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Explode no longer handle big buffers #441

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Fabrice3D opened this issue Nov 23, 2012 · 1 comment
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Explode no longer handle big buffers #441

Fabrice3D opened this issue Nov 23, 2012 · 1 comment
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@Fabrice3D
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To reproduce use a mesh with shared vertices right under buffer limit. In this case I use the head model from examples and mirror it to get similar situation
var mesh:Mesh = the head model
//mirroring it to double data and reach the wanted state.
var mirror:Mirror = new Mirror(true, true);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MIN_BOUND);

        var explode:Explode = new Explode();
        explode.apply(mesh.geometry, false);  --> Error: Error #3670: Buffer too big.
at flash.display3D::Context3D/createVertexBuffer()
@ghost ghost assigned richardolsson Nov 23, 2012
@80prozent
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This bug should be fixed by fix #503. It was caused by incorrect LIMIT-Values in "tools/utils/GeomUtil.as"

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