You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This issue should be easily fixed by removing the splice. However, that has to wait until after a recently discussed modification to the shading method system internals which will allow shading method instances to be shared across several material instances.
@Fabrice3D In the meantime, do you have any objections to me simply removing this splice? I'm not sure why it's there in the first place and was hoping you might know.
Parser remove once used specular data
_materialSpecularData.splice(j, 1);
and others meshes dosnt find removed specular data
The text was updated successfully, but these errors were encountered: