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librsvg-features.h.in
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librsvg-features.h.in
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#if !defined (__RSVG_RSVG_H_INSIDE__) && !defined (RSVG_COMPILATION)
#warning "Including <librsvg/librsvg-features.h> directly is deprecated."
#endif
#ifndef LIBRSVG_FEATURES_H
#define LIBRSVG_FEATURES_H
#define LIBRSVG_MAJOR_VERSION (@LIBRSVG_MAJOR_VERSION@)
#define LIBRSVG_MINOR_VERSION (@LIBRSVG_MINOR_VERSION@)
#define LIBRSVG_MICRO_VERSION (@LIBRSVG_MICRO_VERSION@)
#define LIBRSVG_VERSION "@PACKAGE_VERSION@"
#define LIBRSVG_CHECK_VERSION(major,minor,micro) \
(LIBRSVG_MAJOR_VERSION > (major) || \
(LIBRSVG_MAJOR_VERSION == (major) && LIBRSVG_MINOR_VERSION > (minor)) || \
(LIBRSVG_MAJOR_VERSION == (major) && LIBRSVG_MINOR_VERSION == (minor) && LIBRSVG_MICRO_VERSION >= (micro)))
#ifndef __GI_SCANNER__
#define LIBRSVG_HAVE_SVGZ (TRUE)
#define LIBRSVG_HAVE_CSS (TRUE)
#define LIBRSVG_CHECK_FEATURE(FEATURE) (defined(LIBRSVG_HAVE_##FEATURE) && LIBRSVG_HAVE_##FEATURE)
#endif
/*
* On Windows builds, we need to decorate variables that are exposed in the public API
* so that they can be properly exported and linked to, for DLL builds
*/
#ifndef RSVG_VAR
# ifdef G_PLATFORM_WIN32
# ifndef RSVG_STATIC
# ifdef RSVG_COMPILATION
# define RSVG_VAR extern __declspec (dllexport)
# else /* RSVG_COMPILATION */
# define RSVG_VAR extern __declspec (dllimport)
# endif /* !RSVG_COMPILATION */
# else /* !RSVG_STATIC */
# define RSVG_VAR extern
# endif /* RSVG_STATIC */
# else /* G_PLATFORM_WIN32 */
# define RSVG_VAR extern
# endif /* !G_PLATFORM_WIN32 */
#endif
RSVG_VAR const guint librsvg_major_version;
RSVG_VAR const guint librsvg_minor_version;
RSVG_VAR const guint librsvg_micro_version;
RSVG_VAR const char librsvg_version[];
#endif