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tok.c
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tok.c
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/* tok.c */
/*
yylex()
sethard()
*/
#if defined NIX
#include <fcntl.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <sys/types.h>
#include "includes/larncons.h"
#include "includes/larndata.h"
#include "includes/larnfunc.h"
#include "includes/tok.h"
#include "includes/display.h"
#include "includes/io.h"
#include "includes/scores.h"
#define CHKPTINT 400
static char lastok = 0;
int yrepcount = 0;
int move_no_pickup = FALSE;
/*
* lexical analyzer for larn
*/
int
yylex (void)
{
char cc;
char firsttime = TRUE;
if (hit2flag)
{
hit2flag = 0;
yrepcount = 0;
return (' ');
}
if (yrepcount > 0)
{
--yrepcount;
return (lastok);
}
else
yrepcount = 0;
if (yrepcount == 0)
{
bottomdo ();
showplayer (); /* show where the player is */
move_no_pickup = FALSE; /* clear 'm' flag */
}
lflush ();
for (;;)
{
cdesc[BYTESIN]++;
cc = ttgetch ();
/* get repeat count, showing to player
*/
if ((cc <= '9') && (cc >= '0'))
{
yrepcount = yrepcount * 10 + cc - '0';
/* show count to player for feedback
*/
if (yrepcount >= 10)
{
cursors ();
if (firsttime)
lprcat ("\n");
lprintf ("count: %d", (int) yrepcount);
firsttime = FALSE;
lflush (); /* show count */
}
}
else
{
/* check for multi-character commands and handle.
*/
if (cc == 'm')
{
move_no_pickup = TRUE;
cc = ttgetch ();
}
if (yrepcount > 0)
--yrepcount;
return (lastok = cc);
}
}
}
/*
function to set the desired hardness
enter with hard= -1 for default hardness, else any desired hardness
*/
void
sethard (int hard)
{
int j, k;
int i;
struct monst *mp;
j = cdesc[HARDGAME];
hashewon ();
/* don't set cdesc[HARDGAME] if restoring game */
if (restorflag == 0)
{
if (hard >= 0)
{
cdesc[HARDGAME] = hard;
}
}
else
{
/* set cdesc[HARDGAME] to proper value if restoring game */
cdesc[HARDGAME] = j;
}
k = cdesc[HARDGAME];
if (k == 0)
{
return;
}
for (j = 0; j <= MAXMONST + 8; j++)
{
mp = &monster[j];
i = ((6 + k) * mp->hitpoints + 1) / 6;
mp->hitpoints = (i < 0) ? 32767 : i;
i = ((6 + k) * mp->damage + 1) / 5;
mp->damage = (i > 127) ? 127 : i;
i = (10 * mp->gold) / (10 + k);
mp->gold = (i > 32767) ? 32767 : i;
i = mp->armorclass - k;
mp->armorclass = (i < -127) ? -127 : i;
i = (7 * mp->experience) / (7 + k) + 1;
mp->experience = (i <= 0) ? 1 : i;
}
}