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moreobj.c
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moreobj.c
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/* moreobj.c
Routines in this file:
oaltar()
othrone()
odeadthrone()
ochest()
ofountain()
fntchange()
fch()
drink_fountain()
wash_fountain()
enter()
remove_gems()
sit_on_throne()
up_stairs()
down_stairs()
open_something()
close_something()
desecrate_altar()
pray_at_altar()
*/
#include <stdlib.h>
#include "includes/action.h"
#include "includes/larncons.h"
#include "includes/larndata.h"
#include "includes/larnfunc.h"
#include "includes/create.h"
#include "includes/display.h"
#include "includes/global.h"
#include "includes/inventory.h"
#include "includes/io.h"
#include "includes/moreobj.h"
#include "includes/object.h"
#include "includes/spells.h"
#include "includes/store.h"
static void fch (int, long *);
static void specify_obj_nocurs (void);
static void specify_obj_cursor (void);
static void move_cursor (int *, int *, int);
/*
* subroutine to process an altar object
*/
void
oaltar (void)
{
lprcat ("\nDo you (p) pray (d) desecrate");
iopts ();
for (;;)
{
switch (ttgetch ())
{
case 'p':
lprcat (" pray\nDo you (m) give money or (j) just pray? ");
for (;;)
switch (ttgetch ())
{
case 'j':
lprcat ("\n");
act_just_pray ();
return;
case 'm':
act_donation_pray ();
return;
case '\33':
return;
};
case 'd':
lprcat (" desecrate");
act_desecrate_altar ();
return;
case 'i':
case '\33':
ignore ();
act_ignore_altar ();
return;
};
}
}
/*
subroutine to process a throne object
*/
void
othrone (int arg)
{
lprcat ("\nDo you (p) pry off jewels, (s) sit down");
iopts ();
for (;;)
{
for (;;)
{
switch (ttgetch ())
{
case 'p':
lprcat (" pry off");
act_remove_gems (arg);
return;
case 's':
lprcat (" sit down");
act_sit_throne (arg);
return;
case 'i':
case '\33':
ignore ();
return;
};
}
}
}
void
odeadthrone (void)
{
lprcat ("\nDo you (s) sit down");
iopts ();
for (;;)
{
for (;;)
{
switch (ttgetch ())
{
case 's':
lprcat (" sit down");
act_sit_throne (1);
return;
case 'i':
case '\33':
ignore ();
return;
};
}
}
}
/*
* subroutine to process a chest object
*/
void
ochest (void)
{
lprcat ("\nDo you (t) take it, (o) try to open it");
iopts ();
for (;;)
{
switch (ttgetch ())
{
case 'o':
lprcat (" open it");
act_open_chest (playerx, playery);
return;
case 't':
lprcat (" take");
if (take (OCHEST, iarg[playerx][playery]) == 0)
item[playerx][playery] = know[playerx][playery] = 0;
return;
case 'i':
case '\33':
ignore ();
return;
};
}
}
/*
* process a fountain object
*/
void
ofountain (void)
{
cursors ();
lprcat ("\nDo you (d) drink, (w) wash yourself");
iopts ();
for (;;)
{
switch (ttgetch ())
{
case 'd':
act_drink_fountain ();
return;
case '\33':
case 'i':
ignore ();
return;
case 'w':
act_wash_fountain ();
return;
}
}
}
/*
* a subroutine to raise or lower character levels
* if x > 0 they are raised if x < 0 they are lowered
*/
void
fntchange (int how)
{
int j;
lprc ('\n');
switch (rnd (9))
{
case 1:
lprcat ("Your strength");
fch (how, &cdesc[STRENGTH]);
break;
case 2:
lprcat ("Your intelligence");
fch (how, &cdesc[INTELLIGENCE]);
break;
case 3:
lprcat ("Your wisdom");
fch (how, &cdesc[WISDOM]);
break;
case 4:
lprcat ("Your constitution");
fch (how, &cdesc[CONSTITUTION]);
break;
case 5:
lprcat ("Your dexterity");
fch (how, &cdesc[DEXTERITY]);
break;
case 6:
lprcat ("Your charm");
fch (how, &cdesc[CHARISMA]);
break;
case 7:
j = rnd (level + 1);
if (how < 0)
{
lprintf ("You lose %d hit point", (int) j);
if (j > 1)
lprcat ("s!");
else
lprc ('!');
losemhp ((int) j);
}
else
{
lprintf ("You gain %d hit point", (int) j);
if (j > 1)
lprcat ("s!");
else
lprc ('!');
raisemhp ((int) j);
}
bottomline ();
break;
case 8:
j = rnd (level + 1);
if (how > 0)
{
lprintf ("You just gained %d spell", (int) j);
raisemspells ((int) j);
if (j > 1)
lprcat ("s!");
else
lprc ('!');
}
else
{
lprintf ("You just lost %d spell", (int) j);
losemspells ((int) j);
if (j > 1)
lprcat ("s!");
else
lprc ('!');
}
bottomline ();
break;
case 9:
j = 5 * rnd ((level + 1) * (level + 1));
if (how < 0)
{
lprintf ("You just lost %d experience point", (int) j);
if (j > 1)
lprcat ("s!");
else
lprc ('!');
loseexperience (j);
}
else
{
lprintf ("You just gained %d experience point", (int) j);
if (j > 1)
lprcat ("s!");
else
lprc ('!');
raiseexperience (j);
}
break;
}
cursors ();
}
/*
subroutine to process an up/down of a character attribute for ofountain
*/
static void
fch (int how, long *x)
{
if (how < 0)
{
lprcat (" went down by one!");
--(*x);
}
else
{
lprcat (" went up by one!");
(*x)++;
}
bottomline ();
}
/*
For command mode. Perform drinking at a fountain.
*/
void
drink_fountain (void)
{
cursors ();
if (item[playerx][playery] == ODEADFOUNTAIN)
lprcat ("\nThere is no water to drink!");
else if (item[playerx][playery] != OFOUNTAIN)
lprcat ("\nI see no fountain to drink from here!");
else
act_drink_fountain ();
return;
}
/*
For command mode. Perform washing (tidying up) at a fountain.
*/
void
wash_fountain (void)
{
cursors ();
if (item[playerx][playery] == ODEADFOUNTAIN)
lprcat ("\nThere is no water to wash in!");
else if (item[playerx][playery] != OFOUNTAIN)
lprcat ("\nI see no fountain to wash at here!");
else
act_wash_fountain ();
return;
}
/*
For command mode. Perform entering a building.
*/
void
enter (void)
{
cursors ();
switch (item[playerx][playery])
{
case OSCHOOL:
oschool ();
break;
case OBANK:
obank ();
break;
case OBANK2:
obank2 ();
break;
case ODNDSTORE:
dndstore ();
break;
case OENTRANCE:
/* place player in front of entrance on level 1. newcavelevel()
prevents player from landing on a monster/object.
*/
playerx = 33;
playery = MAXY - 2;
newcavelevel (1);
know[33][MAXY - 1] = KNOWALL;
mitem[33][MAXY - 1] = 0;
draws (0, MAXX, 0, MAXY);
showcell (playerx, playery); /* to show around player */
bot_linex ();
break;
case OTRADEPOST:
otradepost ();
break;
case OLRS:
olrs ();
break;
case OHOME:
ohome ();
break;
default:
lprcat ("\nThere is no place to enter here!\n");
break;
}
}
/*
For command mode. Perform removal of gems from a jeweled throne.
*/
void
remove_gems (void)
{
cursors ();
if (item[playerx][playery] == ODEADTHRONE)
lprcat ("\nThere are no gems to remove!");
else if (item[playerx][playery] == OTHRONE)
act_remove_gems (0);
else if (item[playerx][playery] == OTHRONE2)
act_remove_gems (1);
else
lprcat ("\nI see no throne here to remove gems from!");
return;
}
/*
For command mode. Perform sitting on a throne.
*/
void
sit_on_throne (void)
{
cursors ();
if (item[playerx][playery] == OTHRONE)
act_sit_throne (0);
else if ((item[playerx][playery] == OTHRONE2) ||
(item[playerx][playery] == ODEADTHRONE))
act_sit_throne (1);
else
lprcat ("\nI see no throne to sit on here!");
return;
}
/*
For command mode. Checks that player is actually standing at a set up
up stairs or volcanic shaft.
*/
void
up_stairs (void)
{
cursors ();
if (item[playerx][playery] == OSTAIRSDOWN)
lprcat ("\nThe stairs don't go up!");
else if (item[playerx][playery] == OVOLUP)
act_up_shaft ();
else if (item[playerx][playery] != OSTAIRSUP)
lprcat ("\nI see no way to go up here!");
else
act_up_stairs ();
}
/*
For command mode. Checks that player is actually standing at a set of
down stairs or volcanic shaft.
*/
void
down_stairs (void)
{
cursors ();
if (item[playerx][playery] == OSTAIRSUP)
lprcat ("\nThe stairs don't go down!");
else if (item[playerx][playery] == OVOLDOWN)
act_down_shaft ();
else if (item[playerx][playery] != OSTAIRSDOWN)
lprcat ("\nI see no way to go down here!");
else
act_down_stairs ();
}
/*
For command mode. Perform opening an object (door, chest).
*/
void
open_something (void)
{
int x, y; /* direction to open */
char tempc; /* result of prompting to open a chest */
cursors ();
/* check for confusion.
*/
if (cdesc[CONFUSE])
{
lprcat ("You're too confused!");
return;
}
/* check for player standing on a chest. If he is, prompt for and
let him open it. If player ESCs from prompt, quit the Open
command.
*/
if (item[playerx][playery] == OCHEST)
{
lprcat ("There is a chest here. Open it?");
if ((tempc = getyn ()) == 'y')
{
act_open_chest (playerx, playery);
dropflag = 1; /* prevent player from picking back up if fail */
return;
}
else if (tempc != 'n')
return;
}
/* get direction of object to open. test 'openability' of object
indicated, call common command/prompt mode routines to actually open.
*/
dirsub (&x, &y);
switch (item[x][y])
{
case OOPENDOOR:
lprcat ("The door is already open!");
break;
case OCHEST:
act_open_chest (x, y);
break;
case OCLOSEDDOOR:
act_open_door (x, y);
break;
/* This message is rephrased to handle other scenarios. -Gibbon */
default:
lprcat ("\nNothing happens..");
break;
}
}
/*
For command mode. Perform the action of closing something (door).
*/
void
close_something (void)
{
int x, y;
cursors ();
/* check for confusion.
*/
if (cdesc[CONFUSE])
{
lprcat ("You're too confused!");
return;
}
/* get direction of object to close. test 'closeability' of object
indicated.
*/
dirsub (&x, &y);
switch (item[x][y])
{
case OCLOSEDDOOR:
lprcat ("The door is already closed!");
break;
case OOPENDOOR:
if (mitem[x][y])
{
lprcat ("Theres a monster in the way!");
return;
}
item[x][y] = OCLOSEDDOOR;
know[x][y] = 0;
iarg[x][y] = 0;
break;
default:
lprcat ("You can't close that!");
break;
}
}
/*
* For command mode. Perform the act of descecrating an altar.
*/
void
desecrate_altar (void)
{
cursors ();
if (item[playerx][playery] == OALTAR)
act_desecrate_altar ();
else
lprcat ("\nI see no altar to desecrate here!");
}
/*
For command mode. Perform the act of praying at an altar.
*/
void
pray_at_altar (void)
{
cursors ();
if (item[playerx][playery] != OALTAR)
lprcat ("\nI see no altar to pray at here!");
else
act_donation_pray ();
prayed = 1;
}
/*
Identify objects for the player.
*/
void
specify_object (void)
{
cursors ();
lprcat ("\nIdentify unknown object by cursor [ynq]?");
for (;;)
{
switch (ttgetch ())
{
case '\33':
case 'q':
return;
case 'y':
case 'Y':
specify_obj_cursor ();
return;
case 'n':
case 'N':
specify_obj_nocurs ();
return;
}
}
}
/* perform the actions of identifying the object/monster associated with a
character typed by the user. assumes cursors().
*/
static void
specify_obj_nocurs (void)
{
char i;
int j, flag;
lprcat ("\nType object character:");
switch (i = ttgetch ())
{
case '\33':
case '\n':
return;
case '@':
lprintf ("\n@: %s", logname);
return;
case ' ':
lprintf ("\n : An as-yet-unseen place in the dungeon");
return;
default:
if (i == floorc)
{
lprc ('\n');
lprc (floorc);
lprintf (": the floor of the dungeon");
return;
}
flag = FALSE;
for (j = 0; j < MAXMONST + 8; j++)
if (i == monstnamelist[j])
{
lprintf ("\n%c: %s", i, monster[j].name);
flag = TRUE;
}
/* check for spurious object character
*/
if (i != '_')
for (j = 0; j < MAXOBJECT; j++)
if (i == objnamelist[j])
{
lprc ('\n');
lprc (i);
lprintf (": %s", objectname[j]);
flag = TRUE;
}
if (!flag)
lprintf ("\n%c: unknown monster/object", i);
return;
}
}
static void
specify_obj_cursor (void)
{
int objx, objy;
int i;
lprcat ("\nMove the cursor to an unknown item.");
lprcat ("\n(For instructions type a ?)");
objx = playerx;
objy = playery;
cursor (objx + 1, objy + 1);
/* make cursor visible.
*/
for (;;)
{
switch (ttgetch ())
{
case '?':
cursors ();
lprcat
("\nUse [hjklnbyu] to move the cursor to the unknown object.");
lprcat ("\nType a . when the cursor is at the desired place.");
lprcat ("\nType q, Return, or Escape to exit.");
cursor (objx + 1, objy + 1);
break;
case '\33':
case 'q':
case '\n':
/* reset cursor
*/
cursor (playerx + 1, playery + 1);
return;
case '.':
/* reset cursor
*/
cursor (playerx + 1, playery + 1);
cursors ();
if ((objx == playerx) && (objy == playery))
{
lprintf ("\n@: %s", logname);
return;
}
i = mitem[objx][objy];
if (i && (know[objx][objy] & KNOWHERE))
/* check for invisible monsters and not display
*/
if (monstnamelist[i] != floorc)
{
lprintf ("\n%c: %s", monstnamelist[i], monster[i].name);
return;
}
/* handle floor separately so as not to display traps, etc.
*/
i = item[objx][objy];
if (i == 0)
{
lprc ('\n');
lprc (floorc);
lprintf (": the floor of the dungeon");
return;
}
if (know[objx][objy] & HAVESEEN)
{
lprc ('\n');
lprc (objnamelist[i]);
lprintf (": %s", objectname[i]);
return;
}
lprintf ("\n : An as-yet-unseen place in the dungeon");
return;
case 'H':
case 'h':
move_cursor (&objx, &objy, 4);
break;
case 'J':
case 'j':
move_cursor (&objx, &objy, 1);
break;
case 'K':
case 'k':
move_cursor (&objx, &objy, 3);
break;
case 'L':
case 'l':
move_cursor (&objx, &objy, 2);
break;
case 'B':
case 'b':
move_cursor (&objx, &objy, 8);
break;
case 'N':
case 'n':
move_cursor (&objx, &objy, 7);
break;
case 'Y':
case 'y':
move_cursor (&objx, &objy, 6);
break;
case 'U':
case 'u':
move_cursor (&objx, &objy, 5);
break;
default:
break;
}
}
}
static void
move_cursor (int *xx, int *yy, int cdir)
{
*xx += diroffx[cdir];
*yy += diroffy[cdir];
if (*yy < 0)
*yy = MAXY - 1;
if (*yy > MAXY - 1)
*yy = 0;
if (*xx < 0)
*xx = MAXX - 1;
if (*xx > MAXX - 1)
*xx = 0;
cursor (*xx + 1, *yy + 1);
}