-
Notifications
You must be signed in to change notification settings - Fork 7
/
game.lua
160 lines (133 loc) · 3.01 KB
/
game.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
function game_load()
gamestate = "game"
fly = 1
score = 0
ready = 0
if score > best then
best = score
end
up = 0
change = 0
direct = 0
posX = iniX
posY = iniY
first = 0
tbl = {}
for i=1,200 do
table.insert(tbl, math.random(0, 180))
end
end
function game_mousepressed()
if ready == 0 then
ready = 1
elseif ready == 1 then
change = 1
up = 25
end
end
function game_draw()
if ready == 1 then
first = first + 10 -- move speed
for i=1,200 do
love.graphics.drawq(image, quad_holdback2, gamewidth - first + (i-1) * 180, tbl[i] - 190, 0, 1, 1, 0, 0)
love.graphics.drawq(image, quad_holdback1, gamewidth - first + (i-1) * 180, tbl[i] + 200, 0, 1, 1, 0, 0)
end
end
if posX > gamewidth - first + score * 180 then
score = score + 1
love.audio.play(passsound)
print(score)
end
--!!!!!!!!!!!!!!!!!!!!!!! game over
---- knock on ground
if posY - up >= 455 then
-- print(posY)
-- print("gameover")
end_load(0)
end
----
nexthold = gamewidth - first + score * 180
print("======")
print("posY = " .. posY)
print("tbl = " .. tbl[score + 1] )
print("nexthold = " .. nexthold)
-- print("posX = " .. posX)
print("======")
if nexthold == 130 then
if posY < tbl[score+1] + 100 then
end_load(1)
end
if posY > tbl[score+1] + 200 then
end_load(1)
end
elseif nexthold < 130 and nexthold > 90 then
if posY < tbl[score+1] + 100 then
end_load(1)
end
if posY > tbl[score+1] + 200 then
end_load(1)
end
end
-- ready
if ready == 0 then
-- get ready
love.graphics.drawq(image,quadgetready,gamewidth/2-508/6,gameheight/3.5)
-- click
love.graphics.drawq(image,quadclick,gamewidth/2-286/6,gameheight/2.5)
if(fly == 0) then
posY = iniY - 3
love.graphics.drawq(image,quadbird2, posX, posY)
end
if(fly == 1) then
love.graphics.drawq(image,quadbird1, posX, posY)
end
if(fly == 2) then
posY = iniY + 3
love.graphics.drawq(image,quadbird3, posX, posY)
end
if(fly == 3) then
love.graphics.drawq(image,quadbird1, posX, posY)
end
love.timer.sleep( 0.1 )
elseif ready == 1 then
-- print(up)
up = up - 4
if up <= 0 then --down
posY = posY - up
-- direct = 0.7
else
posY = posY - up
-- direct = 6
end
if(fly == 0) then
love.graphics.drawq(image,quadbird2, posX, posY, direct)
end
if(fly == 1) then
love.graphics.drawq(image,quadbird1, posX, posY, direct)
end
if(fly == 2) then
love.graphics.drawq(image,quadbird3, posX, posY, direct)
end
if(fly == 3) then
love.graphics.drawq(image,quadbird1, posX, posY, direct)
end
-- score
local sc = score
local len = 0
while math.floor(sc/10) ~= 0 do
sc = math.floor(sc/10)
len = len + 1
end
-- print(len)
sc = score
if sc == 0 then
love.graphics.drawq(image,quad_num[0],gamewidth/2-55/6,gameheight/5)
end
while sc ~= 0 do
love.graphics.drawq(image,quad_num[sc % 10],gamewidth/2 + len * 68 / 3 - 55/6, gameheight/5)
sc = math.floor(sc / 10)
len = len - 1
end
love.timer.sleep( 0.08 )
end
end