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keepFPSHigh.cs
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keepFPSHigh.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class keepFPSHigh : MonoBehaviour {
[SerializeField]
private OpenCVUpdateLoop openCVUpdateLoop;
[SerializeField]
private VideoPlayer videoPlayer;
public void StopTrackingToIncreaseUISpeed() {
videoPlayer.Stop();
Debug.Log ("StopTrackingToIncreaseUISpeed");
openCVUpdateLoop.StartTracking = false;
}
public void StartTrackingToIncreaseUISpeed() {
StartCoroutine(RestartTracking());
Debug.Log ("StartTrackingToIncreaseUISpeed");
openCVUpdateLoop.StartTracking = true;
videoPlayer.Play();
}
IEnumerator RestartTracking() {
yield return new WaitForSeconds(1);
openCVUpdateLoop.StartTracking = true;
videoPlayer.Play();
}
}