forked from google/amber
-
Notifications
You must be signed in to change notification settings - Fork 0
/
draw_storageimage.amber
80 lines (72 loc) · 2.35 KB
/
draw_storageimage.amber
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader_red GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main() {
color_out = vec4(1.0, 0.0, 0.0, 1.0);
}
END
SHADER fragment frag_shader_tex GLSL
#version 430
layout(location = 0) out vec4 color_out;
uniform layout(set=0, binding=0, rgba8) readonly image2D texture;
void main() {
ivec2 uv = ivec2(gl_FragCoord.xy);
color_out = imageLoad(texture, ivec2(gl_FragCoord.xy));
}
END
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x=10,local_size_y=10) in;
uniform layout (set=0, binding=0, rgba8) image2D texture;
void main () {
ivec2 uv = ivec2(gl_GlobalInvocationID.xy);
vec4 color = imageLoad(texture, uv) + vec4(0, 1.0, 0, 0);
imageStore(texture, uv, color);
}
END
BUFFER texture FORMAT R8G8B8A8_UNORM
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline1
ATTACH vert_shader
ATTACH frag_shader_red
FRAMEBUFFER_SIZE 256 256
BIND BUFFER texture AS color LOCATION 0
END
PIPELINE graphics pipeline2
ATTACH vert_shader
ATTACH frag_shader_tex
BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0
FRAMEBUFFER_SIZE 256 256
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE compute pipeline3
ATTACH compute_shader
BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0
FRAMEBUFFER_SIZE 256 256
END
CLEAR_COLOR pipeline1 0 0 255 255
CLEAR pipeline1
RUN pipeline1 DRAW_RECT POS 50 50 SIZE 100 100
RUN pipeline3 5 5 1
CLEAR_COLOR pipeline2 0 255 0 255
CLEAR pipeline2
RUN pipeline2 DRAW_RECT POS 20 20 SIZE 170 170
EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255
EXPECT framebuffer IDX 21 21 SIZE 1 1 EQ_RGBA 0 255 255 255
EXPECT framebuffer IDX 51 51 SIZE 1 1 EQ_RGBA 255 0 0 255
EXPECT framebuffer IDX 189 189 SIZE 1 1 EQ_RGBA 0 0 255 255