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z-sort issue with alphaBlending set to false #74

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peteshand opened this issue Dec 26, 2015 · 2 comments
Open

z-sort issue with alphaBlending set to false #74

peteshand opened this issue Dec 26, 2015 · 2 comments

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@peteshand
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Hey
I'm seeing z-sorting issues in HTML5 with a prototype I'm putting together.
You can see what I'm talking about be checking out: http://peteshand.net/away-gl/z-sorting-issue/

I would expect to see issues along these lines if I was using material.alphaBlending = true, how the material alphaBlending set to false and is non transparent, any ideas what would be causing this? I guess it's possible it's an issue in the underlying OpenFL display3D classes

@qgerman2
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i'm having z-sort issues aswell by running "openfl test windows -Dlegacy" on one of the examples
zbuffer

edit:
i fixed it by installing lime 2.8.3 and openfl 3.5.3, like the readme suggests

@peteshand
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I didn't get any closer to solving this issue, but I would guess there is an underlying away3d or OpenFL/WebGL property being incorrectly set. its most likely an something in openfl.display3d.Context3D as it works when targeting AIR/Flash

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