Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Event.SOUND_COMPLETE for Sound3D #41

Closed
esvban opened this issue Aug 10, 2011 · 1 comment
Closed

Event.SOUND_COMPLETE for Sound3D #41

esvban opened this issue Aug 10, 2011 · 1 comment
Assignees
Labels

Comments

@esvban
Copy link

esvban commented Aug 10, 2011

As discussed on the forum, it is currently not possible to access the SoundChannel objects for SOUND_COMPLETE events from Sound3D.

Richard Olsson suggests: "Sound3D class should bubble the event."

Thank you.

@richardolsson
Copy link
Member

Cheers for helping file the report!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants