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import_asset.go
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import_asset.go
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// Copyright (C) 2023, Ava Labs, Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package actions
import (
"bytes"
"context"
"github.com/ava-labs/avalanchego/ids"
smath "github.com/ava-labs/avalanchego/utils/math"
"github.com/ava-labs/avalanchego/vms/platformvm/warp"
"github.com/ava-labs/hypersdk/chain"
"github.com/ava-labs/hypersdk/codec"
"github.com/ava-labs/hypersdk/consts"
"github.com/ava-labs/hypersdk/examples/tokenvm/storage"
"github.com/ava-labs/hypersdk/state"
"github.com/ava-labs/hypersdk/utils"
)
var _ chain.Action = (*ImportAsset)(nil)
type ImportAsset struct {
// Fill indicates if the actor wishes to fill the order request in the warp
// message. This must be true if the warp message is in a block with
// a timestamp < [SwapExpiry].
Fill bool `json:"fill"`
// warpTransfer is parsed from the inner *warp.Message
warpTransfer *WarpTransfer
// warpMessage is the full *warp.Message parsed from [chain.Transaction]
warpMessage *warp.Message
}
func (*ImportAsset) GetTypeID() uint8 {
return importAssetID
}
func (i *ImportAsset) StateKeys(actor codec.Address, _ ids.ID) state.Keys {
var (
keys state.Keys
assetID ids.ID
)
if i.warpTransfer.Return {
assetID = i.warpTransfer.Asset
keys = state.Keys{
string(storage.AssetKey(i.warpTransfer.Asset)): state.Read | state.Write,
string(storage.LoanKey(i.warpTransfer.Asset, i.warpMessage.SourceChainID)): state.Read | state.Write,
string(storage.BalanceKey(i.warpTransfer.To, i.warpTransfer.Asset)): state.Read | state.Write,
}
} else {
assetID = ImportedAssetID(i.warpTransfer.Asset, i.warpMessage.SourceChainID)
keys = state.Keys{
string(storage.AssetKey(assetID)): state.Read | state.Write,
string(storage.BalanceKey(i.warpTransfer.To, assetID)): state.Read | state.Write,
}
}
// If the [warpTransfer] specified a reward, we add the state key to make
// sure it is paid.
if i.warpTransfer.Reward > 0 {
keys.Add(string(storage.BalanceKey(actor, assetID)), state.Read|state.Write)
}
// If the [warpTransfer] requests a swap, we add the state keys to transfer
// the required balances.
if i.Fill && i.warpTransfer.SwapIn > 0 {
keys.Add(string(storage.BalanceKey(actor, i.warpTransfer.AssetOut)), state.Read|state.Write)
keys.Add(string(storage.BalanceKey(actor, assetID)), state.Read|state.Write)
keys.Add(string(storage.BalanceKey(i.warpTransfer.To, i.warpTransfer.AssetOut)), state.Read|state.Write)
}
return keys
}
func (i *ImportAsset) StateKeysMaxChunks() []uint16 {
// Can't use [warpTransfer] because it may not be populated yet
chunks := []uint16{}
chunks = append(chunks, storage.LoanChunks)
chunks = append(chunks, storage.AssetChunks)
chunks = append(chunks, storage.BalanceChunks)
// If the [warpTransfer] specified a reward, we add the state key to make
// sure it is paid.
chunks = append(chunks, storage.BalanceChunks)
// If the [warpTransfer] requests a swap, we add the state keys to transfer
// the required balances.
if i.Fill {
chunks = append(chunks, storage.BalanceChunks)
chunks = append(chunks, storage.BalanceChunks)
chunks = append(chunks, storage.BalanceChunks)
}
return chunks
}
func (*ImportAsset) OutputsWarpMessage() bool {
return false
}
func (i *ImportAsset) executeMint(
ctx context.Context,
mu state.Mutable,
actor codec.Address,
) []byte {
asset := ImportedAssetID(i.warpTransfer.Asset, i.warpMessage.SourceChainID)
exists, symbol, decimals, metadata, supply, _, warp, err := storage.GetAsset(ctx, mu, asset)
if err != nil {
return utils.ErrBytes(err)
}
if exists && !warp {
// Should not be possible
return OutputConflictingAsset
}
if !exists {
symbol = i.warpTransfer.Symbol
decimals = i.warpTransfer.Decimals
metadata = ImportedAssetMetadata(i.warpTransfer.Asset, i.warpMessage.SourceChainID)
}
newSupply, err := smath.Add64(supply, i.warpTransfer.Value)
if err != nil {
return utils.ErrBytes(err)
}
newSupply, err = smath.Add64(newSupply, i.warpTransfer.Reward)
if err != nil {
return utils.ErrBytes(err)
}
if err := storage.SetAsset(ctx, mu, asset, symbol, decimals, metadata, newSupply, codec.EmptyAddress, true); err != nil {
return utils.ErrBytes(err)
}
if err := storage.AddBalance(ctx, mu, i.warpTransfer.To, asset, i.warpTransfer.Value, true); err != nil {
return utils.ErrBytes(err)
}
if i.warpTransfer.Reward > 0 {
if err := storage.AddBalance(ctx, mu, actor, asset, i.warpTransfer.Reward, true); err != nil {
return utils.ErrBytes(err)
}
}
return nil
}
func (i *ImportAsset) executeReturn(
ctx context.Context,
mu state.Mutable,
actor codec.Address,
) []byte {
exists, symbol, decimals, _, _, _, warp, err := storage.GetAsset(ctx, mu, i.warpTransfer.Asset)
if err != nil {
return utils.ErrBytes(err)
}
if !exists {
return OutputAssetMissing
}
if !bytes.Equal(i.warpTransfer.Symbol, symbol) {
return OutputSymbolIncorrect
}
if i.warpTransfer.Decimals != decimals {
return OutputDecimalsIncorrect
}
if warp {
return OutputWarpAsset
}
if err := storage.SubLoan(
ctx, mu, i.warpTransfer.Asset,
i.warpMessage.SourceChainID, i.warpTransfer.Value,
); err != nil {
return utils.ErrBytes(err)
}
if err := storage.AddBalance(
ctx, mu, i.warpTransfer.To,
i.warpTransfer.Asset, i.warpTransfer.Value,
true,
); err != nil {
return utils.ErrBytes(err)
}
if i.warpTransfer.Reward > 0 {
if err := storage.SubLoan(
ctx, mu, i.warpTransfer.Asset,
i.warpMessage.SourceChainID, i.warpTransfer.Reward,
); err != nil {
return utils.ErrBytes(err)
}
if err := storage.AddBalance(
ctx, mu, actor,
i.warpTransfer.Asset, i.warpTransfer.Reward,
true,
); err != nil {
return utils.ErrBytes(err)
}
}
return nil
}
func (i *ImportAsset) Execute(
ctx context.Context,
r chain.Rules,
mu state.Mutable,
t int64,
actor codec.Address,
_ ids.ID,
warpVerified bool,
) (bool, uint64, []byte, *warp.UnsignedMessage, error) {
if !warpVerified {
return false, ImportAssetComputeUnits, OutputWarpVerificationFailed, nil, nil
}
if i.warpTransfer.DestinationChainID != r.ChainID() {
return false, ImportAssetComputeUnits, OutputInvalidDestination, nil, nil
}
if i.warpTransfer.Value == 0 {
return false, ImportAssetComputeUnits, OutputValueZero, nil, nil
}
var output []byte
if i.warpTransfer.Return {
output = i.executeReturn(ctx, mu, actor)
} else {
output = i.executeMint(ctx, mu, actor)
}
if len(output) > 0 {
return false, ImportAssetComputeUnits, output, nil, nil
}
if i.warpTransfer.SwapIn == 0 {
// We are ensured that [i.Fill] is false here because of logic in unmarshal
return true, ImportAssetComputeUnits, nil, nil, nil
}
if !i.Fill {
if i.warpTransfer.SwapExpiry > t {
return false, ImportAssetComputeUnits, OutputMustFill, nil, nil
}
return true, ImportAssetComputeUnits, nil, nil, nil
}
// TODO: charge more if swap is performed
var assetIn ids.ID
if i.warpTransfer.Return {
assetIn = i.warpTransfer.Asset
} else {
assetIn = ImportedAssetID(i.warpTransfer.Asset, i.warpMessage.SourceChainID)
}
if err := storage.SubBalance(ctx, mu, i.warpTransfer.To, assetIn, i.warpTransfer.SwapIn); err != nil {
return false, ImportAssetComputeUnits, utils.ErrBytes(err), nil, nil
}
if err := storage.AddBalance(ctx, mu, actor, assetIn, i.warpTransfer.SwapIn, true); err != nil {
return false, ImportAssetComputeUnits, utils.ErrBytes(err), nil, nil
}
if err := storage.SubBalance(ctx, mu, actor, i.warpTransfer.AssetOut, i.warpTransfer.SwapOut); err != nil {
return false, ImportAssetComputeUnits, utils.ErrBytes(err), nil, nil
}
if err := storage.AddBalance(ctx, mu, i.warpTransfer.To, i.warpTransfer.AssetOut, i.warpTransfer.SwapOut, true); err != nil {
return false, ImportAssetComputeUnits, utils.ErrBytes(err), nil, nil
}
return true, ImportAssetComputeUnits, nil, nil, nil
}
func (*ImportAsset) MaxComputeUnits(chain.Rules) uint64 {
return ImportAssetComputeUnits
}
func (*ImportAsset) Size() int {
return consts.BoolLen
}
// All we encode that is action specific for now is the type byte from the
// registry.
func (i *ImportAsset) Marshal(p *codec.Packer) {
p.PackBool(i.Fill)
}
func UnmarshalImportAsset(p *codec.Packer, wm *warp.Message) (chain.Action, error) {
var (
imp ImportAsset
err error
)
imp.Fill = p.UnpackBool()
if err := p.Err(); err != nil {
return nil, err
}
imp.warpMessage = wm
imp.warpTransfer, err = UnmarshalWarpTransfer(imp.warpMessage.Payload)
if err != nil {
return nil, err
}
// Ensure we can fill the swap if it exists
if imp.Fill && imp.warpTransfer.SwapIn == 0 {
return nil, ErrNoSwapToFill
}
return &imp, nil
}
func (*ImportAsset) ValidRange(chain.Rules) (int64, int64) {
// Returning -1, -1 means that the action is always valid.
return -1, -1
}