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3DS parser crashes on missing UVs #294

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richardolsson opened this issue Jun 18, 2012 · 0 comments
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3DS parser crashes on missing UVs #294

richardolsson opened this issue Jun 18, 2012 · 0 comments
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@richardolsson
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Since merging the smoothing group functionality in Max3DSParser, it doesn't deal gracefully with missing UVs (e.g. any mesh from blender that was exported without first unwrapping it.)

When UVs are missing, the autoGenerateDummyUVs should be set to true by the parser.

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