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C# programming language. #554
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There is already Lua and visual scripting support. I don't think adding C# would help many people. |
But many Unity users will migrate to lumberyard. |
I am a c++ and c# developer, but I've always preferred c# over c++ as memory management is a pain. |
See o3de/o3de#2044 |
Looking though that thread, I think I see what you mean. However, in my five years of programming I've only heard the name |
It has Python support for editor scripts but I was more linking that issue because Lumberyard is being replaced with O3DE and that is the original poster of this Issues post. Personally I use C++ and C with Python, I'm not a fan of Lua but I can't argue that in the 00's and up until very recently (~8 years ago) Lua was the primary scripting language for most proprietary engines including CryEngine, IW, Dunia and Source 2. The nice thing about O3DE is its open source so you can implement C# yourself if you know how to wrap the O3DE code for C#. I'm also not a part of that thread and I'm not arguing for Lua. Check out ScriptCanvas instead or C++. |
Describe the solution you'd like
Many Unity users will migrate to lumberyard.
Describe alternatives you've considered
Additional context
C# is a very popular language.
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