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list.c
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list.c
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/*
* Functions for dealing with linked lists of goodies
*
* @(#)list.c 9.0 (rdk) 7/17/84
*
* Super-Rogue
* Copyright (C) 1984 Robert D. Kindelberger
* All rights reserved.
*
* Based on "Rogue: Exploring the Dungeons of Doom"
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <stdio.h>
#include <stdlib.h>
#include "rogue.h"
#include "rogue.ext"
/*
* detach:
* Takes an item out of whatever linked list it might be in
*/
void _detach(struct linked_list **list,struct linked_list *item)
{
if (*list == item)
*list = next(item);
if (prev(item) != NULL)
item->l_prev->l_next = next(item);
if (next(item) != NULL)
item->l_next->l_prev = prev(item);
item->l_next = NULL;
item->l_prev = NULL;
}
/*
* _attach: add an item to the head of a list
*/
void _attach(struct linked_list **list,struct linked_list *item)
{
if (*list != NULL) {
item->l_next = *list;
(*list)->l_prev = item;
item->l_prev = NULL;
}
else {
item->l_next = NULL;
item->l_prev = NULL;
}
*list = item;
}
/*
* _free_list: Throw the whole blamed thing away
*/
void _free_list(struct linked_list **ptr)
{
struct linked_list *item;
while (*ptr != NULL) {
item = *ptr;
*ptr = next(item);
discard(item);
}
}
/*
* discard: free up an item
*/
void discard(struct linked_list *item)
{
total -= 2;
FREE(item->l_data);
FREE(item);
}
/*
* new_item: get a new item with a specified size
*/
struct linked_list *new_item(int size)
{
struct linked_list *item;
item = (struct linked_list *) new(sizeof *item);
item->l_data = new(size);
item->l_next = item->l_prev = NULL;
return item;
}
char *new(int size)
{
char *space = ALLOC(size);
if (space == NULL) {
sprintf(prbuf,"Rogue ran out of memory.");
fatal(prbuf);
}
total++;
return space;
}