ws module is made to provide helpers to create WebSocket client/server.
import { serve } from "https://deno.land/std/http/server.ts";
import {
acceptWebSocket,
isWebSocketCloseEvent,
isWebSocketPingEvent,
WebSocket
} from "https://deno.land/std/ws/mod.ts";
const port = Deno.args[1] || "8080";
async function main(): Promise<void> {
console.log(`websocket server is running on :${port}`);
for await (const req of serve(`:${port}`)) {
const { headers, conn } = req;
acceptWebSocket({
conn,
headers,
bufReader: req.r,
bufWriter: req.w
})
.then(
async (sock: WebSocket): Promise<void> => {
console.log("socket connected!");
const it = sock.receive();
while (true) {
try {
const { done, value } = await it.next();
if (done) {
break;
}
const ev = value;
if (typeof ev === "string") {
// text message
console.log("ws:Text", ev);
await sock.send(ev);
} else if (ev instanceof Uint8Array) {
// binary message
console.log("ws:Binary", ev);
} else if (isWebSocketPingEvent(ev)) {
const [, body] = ev;
// ping
console.log("ws:Ping", body);
} else if (isWebSocketCloseEvent(ev)) {
// close
const { code, reason } = ev;
console.log("ws:Close", code, reason);
}
} catch (e) {
console.error(`failed to receive frame: ${e}`);
await sock.close(1000).catch(console.error);
}
}
}
)
.catch(
(err: Error): void => {
console.error(`failed to accept websocket: ${err}`);
}
);
}
}
if (import.meta.main) {
main();
}
import {
connectWebSocket,
isWebSocketCloseEvent,
isWebSocketPingEvent,
isWebSocketPongEvent
} from "https://deno.land/std/ws/mod.ts";
import { encode } from "https://deno.land/std/strings/mod.ts";
import { BufReader } from "https://deno.land/std/io/bufio.ts";
import { TextProtoReader } from "https://deno.land/std/textproto/mod.ts";
import { blue, green, red, yellow } from "https://deno.land/std/fmt/colors.ts";
const endpoint = Deno.args[1] || "ws://127.0.0.1:8080";
async function main(): Promise<void> {
const sock = await connectWebSocket(endpoint);
console.log(green("ws connected! (type 'close' to quit)"));
(async function(): Promise<void> {
for await (const msg of sock.receive()) {
if (typeof msg === "string") {
console.log(yellow("< " + msg));
} else if (isWebSocketPingEvent(msg)) {
console.log(blue("< ping"));
} else if (isWebSocketPongEvent(msg)) {
console.log(blue("< pong"));
} else if (isWebSocketCloseEvent(msg)) {
console.log(red(`closed: code=${msg.code}, reason=${msg.reason}`));
}
}
})();
const tpr = new TextProtoReader(new BufReader(Deno.stdin));
while (true) {
await Deno.stdout.write(encode("> "));
const [line, err] = await tpr.readLine();
if (err) {
console.error(red(`failed to read line from stdin: ${err}`));
break;
}
if (line === "close") {
break;
} else if (line === "ping") {
await sock.ping();
} else {
await sock.send(line);
}
await new Promise((resolve): number => setTimeout(resolve, 0));
}
await sock.close(1000);
Deno.exit(0);
}
if (import.meta.main) {
main();
}
Returns true if input value is a WebSocketCloseEvent, false otherwise.
Returns true if input value is a WebSocketPingEvent, false otherwise.
Returns true if input value is a WebSocketPongEvent, false otherwise.
This module is used to merge two Uint8Arrays.
- note: This module might move to common/util.
import { append } from "https://deno.land/std/ws/mod.ts";
// a = [1], b = [2]
append(a, b); // output: [1, 2]
// a = [1], b = null
append(a, b); // output: [1]
// a = [], b = [2]
append(a, b); // output: [2]
Unmask masked WebSocket payload.
Write WebSocket frame to inputted writer.
Read WebSocket frame from inputted BufReader.
Create mask from the client to the server with random 32bit number.
Returns true if input headers are usable for WebSocket, otherwise false
Create value of Sec-WebSocket-Accept header from inputted nonce.
Upgrade inputted TCP connection into WebSocket connection.
Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header.
Connect to WebSocket endpoint url with inputted endpoint string and headers.
- note: Endpoint must be acceptable for URL.