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rbt.go
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rbt.go
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package rbt
import (
"fmt"
"math"
)
/*
A binary search tree is a red-black tree if it satisfies the following
red-black properties:
1. Every node is either red or black.
2. Every leaf (NIL) is black.
3. If a node is red, then both its children are black.
4. Every simple path from a node to a descendant leaf contains the same
number of black nodes.
*/
const (
INT_MAX = math.MaxInt64
)
func abs(i int64) int64 {
if i < 0 {
return -i
}
return i
}
type Color int
const (
RED = Color(0)
BLACK = Color(1)
)
// NewTree returns a new rbtree
func NewTree() *Tree {
return &Tree{}
}
type Tree struct {
root *Node
size int
}
func (t *Tree) Root() *Node {
return t.root
}
// Inorder traversal
func (t *Tree) Traverse() {
fn := func(n *Node) {
fmt.Println(n.key)
}
t.root.traverse(fn)
}
func (t *Tree) Insert(key int64, value string) {
x := newNode(key, value)
// Normal BST insertion
t.insert(x)
}
func (t *Tree) insert(item *Node) {
var y *Node
x := t.root
for x != nil {
y = x
if item.key < x.key {
// insert value into the left node
x = x.left
} else if item.key > x.key {
// insert value into the left node
x = x.right
} else {
// value exists
return
}
}
t.size++
item.parent = y
item.color = RED
if y == nil {
item.color = BLACK
t.root = item
return
} else if item.key < y.key {
y.left = item
} else {
y.right = item
}
// Checking RBT conditions and repairing the node
t.insertRepairNode(item)
}
/*
What happens next depends on the color of other nearby nodes. There are several cases of red–black tree insertion to handle:
N is the root node, i.e., first node of red–black tree
N's parent (P) is black
P is red (so it can't be the root of the tree) and N's uncle (U) is red
P is red and U is black
*/
func (t *Tree) insertRepairNode(x *Node) {
// N's parent (P) is not black
var y *Node
for x != t.root && x.parent.color == RED {
if x.parent == x.grandparent().left {
y = x.grandparent().right
if y != nil && y.color == RED {
x.parent.color = BLACK
y.color = BLACK
x.grandparent().color = RED
x = x.grandparent()
} else {
if x == x.parent.right {
x = x.parent
t.leftRotate(x)
}
x.parent.color = BLACK
x.grandparent().color = RED
t.rightRotate(x.grandparent())
}
} else {
y = x.grandparent().left
if y != nil && y.color == RED {
x.parent.color = BLACK
y.color = BLACK
x.grandparent().color = RED
x = x.grandparent()
} else {
if x == x.parent.left {
x = x.parent
t.rightRotate(x)
}
x.parent.color = BLACK
x.grandparent().color = RED
t.leftRotate(x.grandparent())
}
}
}
// N is the root node, i.e., first node of red–black tree
t.root.color = BLACK
}
func (t *Tree) leftRotate(x *Node) {
// Default node inserted will be a red node
y := x.right
x.right = y.left
if y.left != nil {
y.left.parent = x
}
y.parent = x.parent
// this is root
if x.parent == nil {
t.root = y
} else {
if x == x.parent.left {
x.parent.left = y
} else {
x.parent.right = y
}
}
y.left = x
x.parent = y
}
func (t *Tree) rightRotate(x *Node) {
y := x.left
x.left = y.right
if y.right != nil {
y.right.parent = x
}
y.parent = x.parent
// this is root
if x.parent == nil {
t.root = y
} else {
if x == x.parent.right {
x.parent.right = y
} else {
x.parent.left = y
}
}
y.right = x
x.parent = y
}
func (t *Tree) replace(a, b *Node) {
if a.parent == nil {
t.root = b
} else if a == a.parent.left {
a.parent.left = b
} else {
a.parent.right = b
}
if b != nil {
b.parent = a.parent
}
}
func (t *Tree) Search(key int64) *Node {
x := t.root
if x == nil {
return nil
}
for x != nil {
switch {
case key == x.key:
return x
case key < x.key:
x = x.left
case key > x.key:
x = x.right
}
}
return nil
}
func (t *Tree) Delete(key int64) {
z := t.Search(key)
if z == nil {
return
}
t.delete(z)
}
func (t *Tree) delete(z *Node) *Node {
// fmt.Printf("del: %+v\n", z)
var x, y *Node
y = z
if z.left == nil {
x = z.right
t.replace(z, z.right)
} else if z.right == nil {
x = z.left
t.replace(z, z.left)
} else {
y = z.successor()
if y.left != nil {
x = y.left
} else {
x = y.right
}
x.parent = y.parent
if y.parent == nil {
t.root = x
} else {
if y == y.parent.left {
y.parent.left = x
} else {
y.parent.right = x
}
}
}
if y.color == BLACK {
t.deleteRepairNode(x)
}
t.size--
return y
}
func (t *Tree) deleteRepairNode(x *Node) {
if x == nil {
return
}
var w *Node
for x != t.root && x.color == BLACK {
if x == x.parent.left {
w = x.sibling()
if w.color == RED {
w.color = BLACK
x.parent.color = RED
t.leftRotate(x.parent)
w = x.parent.right
}
if w.left.color == BLACK && w.right.color == BLACK {
w.color = RED
x = x.parent
} else {
if w.right.color == BLACK {
w.left.color = BLACK
w.color = RED
t.rightRotate(w)
w = x.parent.right
}
w.color = x.parent.color
x.parent.color = BLACK
w.right.color = BLACK
t.leftRotate(x.parent)
x = t.root
}
} else {
w = x.sibling()
if w.color == RED {
w.color = BLACK
x.parent.color = RED
t.rightRotate(x.parent)
w = x.parent.left
}
if w.left.color == BLACK && w.right.color == BLACK {
w.color = RED
x = x.parent
} else {
if w.left.color == BLACK {
w.right.color = BLACK
w.color = RED
t.leftRotate(w)
w = x.parent.left
}
w.color = x.parent.color
x.parent.color = BLACK
w.left.color = BLACK
t.rightRotate(x.parent)
x = t.root
}
}
}
x.color = BLACK
}
// Preorder prints the tree in pre order
func (t *Tree) Preorder() {
fmt.Println("preorder begin!")
if t.root != nil {
t.root.preorder()
}
fmt.Println("preorder end!")
}
func (t *Tree) Size() int {
return t.size
}
func (t *Tree) Nearest(key int64) *Node {
return nearestNode(t.root, key)
}
func (t *Tree) Minimum() *Node {
if t.root != nil {
return t.root.minimum()
}
return nil
}
func nearestNode(root *Node, key int64) *Node {
if root == nil {
return nil
}
var minDiff int64
var minDiffKey *Node
minDiff = INT_MAX
n := root
for n != nil {
if n.key == key {
minDiffKey = n
return minDiffKey
}
newDiff := abs(n.key - key)
if minDiff > newDiff {
minDiff = newDiff
minDiffKey = n
}
if key < n.key {
n = n.left
} else {
n = n.right
}
}
return minDiffKey
}
func newNode(key int64, value string) *Node {
return &Node{
key: key,
value: value,
}
}
type Node struct {
key int64
value string
color Color
parent *Node
left *Node
right *Node
}
func (n *Node) GetKey() int64 {
return n.key
}
func (n *Node) GetValue() string {
return n.value
}
func (n *Node) father() *Node {
return n.parent
}
func (n *Node) grandparent() *Node {
g := n.father()
// No father means no granparent
if g == nil {
return nil
}
return g.parent
}
func (n *Node) sibling() *Node {
p := n.father()
// No parent means no brother
if p == nil {
return nil
}
if n == p.left {
return p.right
}
return p.left
}
func (n *Node) uncle() *Node {
p := n.father()
g := n.grandparent()
// No grandparent means no uncle
if g == nil {
return nil
}
return p.sibling()
}
func (n *Node) successor() *Node {
if n.right != nil {
return n.right.minimum()
}
y := n.parent
for y != nil && n == y.right {
n = y
y = y.parent
}
return y
}
func (n *Node) predecessor() *Node {
if n.left != nil {
return n.left.maximum()
}
y := n.parent
for y != nil && n == y.left {
n = y
y = y.parent
}
return y
}
func (n *Node) minimum() *Node {
for n.left != nil {
n = n.left
}
return n
}
func (n *Node) maximum() *Node {
for n.right != nil {
n = n.right
}
return n
}
func (n *Node) traverse(fn func(*Node)) {
if n == nil {
return
}
n.left.traverse(fn)
fn(n)
n.right.traverse(fn)
}
func (n *Node) preorder() {
fmt.Printf("(%v %v)", n.key, n.value)
if n.parent == nil {
fmt.Printf("nil")
} else {
fmt.Printf("whose parent is %v", n.parent.key)
}
if n.color == RED {
fmt.Println(" and color RED")
} else {
fmt.Println(" and color BLACK")
}
if n.left != nil {
fmt.Printf("%v's left child is ", n.key)
n.left.preorder()
}
if n.right != nil {
fmt.Printf("%v's right child is ", n.key)
n.right.preorder()
}
}
func FindSuccessor(n *Node) *Node {
if n.right != nil {
return n.right.minimum()
}
y := n.parent
for y != nil && n == y.right {
n = y
y = y.parent
}
return y
}
func FindPredecessor(n *Node) *Node {
if n.left != nil {
return n.left.maximum()
}
y := n.parent
for y != nil && n == y.left {
n = y
y = y.parent
}
return y
}