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Describe the bug
Mesh getting holes or a lot of more holes when SfMTransform is rotating, moving SFM data.
To Reproduce
Default Settings, duplicate Pipeline after StructureFromMotion Node and put a SfMTransform like in the Picture below (Like in the Meshroom Documentation)
Status after Meshing Node: Left default, right SfMTransform
Expected behavior
Same SfM generates same Mesh but rotated
Desktop (please complete the following and other pertinent information):
OS: Win10
Meshroom version: Win Exe
Binary version 2021.1.0
Additional context
Status after Texture Node: Left default, right SfMTransform
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Describe the bug
Mesh getting holes or a lot of more holes when SfMTransform is rotating, moving SFM data.
To Reproduce
Default Settings, duplicate Pipeline after StructureFromMotion Node and put a SfMTransform like in the Picture below (Like in the Meshroom Documentation)
Status after Meshing Node: Left default, right SfMTransform
Expected behavior
Same SfM generates same Mesh but rotated
Desktop (please complete the following and other pertinent information):
Additional context
Status after Texture Node: Left default, right SfMTransform
The text was updated successfully, but these errors were encountered: