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Unity WebGL support #326
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@AlexVK79 your feedback is appreciated on the webgl and will help us prioritize, in the meantime we are happy to accept pull requests. The link that is present on the FEATURE_REQUEST.md points to the issue on our older git repo which is no longer maintained. I'll update the link to the current issue. |
I'm waiting for the WebGL support too. I made a couple of changes in the SDK to support Amazon Cognito (credentials, datasets, sync) and generic Async request (only tested for Dynamo) for WebGL. The main issue was WebGL didn't support Threads (lock, WaitHandle, ThreadPool, ...) and synchronous request. I had to remove any call to "InvokeSync" and use only one thread (main thread). The codebase became messy that's why I can't make a pull request here. If you want a version of my updated version PM me. Also I tried to compile the SDK for Windows Universal 10 with IL2CPP (.NET is not compatible due to the lack of System..... namespace used in the SDK). |
If you have a working codebase, consider uploading that as a GitHub repo and linking it here. That will help us or a community member to get started on this work. This issue was added to FEATURE_REQUESTS.md, closing it. Feel free to comment, of course. |
Hey guys, I added a pull request for unity WebGL. It is not covering every aspect, but I think it is at least a beginning on which we can build :) |
Any progress with that feature? |
Any updates on supporting this feature request? Or does anyone know of a shim to get this to work? thanks |
Looking forward for this feature request. Vote up to have a good news from anyone! |
Really need it ASAP.
There is already "Unity - Webgl Support" item in FEATURE_REQUESTS.md,
but it links to amazon-archives/aws-sdk-unity#50
which is a - 404 page not found.
So there is really no information on progression or problems with this feature.
As long as SDK is pure C# what is the problem with WebGL target considering
iOS (IL2CPP) is supported?
Thanks!
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