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__global.lua
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__global.lua
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--- @meta
--- @param sq IsoGridSquare
--- @param radius int
--- @return void
function AddNoiseToken(sq, radius) end
--- @param player IsoPlayer
--- @param radius int
--- @param volume int
--- @return void
function AddWorldSound(player, radius, volume) end
--- @param itemId long
--- @param itemType String
--- @param player IsoPlayer
--- @return void
function InvMngGetItem(itemId, itemType, player) end
--- @param itemId long
--- @param player IsoPlayer
--- @return void
function InvMngRemoveItem(itemId, player) end
--- @param item InventoryItem
--- @param sq IsoGridSquare
--- @param xoffset float
--- @param yoffset float
--- @param zoffset float
--- @param rotation float
--- @return void
function Render3DItem(item, sq, xoffset, yoffset, zoffset, rotation) end
--- @param command String
--- @return void
function SendCommandToServer(command) end
--- @param player IsoPlayer
--- @return void
function SyncXp(player) end
--- @param max double
--- @return double
--- @overload fun(min: double, max: double): double
function ZombRand(max) end
--- @param min double
--- @param max double
--- @return double
function ZombRandBetween(min, max) end
--- @param min float
--- @param max float
--- @return float
function ZombRandFloat(min, max) end
--- @param faction Faction
--- @param host String
--- @return void
function acceptFactionInvite(faction, host) end
--- @param safehouse SafeHouse
--- @param host String
--- @return void
function acceptSafehouseInvite(safehouse, host) end
--- @param you IsoPlayer
--- @param other IsoPlayer
--- @param accept boolean
--- @return void
function acceptTrading(you, other, accept) end
--- @return void
function activateJoypadOnSteamDeck() end
--- @param url String
--- @return void
function activateSteamOverlayToWebPage(url) end
--- @return void
function activateSteamOverlayToWorkshop() end
--- @param itemID String
--- @return void
function activateSteamOverlayToWorkshopItem(itemID) end
--- @return void
function activateSteamOverlayToWorkshopUser() end
--- @return void
function addAllBurntVehicles() end
--- @return void
function addAllSmashedVehicles() end
--- @return void
--- @overload fun(predicate: Predicate): void
function addAllVehicles() end
--- @param sq IsoGridSquare
--- @param nbr int
--- @return void
function addBloodSplat(sq, nbr) end
--- @return void
function addCarCrash() end
--- @return BaseVehicle
function addPhysicsObject() end
--- @param source IsoObject
--- @param x int
--- @param y int
--- @param z int
--- @param radius int
--- @param volume int
--- @return void
function addSound(source, x, y, z, radius, volume) end
--- @param author String
--- @param message String
--- @param ticketID int
--- @return void
function addTicket(author, message, ticketID) end
--- @param user String
--- @param type String
--- @param text String
--- @return void
function addUserlog(user, type, text) end
--- @param script String
--- @return BaseVehicle
function addVehicle(script) end
--- @param scriptName String
--- @param dir IsoDirections
--- @param skinIndex Integer
--- @param sq IsoGridSquare
--- @return BaseVehicle
function addVehicleDebug(scriptName, dir, skinIndex, sq) end
--- @param x int
--- @param y int
--- @return void
function addVirtualZombie(x, y) end
--- @param user String
--- @param reason String
--- @param amount int
--- @return void
function addWarningPoint(user, reason, amount) end
--- @param x int
--- @param y int
--- @param z int
--- @return void
function addZombieSitting(x, y, z) end
--- @param x int
--- @param y int
--- @param z int
--- @param totalZombies int
--- @param skeletonBody boolean
--- @return void
function addZombiesEating(x, y, z, totalZombies, skeletonBody) end
--- @param def BuildingDef
--- @param totalZombies int
--- @param outfit String
--- @param room RoomDef
--- @param femaleChance Integer
--- @return ArrayList
function addZombiesInBuilding(def, totalZombies, outfit, room, femaleChance) end
--- @param x int
--- @param y int
--- @param z int
--- @param totalZombies int
--- @param outfit String
--- @param femaleChance Integer
--- @return ArrayList
--- @overload fun(x: int, y: int, z: int, totalZombies: int, outfit: String, femaleChance: Integer, isCrawler: boolean, isFallOnFront: boolean, isFakeDead: boolean, isKnockedDown: boolean, health: float): ArrayList
function addZombiesInOutfit(x, y, z, totalZombies, outfit, femaleChance) end
--- @param x1 int
--- @param y1 int
--- @param x2 int
--- @param y2 int
--- @param z int
--- @param totalZombies int
--- @param outfit String
--- @param femaleChance Integer
--- @return ArrayList
function addZombiesInOutfitArea(x1, y1, x2, y2, z, totalZombies, outfit, femaleChance) end
--- @return void
function assaultPlayer() end
--- @param playerIndex int
--- @return void
function attachTrailerToPlayerVehicle(playerIndex) end
--- @return void
function backToSinglePlayer() end
--- @return void
function breakpoint() end
--- @return boolean
function canConnect() end
--- @return boolean
function canInviteFriends() end
--- @return boolean
function canModifyPlayerScoreboard() end
--- @return boolean
function canModifyPlayerStats() end
--- @return boolean
function canSeePlayerStats() end
--- @param arg0 UdpConnection
--- @return void
function checkModsNeedUpdate(arg0) end
--- @param chatCommand String
--- @return Boolean
function checkPlayerCanUseChat(chatCommand) end
--- @param f String
--- @return boolean
function checkSaveFileExists(f) end
--- @param f String
--- @return boolean
function checkSaveFolderExists(f) end
--- @return boolean
function checkSavePlayerExists() end
--- @param name String
--- @return String
function checkServerName(name) end
--- @param pattern String
--- @return boolean
function checkStringPattern(pattern) end
--- @param newName String
--- @param oldName String
--- @return Item
function cloneItemType(newName, oldName) end
--- @param darkStep float
--- @return void
function configureLighting(darkStep) end
--- @param button String
--- @return void
function connectToServerStateCallback(button) end
--- @param arg0 String
--- @param arg1 String
--- @return void
function connectionManagerLog(arg0, arg1) end
--- @param table KahluaTable
--- @return KahluaTable
--- @overload fun(to: KahluaTable, from: KahluaTable): KahluaTable
function copyTable(table) end
--- @param spawnX float
--- @param spawnY float
--- @param targetX float
--- @param targetY float
--- @param count int
--- @return void
function createHordeFromTo(spawnX, spawnY, targetX, targetY, count) end
--- @param spawnX int
--- @param spawnY int
--- @param spawnW int
--- @param spawnH int
--- @param targetX int
--- @param targetY int
--- @param count int
--- @return void
function createHordeInAreaTo(spawnX, spawnY, spawnW, spawnH, targetX, targetY, count) end
--- @param item InventoryItem
--- @param src ItemContainer
--- @param dst ItemContainer
--- @return void
function createItemTransaction(item, src, dst) end
--- @param base String
--- @param name String
--- @param display String
--- @param type String
--- @param icon String
--- @return Item
function createNewScriptItem(base, name, display, type, icon) end
--- @param square IsoGridSquare
--- @param blood int
--- @return IsoDeadBody
function createRandomDeadBody(square, blood) end
---
--- Create a dynamic table containing all spawnpoints.lua we find in vanilla
--- + in loaded mods
---
--- @return KahluaTable
function createRegionFile() end
--- @param storyName String
--- @return void
function createStory(storyName) end
--- @param tile String
--- @param square IsoGridSquare
--- @return void
function createTile(tile, square) end
--- @param worldName String
--- @return void
function createWorld(worldName) end
--- @param x float
--- @param y float
--- @param z float
--- @param desc SurvivorDesc
--- @param palette int
--- @param dir IsoDirections
--- @return IsoZombie
function createZombie(x, y, z, desc, palette, dir) end
--- @param x int
--- @param y int
--- @return void
function debugFullyStreamedIn(x, y) end
--- @param param Object
--- @return void
--- @overload fun(param: Object, depth: int): void
function debugLuaTable(param) end
--- @param roomType Double
--- @return void
function debugSetRoomType(roomType) end
--- @param gameMode String
--- @return void
function deleteAllGameModeSaves(gameMode) end
--- @param fileName String
--- @return void
function deletePlayerSave(fileName) end
--- @param name String
--- @return void
function deleteSandboxPreset(name) end
--- @param file String
--- @return void
function deleteSave(file) end
--- @return void
function disconnect() end
--- @param challenge KahluaTable
--- @return void
function doChallenge(challenge) end
--- @param doIt boolean
--- @return void
function doKeyPress(doIt) end
--- @param action String
--- @return void
function doLuaDebuggerAction(action) end
--- @param tutorial KahluaTable
--- @return void
function doTutorial(tutorial) end
--- @param ui UIElement
--- @param zoom float
--- @param xpos float
--- @param ypos float
--- @return void
function drawOverheadMap(ui, zoom, xpos, ypos) end
--- @return void
function endFileInput() end
--- @return void
function endFileOutput() end
--- @return void
function endHelicopter() end
--- @return void
function endTextFileInput() end
--- @param query String
--- @param params KahluaTable
--- @return void
function executeQuery(query, params) end
--- @param filename String
--- @return boolean
function fileExists(filename) end
--- @param id Short
--- @return void
function focusOnTab(id) end
--- @param state GameState
--- @return void
function forceChangeState(state) end
--- @return void
function forceDisconnect() end
--- @return void
function forceSnowCheck() end
--- @param f String
--- @return String
function getAbsoluteSaveFolderName(f) end
--- @return String
function getAccessLevel() end
--- @return ArrayList
function getActivatedMods() end
--- @return ArrayList
function getAllBeardStyles() end
--- @param item InventoryItem
--- @return ArrayList
function getAllDecalNamesForItem(item) end
--- @param female boolean
--- @return ArrayList
function getAllHairStyles(female) end
--- @return ArrayList
function getAllItems() end
--- @param bodyLocation String
--- @return KahluaTable
function getAllItemsForBodyLocation(bodyLocation) end
--- @param female boolean
--- @return ArrayList
function getAllOutfits(female) end
--- @return ArrayList
function getAllRecipes() end
--- @return List
function getAllSavedPlayers() end
--- @return ArrayList
function getAllVehicles() end
--- @return BaseAmbientStreamManager
function getAmbientStreamManager() end
--- @return AnimationViewerState
function getAnimationViewerState() end
--- @return AttachmentEditorState
function getAttachmentEditorState() end
--- @return Double
function getAverageFPS() end
--- @return BeardStyles
function getBeardStylesInstance() end
--- @return IsoGameCharacter
function getBehaviourDebugPlayer() end
--- @param joypad int
--- @return int
function getButtonCount(joypad) end
--- @param c Coroutine
--- @return int
function getCallframeTop(c) end
--- @return float
function getCameraOffX() end
--- @return float
function getCameraOffY() end
--- @return IsoCell
function getCell() end
--- @param o Object
--- @param i int
--- @return Field
function getClassField(o, i) end
--- @param o Object
--- @param field Field
--- @return Object
function getClassFieldVal(o, field) end
--- @param o Object
--- @param i int
--- @return Method
function getClassFunction(o, i) end
--- @return String
function getClientUsername() end
--- @return ClimateManager
function getClimateManager() end
--- @return ClimateMoon
function getClimateMoon() end
--- @return ArrayList
function getConnectedPlayers() end
--- @return ContainerOverlays
function getContainerOverlays() end
--- @param c int
--- @return int
function getControllerAxisCount(c) end
--- @param c int
--- @param axis int
--- @return float
function getControllerAxisValue(c, axis) end
--- @param c int
--- @return int
function getControllerButtonCount(c) end
--- @return int
function getControllerCount() end
--- @param c int
--- @param axis int
--- @return float
function getControllerDeadZone(c, axis) end
--- @param joypad int
--- @return String
function getControllerGUID(joypad) end
--- @param joypad int
--- @return String
function getControllerName(joypad) end
--- @param c int
--- @return float
function getControllerPovX(c) end
--- @param c int
--- @return float
function getControllerPovY(c) end
--- @return Core
function getCore() end
--- @param c Coroutine
--- @param n int
--- @return LuaCallFrame
function getCoroutineCallframeStack(c, n) end
--- @param c Coroutine
--- @param n int
--- @return Object
function getCoroutineObjStack(c, n) end
--- @param c Coroutine
--- @param n int
--- @return Object
function getCoroutineObjStackWithBase(c, n) end
--- @param c Coroutine
--- @return int
function getCoroutineTop(c) end
--- @return Coroutine
function getCurrentCoroutine() end
--- @return String
function getCurrentUserProfileName() end
--- @return String
function getCurrentUserSteamID() end
--- @return void
function getDBSchema() end
--- @return boolean
function getDebug() end
--- @return DebugOptions
function getDebugOptions() end
--- @param chara IsoGameCharacter
--- @param objTarget IsoObject
--- @return IsoDirections
function getDirectionTo(chara, objTarget) end
--- @return EditVehicleState
function getEditVehicleState() end
--- @return ErosionMain
function getErosion() end
--- @return Stack
function getEvolvedRecipes() end
--- @return BaseSoundBank
function getFMODSoundBank() end
--- @param filename String
--- @return DataInputStream
function getFileInput(filename) end
--- @param filename String
--- @return DataOutputStream
function getFileOutput(filename) end
--- @param filename String
--- @param createIfNull boolean
--- @return BufferedReader
function getFileReader(filename, createIfNull) end
--- @return String
function getFileSeparator() end
--- @param filename String
--- @param createIfNull boolean
--- @param append boolean
--- @return LuaFileWriter
function getFileWriter(filename, createIfNull, append) end
--- @param c LuaCallFrame
--- @return String
function getFilenameOfCallframe(c) end
--- @param c LuaClosure
--- @return String
function getFilenameOfClosure(c) end
--- @param c LuaClosure
--- @return int
function getFirstLineOfClosure(c) end
--- @return KahluaTable
function getFriendsList() end
--- @return KahluaTable
function getFullSaveDirectoryTable() end
--- @return GameClient
function getGameClient() end
--- @param filename String
--- @return DataInputStream
function getGameFilesInput(filename) end
--- @param filename String
--- @return BufferedReader
function getGameFilesTextInput(filename) end
--- @return int
function getGameSpeed() end
--- @return GameTime
function getGameTime() end
--- @return String
function getGameVersion() end
--- @return long
function getGametimeTimestamp() end
--- @return HairStyles
function getHairStylesInstance() end
--- @return String
function getHourMinute() end
--- @return IsoMarkers
function getIsoMarkers() end
--- @param fullType String
--- @return String
function getItemNameFromFullType(fullType) end
--- @param txt String
--- @return String
function getItemText(txt) end
--- @param joypad int
--- @return int
function getJoypadAButton(joypad) end
--- @param joypad int
--- @return float
function getJoypadAimingAxisX(joypad) end
--- @param joypad int
--- @return float
function getJoypadAimingAxisY(joypad) end
--- @param joypad int
--- @return int
function getJoypadBButton(joypad) end
--- @param joypad int
--- @return int
function getJoypadBackButton(joypad) end
--- @param joypad int
--- @return int
function getJoypadLBumper(joypad) end
--- @param joypad int
--- @return int
function getJoypadLeftStickButton(joypad) end
--- @param joypad int
--- @return float
function getJoypadMovementAxisX(joypad) end
--- @param joypad int
--- @return float
function getJoypadMovementAxisY(joypad) end
--- @param joypad int
--- @return int
function getJoypadRBumper(joypad) end
--- @param joypad int
--- @return int
function getJoypadRightStickButton(joypad) end
--- @param joypad int
--- @return int
function getJoypadStartButton(joypad) end
--- @param joypad int
--- @return int
function getJoypadXButton(joypad) end
--- @param joypad int
--- @return int
function getJoypadYButton(joypad) end
--- @param keyName String
--- @return int
function getKeyCode(keyName) end
--- @param key int
--- @return String
function getKeyName(key) end
--- @param filename String
--- @return String
function getLastPlayedDate(filename) end
--- @return List
function getLastStandPlayerFileNames() end
--- @return String
function getLastStandPlayersDirectory() end
--- @return KahluaTable
function getLatestSave() end
--- @param c LuaCallFrame
--- @return int
function getLineNumber(c) end
--- @param n int
--- @return String
function getLoadedLua(n) end
--- @return int
function getLoadedLuaCount() end
--- @param c Coroutine
--- @return int
function getLocalVarCount(c) end
--- @param c Coroutine
--- @param n int
--- @return String
function getLocalVarName(c, n) end
--- @param c Coroutine
--- @param n int
--- @return int
function getLocalVarStack(c, n) end
--- @return ArrayList
function getLotDirectories() end
--- @return int
function getLuaDebuggerErrorCount() end
--- @return ArrayList
function getLuaDebuggerErrors() end
--- @return KahluaTable
function getMPStatistics() end
--- @return KahluaTable
function getMPStatus() end
--- @return KahluaTable
function getMapDirectoryTable() end
--- @param modID String
--- @return ArrayList
function getMapFoldersForMod(modID) end
--- @param mapDir String
--- @return KahluaTable
function getMapInfo(mapDir) end
--- @return int
function getMaxActivePlayers() end
--- @return Double
function getMaxPlayers() end
--- @param o Method
--- @param i int
--- @return String
function getMethodParameter(o, i) end
--- @param o Method
--- @return int
function getMethodParameterCount(o) end
--- @return KahluaTable
function getModDirectoryTable() end
--- @param modId String
--- @param filename String
--- @param createIfNull boolean
--- @return BufferedReader
function getModFileReader(modId, filename, createIfNull) end
--- @param modId String
--- @param filename String
--- @param createIfNull boolean
--- @param append boolean
--- @return LuaFileWriter
function getModFileWriter(modId, filename, createIfNull, append) end
--- @param modDir String
--- @return Mod
function getModInfo(modDir) end
--- @param modID String
--- @return Mod
function getModInfoByID(modID) end
--- @return List
function getMods() end
--- @return int
function getMouseX() end
--- @return int
function getMouseXScaled() end
--- @return int
function getMouseY() end
--- @return int
function getMouseYScaled() end
--- @return String
function getMyDocumentFolder() end
--- @return int
function getNumActivePlayers() end
--- @param o Object
--- @return int
function getNumClassFields(o) end
--- @param o Object
--- @return int
function getNumClassFunctions(o) end
--- @return ArrayList
function getOnlinePlayers() end
--- @return String
function getOnlineUsername() end
--- @param category int
--- @return KahluaTable
function getPacketCounts(category) end
--- @return PerformanceSettings
function getPerformance() end
--- @return IsoPlayer
function getPlayer() end
--- @param id int
--- @return IsoPlayer
function getPlayerByOnlineID(id) end
--- @param username String
--- @return IsoPlayer
function getPlayerFromUsername(username) end
--- @param player IsoPlayer
--- @return KahluaTable
function getPlayerInfo(player) end
--- @param player int
--- @return int
function getPlayerScreenHeight(player) end
--- @param player int
--- @return int
function getPlayerScreenLeft(player) end
--- @param player int
--- @return int
function getPlayerScreenTop(player) end
--- @param player int
--- @return int
function getPlayerScreenWidth(player) end
--- @return KahluaTable
function getPublicServersList() end
--- @return IsoPuddles
function getPuddlesManager() end
--- @return RadioAPI
function getRadioAPI() end
--- @param txt String
--- @return String
function getRadioText(txt) end
--- @param language Language
--- @return ArrayList
function getRadioTranslators(language) end
--- @return String
function getRandomUUID() end
--- @param name String
--- @return String
function getRecipeDisplayName(name) end
--- @return String
function getReconnectCountdownTimer() end
--- @return SpriteRenderer
function getRenderer() end
--- @return SLSoundManager
function getSLSoundManager() end
--- @param filename String
--- @param createIfNull boolean
--- @param append boolean
--- @return LuaFileWriter
function getSandboxFileWriter(filename, createIfNull, append) end
--- @return SandboxOptions
function getSandboxOptions() end
--- @return List
function getSandboxPresets() end
--- @param folder String
--- @return ArrayList
function getSaveDirectory(folder) end