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Human segmentation on Berkeley MHAD depth data #9
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That groundtruth information is not present in the MHAD dataset, but you can generate it from the available groundtruth. I don't remember exactly how I did it, but I remember several heuristics made it possible. For instance, the actors are always, more or less, within the same distance from the camera. You could also use the skeleton information to separate the actor point-cloud from the background. You can then use the corresponding pixels in the depth-image-space as the segmentation that is to be used for the pipeline. You can quickly do it in one evening. Note that in our pipeline we assume the segmentation is already taken care of. |
Thanks for the information. I used some threshold value to remove background (by removing/clearing points greater than the threshold) and works well. But, I can not remove floor data (and noises) close to the feet area of the person in the depth image/data. I see you mentioned using Kinect sdk for human segmentation in your thesis document but I am not able to use the sdk for offline depth data. Correct me if I am wrong. Any thoughts? |
For the floor, you can estimate the plane parameters (it's a flat surface around the actors) and then use that to filter any point that is within a small distance from the plane surface. If you learn wX = d, the w would be the direction and the d would be the offset. Any point that satisfies the equation up to d±epsilon can be removed as the plane surface. You'd have to see what epsilon works best. You can estimate the parameters from 3 points on the surface (the Kinects are fixed, the extrinsic parameters don't change.), or you could do something fancier (like hough transform, or MLE). |
Thanks for your suggestions, I get the floor plane parameters from 3 points on the surface and then removed the points. |
Please let me know which technique you are using for human segmentation on Berkeley MHAD depth data.
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