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main_player_vs_computer.cpp
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main_player_vs_computer.cpp
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/**
* Redfish is an open-source chess engine.
* Copyright (C) 2016 Arne Groskurth
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include <regex>
#include <string>
#include "src/Board.hpp"
#include "src/Engine.hpp"
#include "src/SortedMoveGenerator.hpp"
int main() {
Board::initialize();
SortedMoveGenerator::initialize();
Board board;
board.reset();
std::string playerMoveString;
Move lastMove;
SortedMoveGenerator moveGenerator;
std::regex expression("^([a-h][1-8]):([a-h][1-8])$");
std::smatch expressionMatch;
// repeat until a final game state is reached
do {
std::cout << "\x1B[2J\x1B[H" << mastHead << board;
if(board.whiteToMove()) {
moveGenerator.generateMoves(board);
Move playerMove;
// read move and validate until valid move
do {
std::cout << "Move (format: 'from:to'): ";
std::cin >> playerMoveString;
if(std::regex_match(playerMoveString, expressionMatch, expression)) {
std::string from = expressionMatch[1].str();
std::string to = expressionMatch[2].str();
uint8_t fromColumn = from[0] - 97;
uint8_t fromRow = from[1] - 49;
uint8_t toColumn = to[0] - 97;
uint8_t toRow = to[1] - 49;
playerMove.fromSq0x88 = sq0x88ByRowAndColumn(fromRow, fromColumn);
playerMove.toSq0x88 = sq0x88ByRowAndColumn(toRow, toColumn);
playerMove.movingPieceType = board.getPieceBySq0x88(playerMove.fromSq0x88);
playerMove.capturedPieceType = board.getPieceBySq0x88(playerMove.toSq0x88);
// break loop if valid move given
if(moveGenerator.hasMove(playerMove)) break;
}
}
while(true);
board.applyMove(playerMove);
}
else {
std::cout << "Calculating..." << std::flush;
Engine<> engine(board, 6);
board.applyMove(engine.getBestMove());
}
}
while(!board.isFinalState());
return 0;
}