Godot graphical user interface for my Hive game engine. Supposed to be UHP compliant too, but still missing key features.
Currently the GUI communicates with the engine via a TCP socket, available in Rust on the engine project. You need to compile and point towards the TCP server binary in the Server godot node to make this work.
TODO:
- Multiplayer
- IA player
- Sounds on [win/loose, unselect, wrong piece]
- Clean TCP server export en MacOS build
- More robust AI
Preview