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@robertheessels possibly (not sure) related to async/sync bugs, but either way I've improved GUN, SEA, and timegraph. Could you try again and see if this is fixed?
The initial load of a timegraph is very slow (5-10 secs) even with only a few items.
This is when connected to a super-peer over the Internet. When not connected to peers it's super fast.
Seems like it does not use the local cache?
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