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To reproduce use a mesh with shared vertices right under buffer limit. In this case I use the head model from examples and mirror it to get similar situation
var mesh:Mesh = the head model
//mirroring it to double data and reach the wanted state.
var mirror:Mirror = new Mirror(true, true);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MIN_BOUND);
var explode:Explode = new Explode();
explode.apply(mesh.geometry, false); --> Error: Error #3670: Buffer too big.
at flash.display3D::Context3D/createVertexBuffer()
The text was updated successfully, but these errors were encountered:
To reproduce use a mesh with shared vertices right under buffer limit. In this case I use the head model from examples and mirror it to get similar situation
var mesh:Mesh = the head model
//mirroring it to double data and reach the wanted state.
var mirror:Mirror = new Mirror(true, true);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MIN_BOUND);
The text was updated successfully, but these errors were encountered: