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There is a certain amount of script examples remaining from ancient times that don't use ScriptName when accessing an object, or other things.
For instance, this is the Object.Animate example right now:
object[0].Animate(2, 5); object[1].Animate(1, 3, eOnce, eBlock, eBackwards);
The text was updated successfully, but these errors were encountered:
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There is a certain amount of script examples remaining from ancient times that don't use ScriptName when accessing an object, or other things.
For instance, this is the Object.Animate example right now:
The text was updated successfully, but these errors were encountered: