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That's true for the current version 4.x and before. In the
I'm currently investigating and optimizing in this area wrt KTX textures and I'm on to something. What texture formats do you use and on which platform/hardware? Feel free to provide demo content. That always helps get a better understanding of user's needs. |
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Hi,
I have some questions regarding performances :
"tries not to block the main thread for longer than a certain time budget"
It's only true for loading not instantiation ?
So when calling InstantiateMainScene, we have a risk of render thread lag if object is to heavy?
I experienced a big 3 sec unity freeze at gltf.load for a big model with many textures (for a total of 300MB), and the was during memory allocation/collection.
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