE_MODERATE - 0.08
end
end
elseif fun1:IsLaning(npcBot) then
if #enemyCreeps >= 3 and mana >= npcBot:GetMaxMana() * 0.3 + manaCost then
local laneEnemyHero = enemies[1]
if laneEnemyHero ~= nil and GetUnitToUnitDistance(npcBot, laneEnemyHero) <= radius and
fun1:GetHealthPercent(laneEnemyHero) <= 0.4 then
return BOT_ACTION_DESIRE_MODERATE
end
if #friendCreeps == 0 and abilityLevel >= 2 then
return BOT_ACTION_DESIRE_MODERATE
end
end
elseif fun1:IsAttackingEnemies(npcBot) then
if abilityLevel <= 1 then
return 0
end
if IsUsingSleightOfFist() then
local sleightFistMarkedHeroes = fun1:Count(enemies, function(t)
return t:HasModifier "modifier_ember_spirit_sleight_of_fist_mark"
end)
if sleightFistMarkedHeroes >= 3 then
return BOT_ACTION_DESIRE_HIGH
end
else
if not npcBot:IsMagicImmune() then
local projectiles = fun1:GetIncomingDodgeWorthProjectiles(npcBot)
projectiles = fun1:Any(projectiles, function(t)
return GetUnitToLocationDistance(npcBot, t.location) <= 400
end)
if projectiles then
return BOT_ACTION_DESIRE_MODERATE
end
end
if #enemies >= 1 and DotaTime() < 10 * 60 or
#realEnemies >= 2 and npcBot:GetNetWorth() / DotaTime() * 60 <= 350 or #realEnemies >= 3 then
return BOT_ACTION_DESIRE_HIGH
end
end
elseif fun1:IsRetreating(npcBot) then
local projectiles = fun1:GetIncomingDodgeWorthProjectiles(npcBot)
projectiles = fun1:Any(projectiles, function(t)
return GetUnitToLocationDistance(npcBot, t.location) <= 400
end)
if projectiles and abilityLevel >= 3 then
return BOT_ACTION_DESIRE_HIGH
end
return BOT_ACTION_DESIRE_MODERATE
end
do
local target = fun1:GetTargetIfGood(npcBot)
if target then
if CanCast[3](target) and GetUnitToUnitDistance(npcBot, target) < radius + 50 and abilityLevel >= 3 then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
end
local activeRemnants
local refreshRemnantToken
local function RefreshActiveRemnants()
activeRemnants = fun1:Filter(GetUnitList(UNIT_LIST_ALLIES), function(t)
return t:GetUnitName() == "npc_dota_ember_spirit_remnant"
end)
end
local DetectRemnant = fun1:EveryManySeconds(2, RefreshActiveRemnants)
RefreshActiveRemnants()
Consider[4] = function()
local ability = Abilities[4]
if not ability:IsFullyCastable() or IsUsingSleightOfFist() or IsUsingRemnant() or fun1:CannotMove(npcBot) then
return 0
end
DetectRemnant()
if #activeRemnants == 0 then
return 0
end
local abilityLevel = ability:GetLevel()
local radius = ability:GetAOERadius() - 100
local castPoint = ability:GetCastPoint()
local manaCost = ability:GetManaCost()
local duration = ability:GetDuration()
local damage = ability:GetAbilityDamage()
local enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, 900)
local friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
local weakCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() < t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL)
end)
local weakestCreep = utility.GetWeakestUnit(weakCreeps)
local forbiddenCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() > t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL) and
t:GetHealth() <=
t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL) +
fun1:AttackOnceDamage(npcBot, t) * (0.9 + #enemyCreeps * 0.1)
end)
if #friendCreeps == 0 then
forbiddenCreeps = {}
end
if fun1:IsFarmingOrPushing(npcBot) and fun1:GetManaPercent(npcBot) >= 0.9 then
for _, activeRemnant in ipairs(activeRemnants) do
if #weakCreeps >= 3 and #forbiddenCreeps == 0 then
return BOT_ACTION_DESIRE_MODERATE, activeRemnant:GetLocation()
end
end
end
if healthPercent >= 0.75 and manaPercent >= 0.9 and fun1:GetDistanceFromAncient(npcBot) <= 1000 and
DotaTime() <= 15 * 60 then
if fun1:IsLaning(npcBot) then
local laneFront = GetLaneFrontLocation(GetTeam(), npcBot:GetAssignedLane(), 0)
local remnantUnderTower = fun1:Filter(activeRemnants, function(t)
return GetUnitToLocationDistance(t, laneFront) <= 1000
end)
if remnantUnderTower[1] then
return BOT_ACTION_DESIRE_MODERATE, remnantUnderTower[1]:GetLocation()
end
elseif fun1:IsFarmingOrPushing(npcBot) then
local remnantUnderTower = fun1:Filter(activeRemnants, function(t)
return GetUnitToUnitDistance(t, npcBot) >= 4000 and #fun1:GetNearbyNonIllusionHeroes(t) == 0
end)
if remnantUnderTower[1] then
return BOT_ACTION_DESIRE_MODERATE, remnantUnderTower[1]:GetLocation()
end
end
end
if fun1:IsAttackingEnemies(npcBot) then
for _, activeRemnant in ipairs(activeRemnants) do
local enemies = fun1:GetNearbyHeroes(activeRemnant, 1599)
local enemyCount = fun1:GetEnemyHeroNumber(npcBot, enemies)
local friends = fun1:GetNearbyHeroes(activeRemnant, 1200, true)
local friendCount = fun1:GetEnemyHeroNumber(npcBot, friends)
local veryNearEnemies = fun1:GetEnemyHeroNumber(npcBot, fun1:GetNearbyHeroes(activeRemnant, 400))
if friendCount >= enemyCount and veryNearEnemies == 0 then
return BOT_ACTION_DESIRE_MODERATE, activeRemnant:GetLocation()
end
end
end
if fun1:IsRetreating(npcBot) then
local distanceToFountain = fun1:Filter(activeRemnants, function(t)
local distance = GetUnitToUnitDistance(t, npcBot)
return distance >= npcBot:GetCurrentMovementSpeed() * 2.5 and distance >= 700 and
distance > fun1:GetDistanceFromAncient(t) + 600
end)
distanceToFountain = fun1:Map(distanceToFountain, function(t)
return {
t,
fun1:GetDistanceFromAncient(t),
}
end)
distanceToFountain = fun1:SortByMinFirst(distanceToFountain, function(t)
return t[2]
end)
if fun1:Any(distanceToFountain) then
return BOT_ACTION_DESIRE_HIGH, distanceToFountain[1][1]:GetLocation()
end
end
if fun1:NotRetreating(npcBot) then
for _, activeRemnant in ipairs(activeRemnants) do
local target = fun1:GetTargetIfGood(npcBot)
if target ~= nil and target:CanBeSeen() and fun1:NormalCanCast(target, false) and
GetUnitToUnitDistance(activeRemnant, target) <= radius then
if fun1:GetHealthPercent(target) <= 0.7 then
if fun1:Any(activeRemnants, function(t)
local d = GetUnitToUnitDistance(t, target)
return d >= 0.7 * radius and d <= 800 and t:IsFacingLocation(target, 30) and
t:GetCurrentMovementSpeed() ~= 0
end) then
return 0.1, activeRemnant:GetLocation()
end
return RemapValClamped(fun1:GetHealthPercent(target), 0, 0.7, 0.9, 0.5), activeRemnant:GetLocation()
end
end
local enemies = fun1:GetNearbyNonIllusionHeroes(activeRemnant)
local realEnemies = fun1:Filter(enemies, function(t)
return fun1:MayNotBeIllusion(npcBot, t) and fun1:NormalCanCast(t, false)
end)
end
end
return 0
end
local function ShouldGoToFountainFromLane()
return healthPercent <= 0.25 and not fun1:HasAvailableItem "item_flask" or
healthPercent <= 0.4 and manaPercent <= 0.1
end
Consider[5] = function()
local ability = Abilities[5]
if not ability:IsFullyCastable() or ability:GetCurrentCharges() == 0 then
return 0
end
local abilityLevel = ability:GetLevel()
local castRange = ability:GetCastRange()
local radius = ability:GetAOERadius() - 100
local castPoint = ability:GetCastPoint()
local manaCost = ability:GetManaCost()
local duration = ability:GetDuration()
local damage = Abilities[4]:GetAbilityDamage()
local friends = fun1:GetNearbyHeroes(npcBot, 1200, true)
local friendCount = fun1:GetEnemyHeroNumber(npcBot, friends)
local enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, 900)
local friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
local neutralCreeps = npcBot:GetNearbyNeutralCreeps(castRange)
local weakCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() < t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL)
end)
local weakestCreep = utility.GetWeakestUnit(weakCreeps)
local forbiddenCreeps = fun1:Filter(enemyCreeps, function(t)
return t:GetHealth() > t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL) and
t:GetHealth() <=
t:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL) +
fun1:AttackOnceDamage(npcBot, t) * (0.9 + #enemyCreeps * 0.1)
end)
if #friendCreeps == 0 then
forbiddenCreeps = {}
end
local charge = ability:GetCurrentCharges()
if charge == 0 then
return 0
end
local remnantSpeed = npcBot:GetCurrentMovementSpeed() * ability:GetSpecialValueInt "speed_multiplier" / 100
if fun1:IsFarmingOrPushing(npcBot) and fun1:GetManaPercent(npcBot) >= 0.9 then
local nearbyTowers = npcBot:GetNearbyTowers(1100, true)
if #nearbyTowers == 1 and
(nearbyTowers[1] == GetTower(GetTeam(), TOWER_MID_1) or nearbyTowers[1] == GetTower(GetTeam(), TOWER_MID_2)) then
if ShouldGoToFountainFromLane() then
if #activeRemnants == 0 then
return BOT_ACTION_DESIRE_HIGH, nearbyTowers[1]:GetLocation() + RandomVector(200)
else
local enemies = fun1:GetNearbyHeroes(npcBot, 800)
local realEnemies = fun1:Filter(enemies, function(t)
return fun1:MayNotBeIllusion(npcBot, t)
end)
if #realEnemies == 0 then
fun1:TryUseTp(npcBot)
end
end
end
end
end
if fun1:IsRetreating(npcBot) then
if IsUsingRemnant() then
return 0
end
local enemies = fun1:GetNearbyHeroes(npcBot)
if npcBot:WasRecentlyDamagedByAnyHero(1.5) and #enemies ~= 0 then
if #activeRemnants ~= 0 then
return 0
end
local useRange = castRange - 80
local nearestEnemy = enemies[1]
local strangeFacing = npcBot:GetFacing()
if nearestEnemy:IsFacingLocation(npcBot:GetLocation(), 20) then
strangeFacing = nearestEnemy:GetFacing() + 75
end
local extraLocation = npcBot:GetLocation() +
Vector(useRange * math.cos(strangeFacing), useRange * math.sin(strangeFacing))
if npcBot:HasScepter() then
extraLocation = fun1:GetPointFromLineByDistance(npcBot:GetLocation(), fun1:GetAncient(npcBot), useRange)
end
if npcBot:GetCurrentMovementSpeed() >= 285 or
npcBot:GetCurrentMovementSpeed() >= 240 and IsUsingSleightOfFist() then
return BOT_ACTION_DESIRE_HIGH, extraLocation
end
end
else
local target = fun1:GetTargetIfGood(npcBot)
if target ~= nil and target:CanBeSeen() and fun1:NormalCanCast(target, false) then
if fun1:GetHealthPercent(target) <= 0.7 then
local remnantNumber = fun1:Count(activeRemnants, function(t)
return GetUnitToUnitDistance(t, target) <= radius
end)
local damageOnce = target:GetActualIncomingDamage(damage, DAMAGE_TYPE_MAGICAL)
if target:GetHealth() <= (0.9 + 0.18 * friendCount) * damageOnce * remnantNumber + charge then
return BOT_ACTION_DESIRE_HIGH,
target:GetExtrapolatedLocation(GetUnitToUnitDistance(target, npcBot) /
Clamp((remnantSpeed - target:GetCurrentMovementSpeed()), 100, 1000))
end
end
end
end
return 0
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, Abilities)
function AbilityUsageThink()
if refreshRemnantToken then
RefreshActiveRemnants()
refreshRemnantToken = nil
end
if npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
attackRange = npcBot:GetAttackRange()
health = npcBot:GetHealth()
maxHealth = npcBot:GetMaxHealth()
healthPercent = fun1:GetHealthPercent(npcBot)
mana = npcBot:GetMana()
maxMana = npcBot:GetMaxMana()
manaPercent = fun1:GetManaPercent(npcBot)
enemies = fun1:GetNearbyHeroes(npcBot, 1599)
realEnemies = fun1:Filter(enemies, function(t)
return fun1:MayNotBeIllusion(npcBot, t)
end)
friends = fun1:GetNearbyHeroes(npcBot, 1599, true)
friendCount = fun1:GetEnemyHeroNumber(npcBot, friends)
enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, 1599)
friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
neutralCreeps = npcBot:GetNearbyNeutralCreeps(1599)
tower = fun1:GetLaningTower(npcBot)
cast = ability_item_usage_generic.ConsiderAbility(Abilities, Consider)
local abilityIndex, target, castType = ability_item_usage_generic.UseAbility(Abilities, cast)
fun1:RecordAbility(npcBot, abilityIndex, target, castType, Abilities)
if abilityIndex == 5 then
refreshRemnantToken = true
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end