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draw_rect_with_buffer.amber
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draw_rect_with_buffer.amber
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#!amber
#
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE vertexPipelineStoresAndAtomics
SHADER vertex vtex_shader GLSL
#version 430
layout(location = 0) in vec4 position;
layout(location = 0) out vec4 frag_color;
layout(set = 0, binding = 0) readonly buffer block1 {
vec4 in_color;
};
void main() {
gl_Position = position;
frag_color = in_color;
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) in vec4 frag_color;
layout(location = 0) out vec4 final_color;
void main() {
final_color = frag_color;
}
END
BUFFER data_buf1 DATA_TYPE vec4<float> DATA 1 1 0 1 END
BUFFER frame FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline1
ATTACH vtex_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 800 600
BIND BUFFER frame AS color LOCATION 0
BIND BUFFER data_buf1 AS storage DESCRIPTOR_SET 0 BINDING 0
END
CLEAR pipeline1
RUN pipeline1 DRAW_RECT POS 0 0 SIZE 400 300
EXPECT frame IDX 0 0 SIZE 400 300 EQ_RGBA 255 255 0 255