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simcity.h
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simcity.h
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/*
* Copyright (c) 1997 - 2001 Hansjörg Malthaner
*
* This file is part of the Simutrans project under the artistic license.
* (see license.txt)
*/
#ifndef simcity_h
#define simcity_h
#include "simobj.h"
#include "obj/gebaeude.h"
#include "tpl/vector_tpl.h"
#include "tpl/weighted_vector_tpl.h"
#include "tpl/sparse_tpl.h"
#include "utils/plainstring.h"
#include <string>
class karte_ptr_t;
class spieler_t;
class rule_t;
#define MAX_CITY_HISTORY_YEARS (12) // number of years to keep history
#define MAX_CITY_HISTORY_MONTHS (12) // number of months to keep history
#define PAX_DESTINATIONS_SIZE (256) // size of the minimap (sparse array)
enum city_cost {
HIST_CITICENS=0,// total people
HIST_GROWTH, // growth (just for convenience)
HIST_BUILDING, // number of buildings
HIST_CITYCARS, // number of citycars generated
HIST_PAS_TRANSPORTED, // number of passengers who could start their journey
HIST_PAS_GENERATED, // total number generated
HIST_MAIL_TRANSPORTED, // letters that could be sended
HIST_MAIL_GENERATED, // all letters generated
HIST_GOODS_RECIEVED, // times all storages were not empty
HIST_GOODS_NEEDED, // times sotrages checked
HIST_POWER_RECIEVED, // power consumption (not used at the moment!)
MAX_CITY_HISTORY // Total number of items in array
};
/**
* Die Objecte der Klasse stadt_t bilden die Staedte in Simu. Sie
* wachsen automatisch.
* @author Hj. Malthaner
*/
class stadt_t
{
/**
* best_t:
*
* Kleine Hilfsklasse - speichert die beste Bewertung einer Position.
*
* @author V. Meyer
*/
class best_t {
sint32 best_wert;
koord best_pos;
public:
void reset(koord pos) { best_wert = 0; best_pos = pos; }
void check(koord pos, sint32 wert) {
if(wert > best_wert) {
best_wert = wert;
best_pos = pos;
}
}
bool found() const { return best_wert > 0; }
koord get_pos() const { return best_pos;}
// sint32 get_wert() const { return best_wert; }
};
public:
/**
* Reads city configuration data from config/cityrules.tab
* @author Hj. Malthaner
*/
static bool cityrules_init(const std::string &objpathname);
/**
* Reads/writes city configuration data from/to a savegame
* called from settings_t::rdwr
* only written for networkgames
* @author Dwachs
*/
static void cityrules_rdwr(loadsave_t *file);
static uint32 get_industry_increase();
static void set_industry_increase(uint32 ind_increase);
static uint32 get_minimum_city_distance();
static void set_minimum_city_distance(uint32 s);
static void set_cluster_factor( uint32 factor ) { stadt_t::cluster_factor = factor; }
static uint32 get_cluster_factor() { return stadt_t::cluster_factor; }
private:
static karte_ptr_t welt;
spieler_t *besitzer_p;
plainstring name;
weighted_vector_tpl <gebaeude_t *> buildings;
sparse_tpl<uint8> pax_destinations_old;
sparse_tpl<uint8> pax_destinations_new;
// this counter will increment by one for every change => dialogs can question, if they need to update map
unsigned long pax_destinations_new_change;
koord pos; // Gruendungsplanquadrat der Stadt
koord townhall_road; // road in front of townhall
koord lo, ur; // max size of housing area
koord last_center;
bool has_low_density; // in this case extend borders by two
bool allow_citygrowth; // town can be static and will grow (true by default)
// this counter indicate which building will be processed next
uint32 step_count;
/**
* step so every house is asked once per month
* i.e. 262144/(number of houses) per step
* @author Hj. Malthaner
*/
uint32 step_interval;
/**
* next passenger generation timer
* @author Hj. Malthaner
*/
uint32 next_step;
/**
* in this fixed interval, construction will happen
*/
static const uint32 city_growth_step;
/**
* When to do growth next
* @author Hj. Malthaner
*/
uint32 next_growth_step;
static uint32 cluster_factor;
// attribute fuer die Bevoelkerung
sint32 bev; // Bevoelkerung gesamt
sint32 arb; // davon mit Arbeit
sint32 won; // davon mit Wohnung
/**
* Unsupplied city growth needs
* A value of 2^32 means 1 new resident
* @author Nathanael Nerode (neroden)
*/
sint64 unsupplied_city_growth;
/**
* City history
* @author prissi
*/
sint64 city_history_year[MAX_CITY_HISTORY_YEARS][MAX_CITY_HISTORY];
sint64 city_history_month[MAX_CITY_HISTORY_MONTHS][MAX_CITY_HISTORY];
/* updates the city history
* @author prissi
*/
void roll_history();
public:
/**
* Returns pointer to history for city
* @author hsiegeln
*/
sint64* get_city_history_year() { return *city_history_year; }
sint64* get_city_history_month() { return *city_history_month; }
uint32 stadtinfo_options;
/* end of histroy related thingies */
private:
sint32 best_haus_wert;
sint32 best_strasse_wert;
best_t best_haus;
best_t best_strasse;
public:
/**
* Classes for storing and manipulating target factories and their data
* @author Knightly
*/
struct factory_entry_t
{
union
{
fabrik_t *factory;
struct
{
sint16 factory_pos_x;
sint16 factory_pos_y;
};
};
sint32 demand; // amount demanded by the factory; shifted by DEMAND_BITS
sint32 supply; // amount that the city can supply
sint32 remaining; // portion of supply which has not realised yet; remaining <= supply
factory_entry_t() : factory(NULL), demand(0), supply(0), remaining(0) { }
factory_entry_t(fabrik_t *_factory) : factory(_factory), demand(0), supply(0), remaining(0) { }
factory_entry_t(fabrik_t *_factory, sint32 _demand) : factory(_factory), demand(_demand), supply(0), remaining(0) { }
bool operator == (const factory_entry_t &other) const { return ( this->factory==other.factory ); }
void new_month() { supply = 0; remaining = 0; }
void rdwr(loadsave_t *file);
void resolve_factory();
};
#define RATIO_BITS (25)
struct factory_set_t
{
vector_tpl<factory_entry_t> entries;
sint32 total_demand; // shifted by DEMAND_BITS
sint32 total_remaining;
sint32 total_generated;
uint32 generation_ratio;
bool ratio_stale;
factory_set_t() : total_demand(0), total_remaining(0), total_generated(0), generation_ratio(0), ratio_stale(true) { }
const vector_tpl<factory_entry_t>& get_entries() const { return entries; }
const factory_entry_t* get_entry(const fabrik_t *const factory) const;
factory_entry_t* get_random_entry();
void update_factory(fabrik_t *const factory, const sint32 demand);
void remove_factory(fabrik_t *const factory);
void recalc_generation_ratio(const sint32 default_percent, const sint64 *city_stats, const int stats_count, const int stat_type);
void new_month();
void rdwr(loadsave_t *file);
void resolve_factories();
};
private:
/**
* Data of target factories for pax/mail
* @author Knightly
*/
factory_set_t target_factories_pax;
factory_set_t target_factories_mail;
/**
* Initialization of pax_destinations_old/new
* @author Hj. Malthaner
*/
void init_pax_destinations();
/**
* Recalculates city borders (after loading and deletion).
* @warning Do not call this during multithreaded loading!
*/
void recalc_city_size();
// calculates the growth rate for next growth_interval using all the different indicators
void calc_growth();
/**
* Build new buildings when growing city
* @author Hj. Malthaner
*/
void step_grow_city(bool new_town = false);
enum pax_return_type { no_return, factory_return, tourist_return, city_return };
/**
* verteilt die Passagiere auf die Haltestellen
* @author Hj. Malthaner
*/
void step_passagiere();
/**
* ein Passagierziel in die Zielkarte eintragen
* @author Hj. Malthaner
*/
void merke_passagier_ziel(koord ziel, uint8 color);
/**
* baut Spezialgebaeude, z.B Stadion
* @author Hj. Malthaner
*/
void check_bau_spezial(bool);
/**
* baut ein angemessenes Rathaus
* @author V. Meyer
*/
void check_bau_rathaus(bool);
/**
* constructs a new consumer
* @author prissi
*/
void check_bau_factory(bool);
// bewertungsfunktionen fuer den Hauserbau
// wie gut passt so ein Gebaeudetyp an diese Stelle ?
gebaeude_t::typ was_ist_an(koord pos) const;
// find out, what building matches best
void bewerte_res_com_ind(const koord pos, int &ind, int &com, int &res);
/**
* Build/renovates a city building at Planquadrat x,y
*/
void build_city_building(koord pos);
void renovate_city_building(gebaeude_t *gb);
void erzeuge_verkehrsteilnehmer(koord pos, sint32 level,koord target);
/**
* baut ein Stueck Strasse
*
* @param k Bauposition
*
* @author Hj. Malthaner, V. Meyer
*/
bool baue_strasse(const koord k, spieler_t *sp, bool forced);
void baue();
/**
* @param pos position to check
* @param regel the rule to evaluate
* @return true on match, false otherwise
* @author Hj. Malthaner
*/
static bool bewerte_loc(koord pos, const rule_t ®el, int rotation);
/**
* Check rule in all transformations at given position
* @author Hj. Malthaner
*/
static sint32 bewerte_pos(koord pos, const rule_t ®el);
void bewerte_strasse(koord pos, sint32 rd, const rule_t ®el);
void bewerte_haus(koord pos, sint32 rd, const rule_t ®el);
/**
* Updates city limits: tile at @p pos belongs to city.
* @warning Do not call this during multithreaded loading!
*/
void pruefe_grenzen(koord pos);
public:
/**
* sucht arbeitsplätze für die Einwohner
* @author Hj. Malthaner
*/
void verbinde_fabriken();
/**
* Returns the data set associated with the pax/mail target factories
* @author: prissi
*/
const factory_set_t& get_target_factories_for_pax() const { return target_factories_pax; }
const factory_set_t& get_target_factories_for_mail() const { return target_factories_mail; }
factory_set_t& access_target_factories_for_pax() { return target_factories_pax; }
factory_set_t& access_target_factories_for_mail() { return target_factories_mail; }
// this function removes houses from the city house list
// (called when removed by player, or by town)
void remove_gebaeude_from_stadt(gebaeude_t *gb);
/**
* This function adds houses to the city house list.
* @param ordered true for multithreaded loading, will insert buidings ordered, will not update city limits
*/
void add_gebaeude_to_stadt(const gebaeude_t *gb, bool ordered=false);
// changes the weight; must be called if there is a new definition (tile) for that house
void update_gebaeude_from_stadt(gebaeude_t *gb);
/**
* Returns the finance history for cities
* @author hsiegeln
*/
sint64 get_finance_history_year(int year, int type) { return city_history_year[year][type]; }
sint64 get_finance_history_month(int month, int type) { return city_history_month[month][type]; }
// growth number (smoothed!)
sint32 get_wachstum() const {return ((sint32)city_history_month[0][HIST_GROWTH]*5) + (sint32)(city_history_month[1][HIST_GROWTH]*4) + (sint32)city_history_month[2][HIST_GROWTH]; }
/**
* ermittelt die Einwohnerzahl der Stadt
* @author Hj. Malthaner
*/
sint32 get_einwohner() const {return (buildings.get_sum_weight()*6)+((2*bev-arb-won)>>1);}
uint32 get_buildings() const { return buildings.get_count(); }
sint32 get_unemployed() const { return bev - arb; }
sint32 get_homeless() const { return bev - won; }
/**
* Gibt den Namen der Stadt zurück.
* @author Hj. Malthaner
*/
const char *get_name() const { return name; }
/**
* Ermöglicht Zugriff auf Namesnarray
* @author Hj. Malthaner
*/
void set_name( const char *name );
/**
* gibt einen zufällingen gleichverteilten Punkt innerhalb der
* Stadtgrenzen zurück
* @author Hj. Malthaner
*/
koord get_zufallspunkt() const;
/**
* gibt das pax-statistik-array für letzten monat zurück
* @author Hj. Malthaner
*/
const sparse_tpl<unsigned char>* get_pax_destinations_old() const { return &pax_destinations_old; }
/**
* gibt das pax-statistik-array für den aktuellen monat zurück
* @author Hj. Malthaner
*/
const sparse_tpl<unsigned char>* get_pax_destinations_new() const { return &pax_destinations_new; }
/* this counter will increment by one for every change
* => dialogs can question, if they need to update map
* @author prissi
*/
unsigned long get_pax_destinations_new_change() const { return pax_destinations_new_change; }
/**
* Erzeugt eine neue Stadt auf Planquadrat (x,y) die dem Spieler sp
* gehoert.
* @param sp Der Besitzer der Stadt.
* @param x x-Planquadratkoordinate
* @param y y-Planquadratkoordinate
* @param number of citizens
* @author Hj. Malthaner
*/
stadt_t(spieler_t* sp, koord pos, sint32 citizens);
/**
* Erzeugt eine neue Stadt nach Angaben aus der Datei file.
* @param welt Die Karte zu der die Stadt gehoeren soll.
* @param file Zeiger auf die Datei mit den Stadtbaudaten.
* @see stadt_t::speichern()
* @author Hj. Malthaner
*/
stadt_t(loadsave_t *file);
// closes window and that stuff
~stadt_t();
/**
* Speichert die Daten der Stadt in der Datei file so, dass daraus
* die Stadt wieder erzeugt werden kann. Die Gebaude und strassen der
* Stadt werden nicht mit der Stadt gespeichert sondern mit den
* Planquadraten auf denen sie stehen.
* @see stadt_t::stadt_t()
* @see planquadrat_t
* @author Hj. Malthaner
*/
void rdwr(loadsave_t *file);
/**
* Wird am Ende der LAderoutine aufgerufen, wenn die Welt geladen ist
* und nur noch die Datenstrukturenneu verknüpft werden müssen.
* @author Hj. Malthaner
*/
void laden_abschliessen();
void rotate90( const sint16 y_size );
/* change size of city
* @author prissi */
void change_size( sint64 delta_citizens, bool new_town = false );
// when ng is false, no town growth any more
void set_citygrowth_yesno( bool ng ) { allow_citygrowth = ng; }
bool get_citygrowth() const { return allow_citygrowth; }
void step(uint32 delta_t);
void neuer_monat( bool recalc_destinations );
private:
/**
* List of target cities weighted by both city size and distance
* @author Knightly
*/
weighted_vector_tpl<stadt_t *> target_cities;
/**
* List of target attractions weighted by both passenger level and distance
* @author Knightly
*/
weighted_vector_tpl<gebaeude_t *> target_attractions;
public:
/**
* Functions for manipulating the list of target cities
* @author Knightly
*/
void add_target_city(stadt_t *const city);
void remove_target_city(stadt_t *const city) { target_cities.remove( city ); }
void recalc_target_cities();
/**
* Functions for manipulating the list of target attractions
* @author Knightly
*/
void add_target_attraction(gebaeude_t *const attraction);
void remove_target_attraction(gebaeude_t *const attraction) { target_attractions.remove( attraction ); }
void recalc_target_attractions();
/**
* such ein (zufälliges) ziel für einen Passagier
* @author Hj. Malthaner
*/
koord find_destination(factory_set_t &target_factories, const sint64 generated, pax_return_type* will_return, factory_entry_t* &factory_entry);
/**
* Gibt die Gruendungsposition der Stadt zurueck.
* @return die Koordinaten des Gruendungsplanquadrates
* @author Hj. Malthaner
*/
inline koord get_pos() const {return pos;}
inline koord get_townhall_road() const {return townhall_road;}
inline koord get_linksoben() const { return lo;}
inline koord get_rechtsunten() const { return ur;}
koord get_center() const { return (lo+ur)/2; }
/**
* Erzeugt ein Array zufaelliger Startkoordinaten,
* die fuer eine Stadtgruendung geeignet sind.
* @param wl Die Karte auf der die Stadt gegruendet werden soll.
* @param anzahl die Anzahl der zu liefernden Koordinaten
* @author Hj. Malthaner
* @param old_x, old_y: Generate no cities in (0,0) - (old_x, old_y)
* @author Gerd Wachsmuth
*/
static vector_tpl<koord> *random_place(sint32 anzahl, sint16 old_x, sint16 old_y);
// geeigneten platz zur Stadtgruendung durch Zufall ermitteln
void zeige_info();
};
#endif