- bevy 0.13
- bevy 0.12
- bevy 0.11
- added simple example
- spec components for car and wheel
- refactor car spawn
- split into components: CarTrack, CarSensors
- event to spawn car: SpawnCarOnTrackEvent
- HID renamed to Player
- cargo update and prisma-client-rust 0.6.8
- crates for car, track, dqn
- plugins for dqn
- split config into car_config, track_config, dqn_config
- car spawn event
- better neural network, 30 actions per sec
- smaller wheels and torque
- refactor to bundles for components
- fixes for progress calc and lap count
- bevy 0.10.1
- ground and asphalt shaders
- use depth bias instead of ear clip for ground
- simple engine sound with fundsp
- virtual joystick for mobile touch
- bevy 0.10
- dfdx 0.11
- dash
- new car model
- rename to bevy_garage
- init bevy_rapier_car_sim