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board.h
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board.h
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKLE_BOARD_H
#define QUACKLE_BOARD_H
#include <vector>
#include <bitset>
#include "alphabetparameters.h"
#include "bag.h"
#include "move.h"
#include "rack.h"
using namespace std;
typedef bitset<QUACKLE_MAXIMUM_ALPHABET_SIZE> LetterBitset;
#define QUACKLE_MAXIMUM_BOARD_SIZE LETTER_STRING_MAXIMUM_LENGTH
#define QUACKLE_MINIMUM_BOARD_SIZE 7
namespace Quackle
{
class Board
{
public:
// create uninitialized board of size specified
// by global BoardParameters
Board();
// create uninitialized width x height board.
// Width and height must each be between
// QUACKLE_MINIMUM_BOARD_SIZE and QUACKLE_MAXIMUM_BOARD_SIZE.
Board(int width, int height);
// use this to start out your board for use
void prepareEmptyBoard();
int width() const { return m_width; }
int height() const { return m_height; }
Bag tilesNotOnBoard() const;
Bag tilesOnBoard() const;
bool isEmpty() const;
void makeMove(const Move &move);
// Returns all words formed when play is made.
// If move.tiles() is only of length 1, specified move is not in the
// returned list; otherwise it is.
MoveList allWordsFormedBy(const Move &move) const;
// returns whether the board is empty or tiles of move touch
// at least one other square of the board
bool isConnected(const Move &move) const;
// if the board is empty, does this move not hit the center square?
bool isUnacceptableOpeningMove(const Move &move) const;
// updates british status of all squares
void updateBritishness();
// Return score of move suitable for score field of move.
// If isBingo is nonzero, whether or not the play is a bingo
// is stored in isBingo.
int score(const Move &move, bool *isBingo = 0) const;
// Return string suitable for prettyTiles field of move.
// If markPlayThruTiles is true, wrap tiles played thru in
// parentheses
LetterString prettyTilesOfMove(const Move &move, bool markPlayThruTiles = true) const;
LetterString sanitizedTilesOfMove(const Move &move) const;
UVString toString() const;
UVString htmlBoard(const int tileSize) const;
UVString htmlKey() const;
enum TileType { LetterTile = 0, BonusSquareTile, NothingTile };
enum BonusSquareType { LetterBonus = 0, WordBonus, NoBonus };
struct TileInformation
{
TileInformation()
: letter(QUACKLE_NULL_MARK), tileType(NothingTile), isBlank(false), isBritish(false), isStartLocation(false), bonusSquareType(NoBonus), bonusMultiplier(0), isOnRack(false)
{
}
// Letter is always nonblank version! blankness is stored in isBlank.
// If there is no letter, this is the null mark.
Letter letter;
TileType tileType;
bool isBlank;
bool isBritish;
bool isStartLocation;
BonusSquareType bonusSquareType;
int bonusMultiplier;
bool isOnRack;
};
TileInformation tileInformation(int row, int col) const;
Letter letter(int row, int col) const;
bool isBlank(int row, int col) const;
bool isBritish(int row, int col) const;
const LetterBitset &vcross(int row, int col) const;
void setVCross(int row, int col, const LetterBitset &vcross);
const LetterBitset &hcross(int row, int col) const;
void setHCross(int row, int col, const LetterBitset &hcross);
protected:
int m_width;
int m_height;
bool m_empty;
Letter m_letters[QUACKLE_MAXIMUM_BOARD_SIZE][QUACKLE_MAXIMUM_BOARD_SIZE];
bool m_isBlank[QUACKLE_MAXIMUM_BOARD_SIZE][QUACKLE_MAXIMUM_BOARD_SIZE];
bool m_isBritish[QUACKLE_MAXIMUM_BOARD_SIZE][QUACKLE_MAXIMUM_BOARD_SIZE];
LetterBitset m_vcross[QUACKLE_MAXIMUM_BOARD_SIZE][QUACKLE_MAXIMUM_BOARD_SIZE];
LetterBitset m_hcross[QUACKLE_MAXIMUM_BOARD_SIZE][QUACKLE_MAXIMUM_BOARD_SIZE];
inline bool isNonempty(int row, int column) const;
};
inline bool Board::isEmpty() const
{
return m_empty;
}
inline Letter Board::letter(int row, int col) const
{
return m_letters[row][col];
}
inline bool Board::isBlank(int row, int col) const
{
return m_isBlank[row][col];
}
inline bool Board::isBritish(int row, int col) const
{
return m_isBritish[row][col];
}
inline const LetterBitset &Board::vcross(int row, int col) const
{
return m_vcross[row][col];
}
inline void Board::setVCross(int row, int col, const LetterBitset &vcross)
{
m_vcross[row][col] = vcross;
}
inline const LetterBitset &Board::hcross(int row, int col) const
{
return m_hcross[row][col];
}
inline void Board::setHCross(int row, int col, const LetterBitset &hcross)
{
m_hcross[row][col] = hcross;
}
inline bool Board::isNonempty(int row, int column) const
{
return m_letters[row][column] != QUACKLE_NULL_MARK;
}
}
UVOStream &operator<<(UVOStream &o, const Quackle::Board &board);
#endif