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glTFast is a requirement for loading ReadyPlayerMe characters into Unity Editor, but when I want to build to my Quest2 headset I get a Shader error:
Error building Player: Shader error in 'Shader Graphs/glTF-pbrMetallicRoughness': 'PBRDeferredFragment': cannot convert from 'struct v2f_surf' to 'struct SurfaceDescription' at Test/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRDeferredPass.hlsl(145) (on gles3)
My only solution now is to delete the shader before building and reinstalling each time I need to load an avatar.
Please can you update this shader?
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glTFast is a requirement for loading ReadyPlayerMe characters into Unity Editor, but when I want to build to my Quest2 headset I get a Shader error:
Error building Player: Shader error in 'Shader Graphs/glTF-pbrMetallicRoughness': 'PBRDeferredFragment': cannot convert from 'struct v2f_surf' to 'struct SurfaceDescription' at Test/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRDeferredPass.hlsl(145) (on gles3)
My only solution now is to delete the shader before building and reinstalling each time I need to load an avatar.
Please can you update this shader?
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