forked from havanagrawal/Leetcode
-
Notifications
You must be signed in to change notification settings - Fork 0
/
_463.java
49 lines (45 loc) · 1.86 KB
/
_463.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
package com.fishercoder.solutions;
/**
* 463. Island Perimeter
*
* You are given a map in form of a two-dimensional integer grid where 1 represents land and 0 represents water.
* Grid cells are connected horizontally/vertically (not diagonally).
* The grid is completely surrounded by water, and there is exactly one island (i.e., one or more connected land cells).
* The island doesn't have "lakes" (water inside that isn't connected to the water around the island).
* One cell is a square with side length 1.
* The grid is rectangular, width and height don't exceed 100. Determine the perimeter of the island.
Example:
[[0,1,0,0],
[1,1,1,0],
[0,1,0,0],
[1,1,0,0]]
Answer: 16
Explanation: The perimeter is the 16 yellow stripes in the image below:
*/
public class _463 {
public static class Solution1 {
/**
* Inspired by this post: https://discuss.leetcode.com/topic/68983/java-9-line-solution-add-4-for-each-land-and-remove-2-for-each-internal-edge
* 1. we increment the count by 4 whenever we encounter an island
* 2. also, we check in two directions: island's left and island's top, we only check these two directions,
* see if this island has any island neighbors, if so, we'll deduct two from it.
*/
public int islandPerimeter(int[][] grid) {
int count = 0;
for (int i = 0; i < grid.length; i++) {
for (int j = 0; j < grid[0].length; j++) {
if (grid[i][j] == 1) {
count += 4;
if (i > 0 && grid[i - 1][j] == 1) {
count -= 2;
}
if (j > 0 && grid[i][j - 1] == 1) {
count -= 2;
}
}
}
}
return count;
}
}
}