Although the goal of the Universal project is the ability to seamlessly render an Angular application on the server, there are some inconsistencies that you should consider. First, there is the obvious discrepancy between the server and browser environments. When rendering on the server, your application is in an ephemeral or "snapshot" state. The application is fully rendered once, with the resulting HTML returned, and the remaining application state destroyed until the next render. Next, the server environment inherently does not have the same capabilities as the browser (and has some that likewise the browser does not). For instance, the server does not have any concept of cookies. You can polyfill this and other functionality, but there is no perfect solution for this. In later sections, we'll walk through potential mitigations to reduce the scope of errors when rendering on the server.
Please also note the goal of SSR: improved initial render time for your application. This means that anything that has the potential to reduce the speed of your application in this initial render should be avoided or sufficiently guarded against. Again, we'll review how to accomplish this in later sections.
One of the most common issues when using Angular Universal is the lack of browser global
variables in the server environment. This is because the Universal project uses
domino as the server DOM rendering engine. As a result,
there is certain functionality that won't be present or supported on the server. This
includes the window
and document
global objects, cookies, certain HTML elements (like canvas),
and several others. There is no exhaustive list, so please be aware of the fact that if you
see an error like this, where a previously-accessible global is not defined, it's likely because
that global is not available through domino.
Fun fact: Domino stands for "DOM in Node"
Frequently, the needed global is available through the Angular platform via Dependency Injection (DI).
For instance, the global document
is available through the DOCUMENT
token. Additionally, a very
primitive version of both window
and location
exist through the DOCUMENT
object. For example:
// example.service.ts
import { Injectable, Inject } from '@angular/core';
import { DOCUMENT } from '@angular/common';
@Injectable()
export class ExampleService {
constructor(@Inject(DOCUMENT) private _doc: Document) {}
getWindow(): Window | null {
return this._doc.defaultView;
}
getLocation(): Location {
return this._doc.location;
}
createElement(tag: string): HTMLElement {
return this._doc.createElement(tag);
}
}
Please be judicious about using these references, and lower your expectations about their capabilities. localStorage
is one frequently-requested API that won't work how you want it to out of the box. If you need to write your own library
components, please consider using this method to provide similar functionality on the server (this is what Angular CDK
and Material do).
If you can't inject the proper global value you need from the Angular platform, you can "guard" against
invocation of browser code, so long as you don't need to access that code on the server. For instance,
often invocations of the global window
element are to get window size, or some other visual aspect.
However, on the server, there is no concept of "screen", and so this functionality is rarely needed.
You may read online and elsewhere that the recommended approach is to use isPlatformBrowser
or
isPlatformServer
. This guidance is incorrect. This is because you wind up creating platform-specific
code branches in your application code. This not only increases the size of your application unnecessarily,
but it also adds complexity that then has to be maintained. By separating code into separate platform-specific
modules and implementations, your base code can remain about business logic, and platform-specific exceptions
are handled as they should be: on a case-by-case abstraction basis. This can be accomplished using Angular's Dependency
Injection (DI) in order to remove the offending code and drop in a replacement at runtime. Here's an example:
// window-service.ts
import { Injectable } from '@angular/core';
@Injectable()
export class WindowService {
getWidth(): number {
return window.innerWidth;
}
}
// server-window.service.ts
import { Injectable } from '@angular/core';
import { WindowService } from './window.service';
@Injectable()
export class ServerWindowService extends WindowService {
getWidth(): number {
return 0;
}
}
// app-server.module.ts
import {NgModule} from '@angular/core';
import {WindowService} from './window.service';
import {ServerWindowService} from './server-window.service';
@NgModule({
providers: [{
provide: WindowService,
useClass: ServerWindowService,
}]
})
If you have a component provided by a third-party that is not Universal-compatible out of the box, you can create two separate modules for browser and server (the server module you should already have), in addition to your base app module. The base app module will contain all of your platform-agnostic code, the browser module will contain all of your browser-specific/server-incompatible code, and vice-versa for your server module. In order to avoid editing too much template code, you can create a no-op component to drop in for the library component. Here's an example:
// example.component.ts
import { Component } from '@angular/core';
@Component({
selector: 'example-component',
template: `<library-component></library-component>`, // this is provided by a third-party lib
// that causes issues rendering on Universal
})
export class ExampleComponent {}
// app.module.ts
import {NgModule} from '@angular/core';
import {ExampleComponent} from './example.component';
@NgModule({
declarations: [ExampleComponent],
})
// browser-app.module.ts
import {NgModule} from '@angular/core';
import {LibraryModule} from 'some-lib';
import {AppModule} from './app.module';
@NgModule({
imports: [AppModule, LibraryModule],
})
// library-shim.component.ts
import { Component } from '@angular/core';
@Component({
selector: 'library-component',
template: '',
})
export class LibraryShimComponent {}
// server.app.module.ts
import { NgModule } from '@angular/core';
import { LibraryShimComponent } from './library-shim.component';
import { AppModule } from './app.module';
@NgModule({
imports: [AppModule],
declarations: [LibraryShimComponent],
})
export class ServerAppModule {}
If all else fails, and you simply must have access to some sort of browser functionality, you can patch the global scope of the server environment to include the globals you need. For instance:
// server.ts
global['window'] = {
// properties you need implemented here...
};
This can be applied to any undefined element. Please be careful when you do this, as playing with the global scope is generally considered an anti-pattern.
Fun fact: a shim is a patch for functionality that will never be supported on a given platform. A polyfill is a patch for functionality that is planned to be supported, or is supported on newer versions
The Angular Universal rendering process is straightforward, but just as simply can be blocked or slowed down by well-meaning or innocent-looking code. First, some background on the rendering process. When a render request is made for platform-server (the Angular Universal platform), a single route navigation is executed. When that navigation completes, meaning that all Zone.js macrotasks are completed, the DOM in whatever state it's in at that time is returned to the user.
A Zone.js macrotask is just a JavaScript macrotask that executes in/is patched by Zone.js
This means that if there is a process, like a microtask, that takes up ticks to complete, or a long-standing
HTTP request, the rendering process will not complete, or will take longer. Macrotasks include calls to globals
like setTimeout
and setInterval
, and Observables
. Calling these without cancelling them, or letting them run
longer than needed on the server could result in suboptimal rendering.
It may be worth brushing up on the JavaScript event loop and learning the difference between microtasks and macrotasks, if you don't know it already. Here's a good reference.
Similarly to the above section on waiting for macrotasks to complete, the flip-side is that the platform will not wait for microtasks to complete before finishing the render. In Angular Universal, we have patched the Angular HTTP client to turn it into a macrotask, to ensure that any needed HTTP requests complete for a given render. However, this type of patch may not be appropriate for all microtasks, and so it is recommended you use your best judgment on how to proceed. You can look at the code reference for how Universal wraps a task to turn it into a macrotask, or you can simply opt to change the server behavior of the given tasks.