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ttt_performance_measure.py
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ttt_performance_measure.py
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"""
QL Agent vs other agents Performance in TicTacToe
The Qlearning agent uses the learnt QTable to play against other agents, from random to Logical .
We notice that the QL Agent performs exceptionally against the Logical agent because it learnt by
playing against the Logical Agent. However, the Logical agent outperforms the QL Agent against a
random agent.
"""
import numpy as np
import copy
import math
import random
import operator
import itertools
import time as time
from matplotlib import pyplot as plt
import pickle
__author__ = "Syed Ali Shahbaz"
__copyright__ = "Copyright 2019, TicTacToe with AI"
__license__ = "MIT"
__version__ = "1.0.1"
__maintainer__ = "Syed Ali Shahbaz"
__email__ = "contact@alishaz.com"
__status__ = "Production"
class tictactoe_game():
"""
Defines the TicTacToe Game sequence class
"""
def __init__(self, player1, player2, episodes, qtable):
"""
Constructor for tic-tac-toe game initialization
"""
self.learning = True
self.qtable = qtable
self.episodes = 0
print('The Games Begin')
self.state = ['0','1','2','3','4','5','6','7','8'] #initialize current state as empty board
self.valid = ['0','1','2','3','4','5','6','7','8'] #initialize valid moves as empty slots in the current state
self.isWinner = None #initialize winner as none
self.turn = 'X' #initialize the current symbol as X
self.xwin_count = 0
self.ywin_count = 0
self.draw_count = 0
self.player1 = player1 #player1 type(QAgent,Human,etc.)
self.player2 = player2 #player2 type(QAgent,Human,etc.)
self.current_player = player1
self.episodes = episodes #A list of cumulative reward for plotting
self.iter = 0
def reset_game(self, player1, player2):
"""
Reset the board to initialization game state
"""
self.state = ['0','1','2','3','4','5','6','7','8'] #Reset current state as empty board
self.valid = ['0','1','2','3','4','5','6','7','8'] #Reset valid moves as empty slots in the current state
self.isWinner = None #Reset winner as none
self.turn = 'X'
self.prevMove = None
self.prevState = None
self.player1 = player1
self.player2 = player2
self.current_player = player1
def play_game(self):
"""
This is the game loop
"""
while self.iter < self.episodes:
self.play_move() #play a move using current player
if self.isWinner is None:
self.turn = self.switch_player()
self.current_player = self.player1 if self.turn == 'X' else self.player2
else: #Meaning the game is over
self.count_winner()
self.reset_game(self.player1, self.player2)
self.iter +=1
def play_move(self):
"""
This function decides the mechanics and logic behind every move based on the Agent/Player type
"""
if self.current_player == 'LogicAgent':
if len(self.valid)>1:
strike, pos = self.check_strike()
if strike is True:
self.state[int(pos)] = self.turn
self.valid.remove(pos)
self.isWinner = self.check_winner(self.state)
else:
pos = random.choice(self.valid)
self.state[int(pos)] = self.turn
self.valid.remove(pos)
elif len(self.valid) == 1:
pos = self.valid[0]
self.state[int(pos)] = self.turn
self.valid.remove(pos)
self.isWinner = self.check_winner(self.state)
state = self.list_to_string(self.state)
elif self.current_player == 'QLAgent':
state = self.list_to_string(self.state)
action = self.choose_action(state)
self.state[int(action)] = self.turn
self.valid.remove(action)
self.isWinner = self.check_winner(self.state)
elif self.current_player == 'Human':
pos = input("Enter the position where you want to place " + self.turn)
print('You selected : ' + pos)
self.state[int(pos)] = self.turn
self.valid.remove(pos)
self.isWinner = self.check_winner(self.state)
elif self.current_player == 'Random':
pos = random.choice(self.valid)
self.state[int(pos)] = self.turn
self.valid.remove(pos)
state = self.list_to_string(self.state)
self.isWinner = self.check_winner(self.state)
def switch_player(self):
"""
Switches the current player control and returns the player's symbol
"""
self.current_player = self.player2 if self.current_player == self.player1 else self.player1
return 'X' if self.turn == 'O' else 'O'
def list_to_string(self, list):
"""
Returns string converted from the provided list
"""
str = ""
for x in list:
str += x
return str
def check_strike(self):
"""
Returns the next state's possibility of game winning move for either players along with the position
"""
gameState = self.state[:]
for pos in self.valid:
gameState[int(pos)] = self.turn
if self.check_winner(gameState) == self.turn:
return True, pos
gameState = self.state[:]
opponent = 'O' if self.turn == 'X' else 'X'
gameState[int(pos)] = opponent
if self.check_winner(gameState) == opponent:
return True, pos
gameState = self.state[:]
return False, '0'
def check_winner(self, state):
"""
Returns the result of the game or None, if there's free space on the board to play and neither of the players won
"""
state = self.list_to_string(state)
winner = [[0,1,2],[3,4,5],[6,7,8],[0,3,6],[1,4,7],[2,5,8],[0,4,8],[2,4,6]]
for line in winner:
strike = state[line[0]] + state[line[1]] + state[line[2]]
if strike == 'XXX':
return 'X'
elif strike == 'OOO':
return 'O'
elif len(self.valid)<1:
return 'Draw'
return None
def choose_action(self, state):
"""
Policy for choosing an action
"""
player = self.turn
listOfQValues = []
if state in self.qtable.keys():
for pos, val in self.qtable[state].items():
if str(pos) in self.valid:
listOfQValues.append( tuple((pos, val)) )
action = max(listOfQValues,key=operator.itemgetter(1))[0]
else:
action = random.choice(self.valid)
return str(action) if str(action) in self.valid else random.choice(self.valid)
def count_winner(self):
"""
Updates the win/draw count
"""
if self.isWinner == 'X':
self.xwin_count+=1
elif self.isWinner == 'O':
self.ywin_count+=1
else:
self.draw_count+=1
def draw_board(self):
"""
Provides a text-based visualization of the game
"""
time.sleep(2)
state = self.list_to_string(self.state)
print('_______')
print('|'+state[0]+'|'+state[1]+'|'+state[2]+'|')
print('|'+state[3]+'|'+state[4]+'|'+state[5]+'|')
print('|'+state[6]+'|'+state[7]+'|'+state[8]+'|')
print('_______')
nextKey = self.state
class Player():
"""
Defines the Player Type Class
"""
def __init__(self):
"""
Constructor for the player type with default as Random
"""
self.kind = 'Random' #random playing bot
def agent(self):
"""
Updates the calling player object to Logical Agent type
"""
self.kind = 'LogicAgent' #somewhat intelligent playing agent
def qlagent(self):
"""
Updates the calling player object to QLearning Agent type
"""
self.kind = 'QLAgent' #Qlearning playing agent
def human(self):
"""
Updates the calling player object to Human Player type
"""
self.kind = 'Human' #human player
def main():
"""
Main Function of the program where we construct objects of tictactoe_game class and player class. We also plot the result in this function.
"""
player1 = Player()
player2 = Player()
player1.qlagent()
player2.agent()
player1 = player1.kind
player2 = player2.kind
episodes = 100000
pickle_in = open("Qlearn_new.pickle","rb")
qtable = pickle.load(pickle_in)
game = tictactoe_game(player1,player2,episodes,qtable)
game.play_game()
print (player1 + ' as X wins:' + str(game.xwin_count))
print (player2 + ' as O wins:' + str(game.ywin_count))
print ('Draws:' + str(game.draw_count))
fig = plt.figure()
x = [player1, 'DRAW', player2, 'Total Games']
a = game.xwin_count
b = game.draw_count
c = game.ywin_count
d = a+b+c
ax1 = fig.add_subplot(1, 1, 1)
ax1.clear()
bar1 = ax1.bar(x, [a, b, c, d])
bar1[0].set_color('r')
bar1[1].set_color('b')
bar1[2].set_color('g')
ax1.set_ylim((0, d + 100))
plt.draw()
plt.show()
if __name__ == "__main__":
main()