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proxyengine.py
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proxyengine.py
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# MB-Lab
#
# MB-Lab fork website : https://github.com/animate1978/MB-Lab
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
# ManuelbastioniLAB - Copyright (C) 2015-2018 Manuel Bastioni
import logging
import os
import mathutils
import bpy
from . import algorithms, utils, file_ops, object_ops
logger = logging.getLogger(__name__)
# ------------------------------------------------------------------------
# Proxy Engine
# ------------------------------------------------------------------------
class ProxyEngine:
def __init__(self):
self.has_data = False
self.data_path = file_ops.get_data_path()
self.templates_library = file_ops.get_blendlibrary_path()
self.assets_path = os.path.join(self.data_path,"assets")
self.assets_models = file_ops.generate_items_list(self.assets_path, "blend")
self.corrective_modifier_name = "mbastlab_proxy_smooth_modifier"
#self.mask_modifier_name = "mbastlab_mask_modifier"
self.proxy_armature_modifier = "mbastlab_proxy_armature"
def update_assets_models(self):
scn = bpy.context.scene
if os.path.isdir(scn.mblab_proxy_library):
self.assets_path = scn.mblab_proxy_library
else:
self.assets_path = os.path.join(self.data_path,"assets")
self.assets_models = file_ops.generate_items_list(self.assets_path, "blend")
def load_asset(self, assetname):
scn = bpy.context.scene
asset_path = os.path.join(self.assets_path,assetname+".blend")
file_ops.append_object_from_library(asset_path, [assetname])
def transfer_weights(self, body, proxy):
body_kd_tree = object_ops.kdtree_from_mesh_vertices(body.data)
fit_shapekey = algorithms.get_shapekey(proxy, "mbastlab_proxyfit")
if fit_shapekey:
proxy_vertices = fit_shapekey.data
else:
proxy_vertices = proxy.data.vertices
logger.warning("Weights transfer executed without fitting (No fit shapekey found)")
body_verts_weights = [[] for v in body.data.vertices]
for gid, grp in enumerate(body.vertex_groups):
for idx, w_data in enumerate(body_verts_weights):
in_group = gid in [g.group for g in body.data.vertices[idx].groups]
w_data.append([grp.name,grp.weight(idx) if in_group else 0])
for p_idx, proxy_vert in enumerate(proxy_vertices):
proxy_vert_weights = {}
nearest_body_vert = body_kd_tree.find(proxy_vert.co)
min_dist = nearest_body_vert[2]
nearest_body_verts = body_kd_tree.find_range(proxy_vert.co,min_dist*2)
for nearest_body_vert_data in nearest_body_verts:
body_vert_idx = nearest_body_vert_data[1]
body_vert_dist = nearest_body_vert_data[2]
if body_vert_dist != 0:
magnitude = min_dist/body_vert_dist
else:
magnitude = 1
group_data = body_verts_weights[body_vert_idx]
for g_data in group_data:
if len(g_data) > 0:
group_name = g_data[0]
vert_weight = g_data[1]
if group_name in proxy_vert_weights:
proxy_vert_weights[group_name] += vert_weight*magnitude
else:
proxy_vert_weights[group_name] = vert_weight*magnitude
#Weights normalize
weights_sum = 0
for vert_weight in proxy_vert_weights.values():
weights_sum += vert_weight
for group_name,vert_weight in proxy_vert_weights.items():
proxy_vert_weights[group_name] = vert_weight/weights_sum
for group_name,vert_weight in proxy_vert_weights.items():
if group_name not in proxy.vertex_groups:
proxy.vertex_groups.new(name=group_name)
g = proxy.vertex_groups[group_name]
g.add([p_idx], vert_weight, 'REPLACE')
def disable_extra_armature_modfr(self, proxy):
for modfr in proxy.modifiers:
if modfr.type == 'ARMATURE':
if modfr.name != self.proxy_armature_modifier:
algorithms.disable_modifier(modfr)
def add_proxy_armature_modfr(self, proxy, armat):
for modfr in proxy.modifiers:
if modfr.type == 'ARMATURE':
if modfr.name == self.proxy_armature_modifier:
algorithms.remove_modifier(proxy, self.proxy_armature_modifier)
parameters = {"object": armat}
armature_modifier = object_ops.new_modifier(proxy, self.proxy_armature_modifier,'ARMATURE', parameters)
return armature_modifier
# def add_mask_modifier(self, body, mask_name):
# parameters = {"vertex_group": mask_name,"invert_vertex_group": True}
# algorithms.new_modifier(body, mask_name, 'MASK', parameters)
def calibrate_proxy_object(self,proxy):
if proxy is not None:
old_version_sk = algorithms.get_shapekey(proxy,"Fitted")
if old_version_sk:
old_version_sk.value = 0
if not algorithms.get_shapekey(proxy,"mbastlab_proxyfit"):
algorithms.apply_object_transformation(proxy)
if not algorithms.get_shapekey_reference(proxy):
algorithms.new_shapekey(proxy, "Basis")
def remove_fitting(self):
status, proxy, body = self.get_proxy_fitting_ingredients()
mask_name = "mbastlab_mask_" + proxy.name
if status == "OK":
algorithms.remove_shapekeys_all(proxy)
proxy.matrix_world.identity()
self.remove_body_mask(body, mask_name)
def get_proxy_template_design(self, proxy_obj):
g_identifiers1 = ["girl", "woman", "female"]
g_identifiers2 = ["boy", "man", "male"]
if "anime" in proxy_obj.name.lower():
for g_id in g_identifiers1:
if g_id in proxy_obj.name.lower():
return "anime_female"
for g_id in g_identifiers2:
if g_id in proxy_obj.name.lower():
return "anime_male"
else:
for g_id in g_identifiers1:
if g_id in proxy_obj.name.lower():
return "human_female"
for g_id in g_identifiers2:
if g_id in proxy_obj.name.lower():
return "human_male"
return None
def validate_assets_compatibility(self, proxy_obj, reference_obj):
proxy_template = self.get_proxy_template_design(proxy_obj)
id_template = algorithms.get_template_model(reference_obj)
if proxy_template is not None:
if id_template is not None:
if proxy_template in id_template:
return "OK"
else:
return "WARNING"
return "NO_SPECIFIED"
def get_proxy_fitting_ingredients(self):
scn = bpy.context.scene
status = 'OK'
if scn.mblab_proxy_name != "NO_PROXY_FOUND":
if scn.mblab_fitref_name == scn.mblab_proxy_name:
return ["SAME_OBJECTS", None, None]
character_obj = file_ops.get_object_by_name(scn.mblab_fitref_name)
proxy_obj = file_ops.get_object_by_name(scn.mblab_proxy_name)
if character_obj is None:
return ["CHARACTER_NOT_FOUND", None, None]
if proxy_obj is None:
return ["PROXY_NOT_FOUND", None, None]
if not algorithms.is_a_lab_character(character_obj):
return ["NO_REFERENCE", None, None]
return ["OK", proxy_obj, character_obj]
return ["PROXY_NOT_FOUND", None, None]
def reset_proxy_shapekey(self,proxy):
fit_shapekey = algorithms.get_shapekey(proxy, "mbastlab_proxyfit")
if fit_shapekey:
algorithms.remove_shapekey(proxy, "mbastlab_proxyfit")
def fit_distant_vertices(self, basis_proxy,basis_body,proxy_shapekey,current_body):
#basis_proxy = proxy in basis shape, without shapekey applied
#proxy_shapekey = shapekey to modify as final result
#basis_body = body in basis shape, without morphings and armature
#current_body = current body shape, with morphing (but not armature) applied
polygons_file = algorithms.get_template_polygons(current_body)
polygons_path = os.path.join(self.data_path,"pgroups",polygons_file)
valid_polygons_indxs = file_ops.load_json_data(polygons_path, "Subset of polygons for proxy fitting")
basis_proxy_vertices = basis_proxy.data.vertices #In Blender obj.data = basis data
basis_body_polygons = basis_body.data.polygons
current_body_polygons = current_body.data.polygons
involved_body_polygons_idx = []
involved_basis_body_polygons_coords = []
involved_current_body_polygons_coords = []
if len(basis_body_polygons) == len(current_body_polygons):
basis_body_tree = object_ops.kdtree_from_obj_polygons(basis_body, valid_polygons_indxs)
for i,basis_proxy_vert in enumerate(basis_proxy_vertices):
nearest_body_polygons_data = basis_body_tree.find(basis_proxy_vert.co)
body_polygon_index = nearest_body_polygons_data[1]
involved_body_polygons_idx.append(body_polygon_index)
for i in involved_body_polygons_idx:
basis_body_polygon = basis_body_polygons[i]
current_body_polygon = current_body_polygons[i]
#current_body_polygon.select = True
involved_basis_body_polygons_coords.append(basis_body_polygon.center)
involved_current_body_polygons_coords.append(current_body_polygon.center)
basis_body_bbox = algorithms.get_bounding_box(involved_basis_body_polygons_coords)
current_body_bbox = algorithms.get_bounding_box(involved_current_body_polygons_coords)
basis_body_center = algorithms.average_center(involved_basis_body_polygons_coords)
current_body_center = algorithms.average_center(involved_current_body_polygons_coords)
scaleX = current_body_bbox[0]/basis_body_bbox[0]
scaleY = current_body_bbox[1]/basis_body_bbox[1]
scaleZ = current_body_bbox[2]/basis_body_bbox[2]
scale_bbox = mathutils.Vector((scaleX,scaleY,scaleZ))
for i,basis_proxy_vert in enumerate(basis_proxy_vertices):
proxy_shapekey_vert = proxy_shapekey.data[i]
basis_radial_vector = basis_proxy_vert.co-basis_body_center
scaled_radial_vector = mathutils.Vector((basis_radial_vector[0]*scale_bbox[0],
basis_radial_vector[1]*scale_bbox[1],
basis_radial_vector[2]*scale_bbox[2]))
proxy_shapekey_vert.co = current_body_center + scaled_radial_vector
def fit_near_vertices(self, basis_proxy,basis_body,proxy_shapekey,current_body, proxy_threshold = 0.025, all_faces = False):
#basis_proxy = proxy in basis shape, without shapekey applied
#proxy_shapekey = shapekey to modify as final result
#basis_body = body in basis shape, without morphings and armature
#current_body = current body shape, with morphing (but not armature) applied
polygons_file = algorithms.get_template_polygons(current_body)
polygons_path = os.path.join(self.data_path,"pgroups",polygons_file)
if all_faces:
valid_polygons_indxs = None # all polygons
else:
valid_polygons_indxs = file_ops.load_json_data(polygons_path, "Subset of polygons for proxy fitting")
basis_proxy_vertices = basis_proxy.data.vertices #In Blender obj.data = basis data
basis_body_polygons = basis_body.data.polygons
current_body_polygons = current_body.data.polygons
if len(basis_body_polygons) == len(current_body_polygons) and proxy_threshold > 0:
basis_body_bvhtree = object_ops.bvhtree_from_obj_polygons(basis_body, valid_polygons_indxs)
basis_body_kdtree = None
for i,basis_proxy_vert in enumerate(basis_proxy_vertices):
vert_co = basis_proxy_vert.co
# Find the closest polygon within the given threshold distance.
bvh_hit = basis_body_bvhtree.find_nearest(vert_co, proxy_threshold)
hit_point, hit_normal, body_polygon_index, body_polygon_dist = bvh_hit
if hit_point is None:
continue
if valid_polygons_indxs:
body_polygon_index = valid_polygons_indxs[body_polygon_index]
# If the polygon is facing wrong, do a manual search with a normal check:
if basis_proxy_vert.normal.dot(hit_normal) <= 0:
if basis_body_kdtree is None:
basis_body_kdtree = object_ops.kdtree_from_obj_polygons(basis_body, valid_polygons_indxs)
nearest_body_polygons_data = basis_body_kdtree.find_n(vert_co, 25)
body_polygon_dist = None
for body_polygons_data in nearest_body_polygons_data:
index = body_polygons_data[1]
body_polygon = basis_body_polygons[index]
if basis_proxy_vert.normal.dot(body_polygon.normal) <= 0:
continue
coords = algorithms.get_polygon_vertices_coords(basis_body, index)
points = [
algorithms.closest_point_on_triangle(vert_co, coords[0], coords[1], coords[2]),
algorithms.closest_point_on_triangle(vert_co, coords[2], coords[3], coords[0]),
]
distance = min((vert_co - co).length for co in points)
if body_polygon_dist is None or distance < body_polygon_dist:
body_polygon_dist = distance
body_polygon_index = index
if body_polygon_dist is None:
continue
# Compute the influence factor.
f_factor = 1 - ((body_polygon_dist - proxy_threshold)/proxy_threshold)
f_factor = min(f_factor,1)
if f_factor <= 0:
continue
# Find the three closest vertices of the quad.
basis_body_verts_coords = algorithms.get_polygon_vertices_coords(basis_body,body_polygon_index)
vert_distances = [(coord - vert_co).length for coord in basis_body_verts_coords]
index_map = [0, 1, 2, 3]
index_map.remove(max(range(4), key = lambda i: vert_distances[i]))
p1 = basis_body_verts_coords[index_map[0]]
p2 = basis_body_verts_coords[index_map[1]]
p3 = basis_body_verts_coords[index_map[2]]
raw_body_verts_coords = algorithms.get_polygon_vertices_coords(current_body,body_polygon_index)
p4 = raw_body_verts_coords[index_map[0]]
p5 = raw_body_verts_coords[index_map[1]]
p6 = raw_body_verts_coords[index_map[2]]
# Apply the fitting correction.
proxy_shapekey_vert = proxy_shapekey.data[i]
fitted_vert = mathutils.geometry.barycentric_transform(vert_co,p1,p2,p3,p4,p5,p6)
# Ensure the mid line stays in the middle
if abs(vert_co.x) < 1e-5:
min_idx = min(range(4), key = lambda i: abs(basis_body_verts_coords[i].x))
if abs(basis_body_verts_coords[min_idx].x) < 1e-5:
fitted_vert.x = raw_body_verts_coords[min_idx].x
proxy_shapekey_vert.co = proxy_shapekey_vert.co + f_factor*(fitted_vert-proxy_shapekey_vert.co)
def fit_proxy_object(self,proxy_offset=0.0, proxy_threshold = 0.5, create_proxy_mask = False, transfer_w = True, reverse = False, all_faces = False, smoothing = True):
scn = bpy.context.scene
status, proxy, body = self.get_proxy_fitting_ingredients()
if status == "OK":
armat = algorithms.get_linked_armature(body)
self.calibrate_proxy_object(proxy)
self.reset_proxy_shapekey(proxy)#Always after calibration!
proxy.matrix_world = body.matrix_world
template_name = algorithms.get_template_model(body)
mask_name = "mbastlab_mask_" + proxy.name
logger.info("Fitting proxy {0}".format(proxy.name))
selected_objs_names = algorithms.get_objects_selected_names()
body_modfs_status = algorithms.get_object_modifiers_visibility(body)
proxy_modfs_status = algorithms.get_object_modifiers_visibility(proxy)
algorithms.disable_object_modifiers(proxy, ['ARMATURE','SUBSURF','MASK'])
algorithms.disable_object_modifiers(body, ['ARMATURE','SUBSURF','MASK'])
basis_body = file_ops.import_object_from_lib(self.templates_library, template_name, stop_import = False)
proxy_shapekey = algorithms.new_shapekey(proxy,"mbastlab_proxyfit")
if reverse:
from_body, to_body = body, basis_body
else:
from_body, to_body = basis_body, body
self.fit_distant_vertices(proxy,from_body,proxy_shapekey,to_body)
self.fit_near_vertices(proxy,from_body,proxy_shapekey,to_body,proxy_threshold,all_faces)
self.proxy_offset(proxy,from_body,proxy_shapekey,to_body,proxy_offset)
if smoothing:
self.calculate_finishing_morph(proxy, "mbastlab_proxyfit")
if create_proxy_mask and not reverse:
self.add_body_mask(body, proxy_shapekey, mask_name)
else:
self.remove_body_mask(body, mask_name)
#object_ops.remove_mesh(basis_body_mesh, True)
object_ops.remove_object(basis_body, True, True)
if not reverse:
armature_mod = self.add_proxy_armature_modfr(proxy, armat)
if transfer_w is True:
algorithms.remove_vertgroups_all(proxy)
self.transfer_weights(body, proxy)
algorithms.set_object_modifiers_visibility(proxy, proxy_modfs_status)
algorithms.set_object_modifiers_visibility(body, body_modfs_status)
self.disable_extra_armature_modfr(proxy)
if not reverse:
if smoothing:
parameters = {"show_viewport": True}
correct_smooth_mod = object_ops.new_modifier(proxy, self.corrective_modifier_name, 'CORRECTIVE_SMOOTH', parameters)
for i in range(10):
algorithms.move_up_modifier(proxy, correct_smooth_mod)
for i in range(10):
algorithms.move_up_modifier(proxy, armature_mod)
for obj_name in selected_objs_names:
algorithms.select_object_by_name(obj_name)
def proxy_offset(self, basis_proxy,basis_body,proxy_shapekey,current_body,offset_factor):
#basis_proxy = proxy in basis shape, without shapekey applied
#proxy_shapekey = shapekey of actual, "real" proxy shape to modify as final result
#basis_body = body in basis shape, without morphings and armature
#current_body = raw copy of current body shape, with morphing and armature applied
basis_proxy_vertices = basis_proxy.data.vertices
basis_body_polygons = basis_body.data.polygons
current_body_polygons = current_body.data.polygons
polygons_file = algorithms.get_template_polygons(current_body)
polygons_path = os.path.join(self.data_path,"pgroups",polygons_file)
valid_polygons_indxs = file_ops.load_json_data(polygons_path, "Subset of polygons for proxy fitting")
if len(basis_body_polygons) == len(current_body_polygons):
#current_body_tree = object_ops.kdtree_from_mesh_polygons(current_body)
current_body_tree = object_ops.kdtree_from_obj_polygons(current_body, valid_polygons_indxs)
for i in range(len(basis_proxy_vertices)):
proxy_shapekey_vert = proxy_shapekey.data[i]
nearest_body_polygons_data = current_body_tree.find_n(proxy_shapekey_vert.co, 10)
body_normals = []
#raw body vs proxy shapekey
for body_polygons_data in nearest_body_polygons_data:
body_polygon_index = body_polygons_data[1]
body_polygon_dist = body_polygons_data[2] #distance body-proxy
body_polygon = current_body_polygons[body_polygon_index]
body_polygon_normal = body_polygon.normal
body_polygon_center = body_polygon.center
body_normals.append(body_polygon_normal)
offset_vector = mathutils.Vector((0,0,0))
for n in body_normals:
offset_vector += n
if len(body_normals) != 0:
offset_vector = offset_vector/len(body_normals)
proxy_shapekey_vert.co = proxy_shapekey_vert.co + offset_vector*offset_factor
def add_body_mask(self, body, proxy_shapekey, mask_name, proxy_threshold = 0.025):
#basis_proxy_mesh = proxy in basis shape, without shapekey applied
#proxy_shapekey = shapekey of actual, "real" proxy shape as it is after the fitting
#basis_body_mesh = body in basis shape, without morphings and armature
#body = actual body to modify as final result
polygons_file = algorithms.get_template_polygons(body)
polygons_path = os.path.join(self.data_path,"pgroups",polygons_file)
valid_polygons_indxs = file_ops.load_json_data(polygons_path, "Subset of polygons for proxy fitting")
body_tree = object_ops.kdtree_from_obj_polygons(body, valid_polygons_indxs)
algorithms.remove_vertgroup(body, mask_name)
masked_verts_idx = set()
mask_group = algorithms.new_vertgroup(body, mask_name)
for actual_vert in proxy_shapekey.data:
nearest_body_polygon_data = body_tree.find(actual_vert.co)
involved_vertices = set()
dist_proxy_body = nearest_body_polygon_data[2]
body_polygon_idx = nearest_body_polygon_data[1]
body_polygon = body.data.polygons[body_polygon_idx]
#body_polygon.select = True
if dist_proxy_body < proxy_threshold:
for v_idx in body_polygon.vertices:
masked_verts_idx.add(v_idx)
object_ops.less_boundary_verts(body, masked_verts_idx, iterations=2)
for i,vert in enumerate(body.data.vertices):
if i in masked_verts_idx:
mask_group.add([vert.index], 1.0, 'REPLACE')
#self.add_mask_modifier(body, mask_name)
parameters = {"vertex_group": mask_name,"invert_vertex_group": True}
object_ops.new_modifier(body, mask_name, 'MASK', parameters)
def remove_body_mask(self, body, mask_name):
algorithms.remove_modifier(body, mask_name)
algorithms.remove_vertgroup(body, mask_name)
def calculate_finishing_morph(self, obj, shapekey_name = "Fitted", threshold=0.2):
shape_to_finish = algorithms.get_shapekey(obj, shapekey_name)
if shape_to_finish:
boundary_verts = algorithms.get_boundary_verts(obj)
for polyg in obj.data.polygons:
polyg_base_verts = []
polyg_current_verts = []
for vert_index in polyg.vertices:
polyg_base_verts.append(obj.data.vertices[vert_index].co)
polyg_current_verts.append(shape_to_finish.data[vert_index].co)
base_factors = algorithms.polygon_forma(polyg_base_verts)
current_factors = algorithms.polygon_forma(polyg_current_verts)
deformations = []
for idx in range(len(current_factors)):
deformations.append(abs(current_factors[idx]-base_factors[idx]))
max_deform = max(deformations)/2.0
if max_deform > threshold:
for idx in polyg.vertices:
b_verts = boundary_verts[str(idx)]
average = mathutils.Vector((0, 0, 0))
for vidx in b_verts:
coords = shape_to_finish.data[vidx].co
average += coords
average = average/len(b_verts)
corrected_position = shape_to_finish.data[idx].co*(1.0 - max_deform) + average*max_deform
shape_to_finish.data[idx].co = corrected_position # + fitted_forma.vertices[idx].normal*difference.length
#obj.data.vertices[idx].select = True