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This should be straightforward, but only worth doing once WebGL becomes more available on mobile. Consider adding GLSL support to HxSL and reusing the shaders in flambe.platform.shader.
The text was updated successfully, but these errors were encountered:
This is about 80% done! Build with -D flambe_enable_webgl to enable. Things still to be done:
DONE: Texture.readPixels and writePixels.
DONE: Texture.graphics.
DONE: Scissor testing.
DONE: A couple Graphics transform methods.
Performance is a bit better than the canvas renderer on desktop browsers, except for Chrome (Linux) where it's way better. No difference on the Android Chrome beta. I need to do more testing, until there's a clear performance win to using WebGL, I'm probably going to pause work on this for now.
I would happily accept patches for the remaining things though :)
This should be straightforward, but only worth doing once WebGL becomes more available on mobile. Consider adding GLSL support to HxSL and reusing the shaders in flambe.platform.shader.
The text was updated successfully, but these errors were encountered: