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simplify selectFrame
Check #619: Commit bf8d1a2 pushed by ashpil
August 4, 2024 21:57 4m 2s trunk
August 4, 2024 21:57 4m 2s
make MIS weight a bit easier to play around with
Check #618: Commit a7a98b0 pushed by ashpil
August 4, 2024 21:39 4m 10s trunk
August 4, 2024 21:39 4m 10s
make MIS weight a bit easier to play around with
Check #617: Commit f4bcbc5 pushed by ashpil
August 4, 2024 21:39 3m 23s trunk
August 4, 2024 21:39 3m 23s
move everything around
Check #616: Commit 9246952 pushed by ashpil
August 4, 2024 20:34 3m 48s trunk
August 4, 2024 20:34 3m 48s
reorganize mis weight handling
Check #615: Commit e943718 pushed by ashpil
August 4, 2024 19:47 8m 28s trunk
August 4, 2024 19:47 8m 28s
don't pass world around everywhere in integrators
Check #614: Commit b9f5891 pushed by ashpil
July 10, 2024 03:51 4m 0s trunk
July 10, 2024 03:51 4m 0s
big rename of a bunch of material stuff
Check #613: Commit 10bef7a pushed by ashpil
July 10, 2024 03:19 3m 37s trunk
July 10, 2024 03:19 3m 37s
use proper materials in direct lighting integrator
Check #612: Commit b8ef4d9 pushed by ashpil
July 7, 2024 21:11 4m 3s trunk
July 7, 2024 21:11 4m 3s
add brdf samples to direct lighting integrator
Check #611: Commit 2840ce4 pushed by ashpil
July 7, 2024 20:28 4m 23s trunk
July 7, 2024 20:28 4m 23s
fix more casing inconsistencies in shaders
Check #610: Commit fb4ac83 pushed by ashpil
July 7, 2024 20:20 3m 28s trunk
July 7, 2024 20:20 3m 28s
fix more casing inconsistencies in shaders
Check #609: Commit 6800d49 pushed by ashpil
July 7, 2024 20:13 3m 42s trunk
July 7, 2024 20:13 3m 42s
factor triangle light out of mesh light
Check #608: Commit 0570554 pushed by ashpil
July 7, 2024 06:45 3m 24s trunk
July 7, 2024 06:45 3m 24s
make light not take obstruction into account
Check #607: Commit 716382c pushed by ashpil
July 7, 2024 06:10 4m 36s trunk
July 7, 2024 06:10 4m 36s
make light not take obstruction into account
Check #606: Commit 799a51e pushed by ashpil
July 7, 2024 06:07 3m 47s trunk
July 7, 2024 06:07 3m 47s
remove multisample option in shader
Check #605: Commit 54a24c0 pushed by ashpil
July 7, 2024 03:49 5m 50s trunk
July 7, 2024 03:49 5m 50s
hydra: fix default normal
Check #604: Commit ec9ec2c pushed by ashpil
July 6, 2024 19:44 4m 6s trunk
July 6, 2024 19:44 4m 6s
support fully unindexed geometry
Check #603: Commit a14d8dd pushed by ashpil
July 6, 2024 19:17 3m 42s trunk
July 6, 2024 19:17 3m 42s
remove three component normal map support
Check #602: Commit e9e11b6 pushed by ashpil
July 6, 2024 05:49 3m 39s trunk
July 6, 2024 05:49 3m 39s
hydra: use two component normal
Check #601: Commit 00c3207 pushed by ashpil
July 6, 2024 05:43 3m 25s trunk
July 6, 2024 05:43 3m 25s
hydra: properly handle source color space
Check #600: Commit eae15ef pushed by ashpil
July 5, 2024 20:43 4m 12s trunk
July 5, 2024 20:43 4m 12s
hydra: add support for texture swizzles
Check #599: Commit 08e5734 pushed by ashpil
July 5, 2024 19:59 7m 32s trunk
July 5, 2024 19:59 7m 32s
fix some casing inconsistencies in bindings
Check #598: Commit 72fab7a pushed by ashpil
July 4, 2024 22:31 4m 4s trunk
July 4, 2024 22:31 4m 4s
use more standard camera coordinate system
Check #597: Commit 8db7139 pushed by ashpil
July 4, 2024 21:59 3m 35s trunk
July 4, 2024 21:59 3m 35s
don't use gaussian random pixel center selection
Check #596: Commit 219c5ce pushed by ashpil
July 4, 2024 21:20 3m 22s trunk
July 4, 2024 21:20 3m 22s
don't use gaussian random pixel center selection
Check #595: Commit c40e4ce pushed by ashpil
July 4, 2024 21:20 2m 2s trunk
July 4, 2024 21:20 2m 2s