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Needed so that we can manually call
SetupSteamApi()
from Dalamud/plugins.The game will automatically tear down the Steam API when shutting itself down, so long as the SteamApi pointer is set (see
Client::System::Framework::Framework_TeardownSteamApi
, inlined inFramework#Free
.This method must only be called once per session, so callers need to verify first that
IsSteamApiInitialized
returnsfalse
, and thatboot/steam_api64.dll
is present. If a Steam API is already present, re-calling this method will reinitialize the API, leading to potentially problematic edge cases.Likewise, if this method is called when
boot/steam_api64.dll
is not present, it will set the variableFramework#IsSteamGame
totrue
. However, this does not appear to actually do anything, so perhaps this is safe.